March 28, 2017, 01:08:34 AM

Author Topic: Yet Another Gnomoria Editor - Updated for 0.9.18  (Read 22855 times)

Chatmetaleux

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #75 on: March 25, 2016, 12:16:21 AM »
New version that include a button to add a merchant (normal, mining, agricultural and lumber)

Executable : https://drive.google.com/file/d/0B4_4yJCnDxwMZERScG5NTHR2M3c/view?usp=sharing
Source : https://github.com/Chatmetaleux/YAGE

(waiting for Pasta to merge the pull request)


galacticruler

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #76 on: May 30, 2016, 05:13:53 AM »
So, any time I use this editor I can add a few thousand items before it just gives up. the save itself however seems picky about what it likes added in and will just not load for no apparent reason.

I have found that the game hates me adding:
Gems/RawGems
RawStone
Anything over 6k items
Sandwiches
Oak Anythings(Editor Crash)
Skulls
Bones
Expanding Ores
Revealing The Map

Also; is it possible to get the editor to load up that save's active mods?

Xeridanus

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #77 on: August 01, 2016, 11:55:46 PM »
Doesn't seem to work for version 1.0.0.0. I can load a save file correctly but after saving with the editor neither the game or the editor can load the save file again. This is without making any changes. It's crashing when trying to load the camera, the same error others have been getting. I have tried saving at a depth where nothing is visible with no change in behaviour. I tried going over the source code but C# isn't my specialty.

Code: [Select]
Date: 2/08/2016 16:41:04
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
   at Game.Camera.c80434ab990dc290e891296665e933e01(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.Camera.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.FinishLoadingGame()
   at Game.GUI.LoadingGameScreen.Update(Single dt)
   at Game.GnomanEmpire.c8e1ed55b98c25d9215393318d5e71efc(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////


nandhii

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #78 on: September 09, 2016, 07:16:02 AM »
seem noone is going update it :/ so bad it's the best editor for sure :/

Ein

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #79 on: October 25, 2016, 12:37:24 PM »
Rebuilt for 1.0. Did not test thoroughly, but editing gnomes skills/stats is working. Reveal map is working. Expand ore probably too.
https://dl.dropboxusercontent.com/u/11734478/GnomoriaEditor.exe

There is no point to ask for fix if smth is not working. Use it s is.

antonioltg

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #80 on: November 09, 2016, 04:03:41 AM »
Rebuilt for 1.0. Did not test thoroughly, but editing gnomes skills/stats is working. Reveal map is working. Expand ore probably too.
https://dl.dropboxusercontent.com/u/11734478/GnomoriaEditor.exe

There is no point to ask for fix if smth is not working. Use it s is.

Hi i tried your version and it works, but when i open an edit save in game the game crash.
I don't know where i can find the crash log or the log of the editor.

Do you have a github page?

Alkoholiker

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #81 on: February 07, 2017, 11:24:54 AM »
i think only vanilla saves can be edited. i have a really old save and i can still edit that one with the 0.9 version.

lekkimsm2500

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #82 on: March 23, 2017, 07:04:59 AM »
Is it pointless hoping for an update for 1.0?

admanter

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #83 on: March 24, 2017, 05:06:20 AM »
Is it pointless hoping for an update for 1.0?

Almost, but the source code is posted on the first post. If you get adventurous you could give it a whack and see what happens. There are a few edits and reposts of source in the thread also.

lekkimsm2500

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Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Reply #84 on: March 24, 2017, 01:50:01 PM »
Is it pointless hoping for an update for 1.0?

Almost, but the source code is posted on the first post. If you get adventurous you could give it a whack and see what happens. There are a few edits and reposts of source in the thread also.

I'm am absolute moron with programming, i cannot work it at all.

There's a guy i recently ran into on the steam discussion in gnomoria, and he's offering $20 to someone who's willing to have a crack at this.