July 23, 2017, 07:35:58 PM

Author Topic: Weird tunnel in my base is crashing my game  (Read 1579 times)

fgw_wolf

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Weird tunnel in my base is crashing my game
« on: March 03, 2016, 01:07:11 AM »
So, About 9 days into my first year I noticed some weird tunnel entrance magically appeared in my base, so I click on it to see what it is and my game crashes. I load up the save and try again, game crashes. Now I did set the goblins to tunnel in so I thought it might be their's but its also over my great hall one Z level below and theres nothing else indicating a goblin presence. I've included a picture because frankly wtf. Also here is the save file if anyone wants to try it out for themselves, just click on it and it should stop working https://mega.nz/#!bxNSVCqI!aF3XNAwCDoS0AMA5UjWYyplTjYwwkKAu0x3Srgd5WrM


And here is the log:



////////////////////////////////////////////////////////////////
    Date: 3/3/2016 3:43:34 AM
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
   at Game.GUI.ViewTileUI.cb3b1c7ae68d4a14a899dff25935bc92b()
   at Game.GUI.ViewTileUI..ctor(Manager manager, MapCell cell)
   at Game.GUI.TileSelectionManager.c9d6e4f38d80358811f61c54159c7168a(MapCell c4bef12c5be3541105f24cdf8c019cc28)
   at Game.GUI.TileSelectionManager.HandleInput(Single dt)
   at Game.Region.Update(Single dt)
   at Game.World.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)







« Last Edit: March 03, 2016, 01:14:53 AM by fgw_wolf »


scritty

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Re: Weird tunnel in my base is crashing my game
« Reply #2 on: May 18, 2016, 06:51:54 AM »
This crash has been occurring for about 8 months and has been reported on this forum many times.
Waiting for a fix for this "Object Reference Not Set To An Instance Of An Object" error