April 30, 2017, 03:38:42 PM

Author Topic: Tacyn's Steam Workshop  (Read 6175 times)

Tacyn

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Tacyn's Steam Workshop
« on: November 17, 2015, 03:00:56 PM »
Hi,

I've uploaded some mods to the Steam Workshop.
If you don't have steam, you can download them here from my Dropbox.

Base Mod:

A collection of mods including balance and quality of life changes and additional content. It merges the existing mods Glassworks, Extended Agriculture, GrandArboreum, Recycling, Ivory, Underground crops and Huntingcamp with new ones exclusive to this mod.

Decorative Floors:

This included mod adds five new types of floor tiles based on sprites by Lminith.

Flowers:

This included mod adds a large amount of variation to the details randomly generated on grass tiles, increasing them from 5 to around 80 different details.

Grave:

A small included mod that adds a replacefloor job to bury corpses in a grave as a floor tile
and a tombstone construction to mark the grave.

Underground Plants:

This mod adds underground versions of strawberries, cotton, wheat and trees.
They grow much slower than their above ground counterparts, between one and three seasons.
You'll need four times as many plots to produce crops at the same rate as above ground plants.

Glassworks Module:

This is gcook725's Glassworks Version 1.0.1 mod adapted as an included mod for easier merging with other mods.
It is not 100% the same as there are some changes for compatibility and my personal taste.

German Translation:

Dieses Mod übersetzt Gnomoria soweit möglich ins Deutsche.

Undead Kingdom:

This simple mod adds the undead, that usually spawn in unlit areas underground,
as an additional enemy civilization to invade your kingdom, the same way Goblins do.

Fire,Bug and Wood Kingdoms :

This mod adds three new enemy kingdoms, weapons, and armor based around their respective themes.

Ivory:

A simple mod allowing the bonecarver to turn bones into sticks and planks.
The material is converted to ivory which acts as a wood with a white colour.

Recycling:

This mod adds several existing items to the smelter, including stone and wooden items.
Wooden items require the carpentry skill to disassemble and return planks,
while stone items require masonry and return blocks.

Hunting Camp and tame wild animals:

This mod adds a new friendly Civ called Hunting Camp, which hunts wild animals and goblins.
They sell meat, bones and hides from wild animals and ogers,
copper, bronze and iron from looted goblin armor,
and even tamed honey badgers and bears.
« Last Edit: March 02, 2016, 06:56:13 AM by Tacyn »

seronis

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Re: Steam Mod: Hunting Camp and tame wild animals
« Reply #1 on: November 17, 2015, 08:21:05 PM »
FOR THE LOVE OF GOD (or flying spaghetti monster, or cthulu)

If you are gonna post a dropbox link learn to change the   "dl=0"  to  "dl=1" in the link so people dont have to click-through on spam.  dl=1 means just the actual download.

Reygan

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Re: Steam Mod: Hunting Camp and tame wild animals
« Reply #2 on: November 20, 2015, 07:39:25 PM »
FOR THE LOVE OF GOD (or flying spaghetti monster, or cthulu)

If you are gonna post a dropbox link learn to change the   "dl=0"  to  "dl=1" in the link so people dont have to click-through on spam.  dl=1 means just the actual download.
You did forgot of Mohammed Prophet and Buddha :D

Why? Everything is downloading ok already.
Reygan

seronis

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Re: Steam Mod: Hunting Camp and tame wild animals
« Reply #3 on: November 20, 2015, 11:55:12 PM »
dl=1  means   'start downloading'

dl=0 means   'show popup and registration spam first.  deal with trying to force you to login.  then sometimes show download link requiring another click and still yet 5% of the time accidentally redirect to your login page and forget we were wanting something'

Tacyn

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Re: Steam Mod: Hunting Camp and tame wild animals
« Reply #4 on: November 21, 2015, 01:04:32 AM »
Yes, I changed it after seronis pointed it out.

Tacyn

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Re: Steam Mods: Hunting Camp, Recycling and Ivory
« Reply #5 on: December 09, 2015, 03:06:13 PM »
I just want to mention that I fixed a bug with the Recycling mod and
added a new mod Fire Kingdom.

Morokael

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Re: Steam Mods: Fire Kingdom, Hunting Camp, Recycling and Ivory
« Reply #6 on: December 10, 2015, 07:49:09 PM »
Really enjoying your work. Any chance you could make the butcher shop hack up skeletons and zombies into bones, for more ivory?

Tacyn

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Re: Steam Mods: Fire Kingdom, Hunting Camp, Recycling and Ivory
« Reply #7 on: December 10, 2015, 11:48:49 PM »
Probably not as an included mod.
But it should work modifying body.xml.

Tacyn

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Re: Steam Mods: Fire Kingdom, Hunting Camp, Recycling and Ivory
« Reply #8 on: December 11, 2015, 11:24:40 AM »
Really enjoying your work. Any chance you could make the butcher shop hack up skeletons and zombies into bones, for more ivory?

I've added a mod that hopefully does what you wanted.
A current bug make testing difficult, so no promises at the moment.

Tacyn

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Re: Steam Mods: Fire+Bug Kingdoms, Hunting Camp, Recycling and Ivory
« Reply #9 on: January 30, 2016, 03:56:17 AM »
I've updated the Fire Kingdom mod.
There s now a bug themed enemy civ with mants, beetles, and spiders.

Tacyn

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Re: Steam Mods: Fire,Bug+Wood Kingdoms, Hunting Camp, Recycling and Ivory
« Reply #10 on: February 08, 2016, 01:36:32 PM »
I've updated the Enemy Kingdom mod.
There s now a forest themed enemy civ with wooden enemies and weapon.

Roasted

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Re: Steam Mods: Fire,Bug+Wood Kingdoms, Hunting Camp, Recycling and Ivory
« Reply #11 on: February 26, 2016, 04:10:15 PM »
Here is the crash its the second half of the log:

Parameter name: key
////////////////////////////////////////////////////////////////
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
   at Game.BlueprintManager..ctor()
   at Game.Fortress..ctor()
   at Game.Region.CreateRegion(TileSet tileSet, Int32 width, Int32 height, Int32 depth)
   at Game.World.CreateRegion(CreateWorldOptions worldOptions)
   at Game.GUI.CreateWorldLoadScreen..ctor(Manager manager, CreateWorldOptions worldOptions)
   at Game.GnomanEmpire.StartNewGame(CreateWorldOptions worldOptions)
   at Game.GUI.AdvancedSetupWindow.cb8409edc08f941f6f4f49290f07bd403(Object c06a12f9330e57ac1143c202efc8a62a4, EventArgs c3abacd0606a3ff37da3197e93bd34315)
   at Game.GUI.Controls.Control.OnClick(EventArgs e)
   at Game.GUI.Controls.ButtonBase.OnClick(EventArgs e)
   at Game.GUI.Controls.Button.OnClick(EventArgs e)
   at Game.GUI.Controls.Control.cb3d2d3a500ab8084674eaf834903cea3(EventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
   at Game.GUI.Controls.Control.MessageProcess(Message message, EventArgs e)
   at Game.GUI.Controls.Control.SendMessage(Message message, EventArgs e)
   at Game.GUI.Controls.Manager.cb809110bb9cd3bcd7a16d943448b835e(Object c06a12f9330e57ac1143c202efc8a62a4, MouseEventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
   at Game.GUI.Controls.InputSystem.c483c73264c5228a80c8100a185c15bb1(MouseState cb69a88ff952830ca789709e8f0a24524, GameTime c1811d3fd0a79a51ec86e55f16b03a2a2)
   at Game.GUI.Controls.InputSystem.c62aa04977886846ee79ac1f192ef16a6(MouseState cb69a88ff952830ca789709e8f0a24524, GameTime c1811d3fd0a79a51ec86e55f16b03a2a2)
   at Game.GUI.Controls.InputSystem.Update(GameTime gameTime)
   at Game.GUI.Controls.Manager.Update(GameTime gameTime)
   at Game.GUI.GuiManager.Update(GameTime gameTime)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 17/02/2016 7:45:34 p.m.
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Collection was modified; enumeration operation may not execute.
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at Game.GameEntityManager.c888bc36af8719ea94bfb1f01dc886761()
   at Game.GameEntityManager.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 17/02/2016 7:49:09 p.m.
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Collection was modified; enumeration operation may not execute.
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at Game.GameEntityManager.c888bc36af8719ea94bfb1f01dc886761()
   at Game.GameEntityManager.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 17/02/2016 7:51:55 p.m.
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Collection was modified; enumeration operation may not execute.
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at Game.GameEntityManager.c888bc36af8719ea94bfb1f01dc886761()
   at Game.GameEntityManager.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 27/02/2016 12:08:19 p.m.
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Collection was modified; enumeration operation may not execute.
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at Game.GameEntityManager.c888bc36af8719ea94bfb1f01dc886761()
   at Game.GameEntityManager.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////


Tacyn

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Re: Tacyn's Steam Workshop
« Reply #12 on: February 28, 2016, 03:08:36 PM »
I've updated the main post with my newest mods.
The links now lead to the respective steam pages with more detailed Descriptions.
The Download link is at the top.

heptagon

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Re: Tacyn's Steam Workshop
« Reply #13 on: March 28, 2017, 12:11:15 AM »
Hello, thanks for the great mod.
I tried Tacyn's Base Mod v2.1 on peaceful and all enemy strength levels lowered to min
and all gnomes were slaughtered by a "living ent" at first summer :)

What was the cause of its spawn?

And is it right to spawn them on peaceful?

heptagon

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Re: Tacyn's Steam Workshop
« Reply #14 on: March 29, 2017, 03:21:41 AM »
Have found the answer on Steam, in the mod's discussions. Multiple people reported the issue and the author fixed the behavior right away.