So I've been working on a mod that adds a combat pick into the game which allows gnomes to mine but still has minor combat capabilities, and I am essentially done except for one major roadblock: jobsettings.xml does not allow for jobs that require a tool to preform to have multiple options that would fit that requisite.
If I add
<RequiredToolItemID>Pickaxe</RequiredToolItemID> then what happens is gnomes require BOTH tools not 'either/or' of them to preform the mining job. While that could be a cool idea for another mod that is not what I am looking for here.
Theoretically I could add a new Job type that is effectively a duplicate of all the other mining jobs except for the tool requirement but that would be absurdly obtuse and would not fit well in the game to have to provide a separate job order just to accommodate a different tool.
So my suggestion is this: Can you please allow for the jobsettings.xml's jobs to support multiple itemIds for <RequiredToolItemID>?