March 26, 2017, 07:59:24 AM

Author Topic: Game Crash  (Read 296 times)

Xenathe

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Game Crash
« on: January 15, 2017, 03:25:05 AM »
The game crashes at the same point every time I load it. I have tried stopping all work to no avail. Not sure I'm doing this right but here is the crash log as far as I can tell.



at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 1/15/2017 3:13:34 AM
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Collection was modified; enumeration operation may not execute.
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at Game.GameEntityManager.c888bc36af8719ea94bfb1f01dc886761()
   at Game.GameEntityManager.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////


admanter

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Re: Game Crash
« Reply #1 on: January 17, 2017, 05:19:13 AM »
Are you running mods?

Did you remove or update any of them?

Can you upload your world and say at what time it crashes?

This looks like some kind of hauling error, a gnome putting things away maybe. You might have to take everyone's profession off(or take hauling off all professions) until you can find the problem.

If its a glitched container you might need to just isolate it away from all gnomes,(build a dirt box around it).