I noticed some bugged stone piles in my stockpiles, that now will be interacted with.
I first noticed it after the appearance of a large number of lapis golems spawned from my stockpiles of well stocked stone. As I was restocking the stone I noticed that an older stockpile that I wanted to empty wasn't doing that. When I locked in the contents it showed only stone piles (the dummy container item) and no actual stone, even though when I clicked on the piles themselves they stated they contained stone. I undid the stockpile and tried to clean floor but nothing happened, when I drew a new stockpile over them the content tab listed all the stone items at least, but I could not push the content to another stockpile. I am currently preparing to build some prospectors next to the stockpile and see what that does.
I am playing in 1.0RC2, with mods especon, glassworks and grand arboretum, I am linking the world file as well as the mod files themselves to avoid confusion and load failures. https://www.dropbox.com/s/f274l0bvzl9qmn7/world12%20-%20The%20Cobralike%20Kingdom.sav?dl=0https://www.dropbox.com/s/xczabtpklc6yy8j/526668662.zip?dl=0
I load the mod files from the main gnomoria folder, not the steam workshop folder in case that matters.
The stockpile in question is 'stone test' on level -7, and it is currently set to push to 'Stone Overflow' right next to it. 'Stone Overflow' is currently set to a low priority but that is not the reason it is not getting stocked to, I tested with a high priority and gnomes were stocking it from other sources as they should but not the piles in the adjacent stockpile.