thanks for your answers
I'm curious now about the research branches, I'm going to try this.
I believe it is also possible to make the prospector make/use different resources. I believe the glassworks mod makes use of that.
I know the glassworks mod changed the prospector to produce something else than silica, but that's the item that's always created, so I guess you just have to change the SilicaID in ProspectorSettings to a new itemID to change this; Same with MetalSliverID and weighted items, I guess you can change them.
But I'd really like to have another workshop, same kind of function but different input's and outputs (with random output like slivers), and still have the old prospector functioning. I'll just try it, when my current mod's done :>
So I tried around a little bit. I couldn't make another prospector and keep the old one intact.
For the research stations/branches:
Did you just add more bluprintIDs? If so, the tinker workbench will unlock them at given time ... couldn't realy make independet ones for a different research station ...
For now I just used normal workshops. Will be enough for the mod, just not that fancy
Okay, just saw it … indev added research.xml \o/