I just started to look at the new modding. I've still got some problems in understanding what's possible with mods right now (like what exactly needs a change in mechanics and won't therefore not be possible).
At first, I thought maybe I can copy the well and make it produce something, like a normal workshop. I don't think it's possible, is it? (I want the workshop to be on water or at least block movement).
Second, is it possible to make new designations and tiles and make them depend on each other? Like Pasture needs grass, Farm needs dirt, planting mushrooms need mud ... Looks like your only able to make new pastures/farms/etc. with the same conditions those have, right?
Other question: Is it possible to make other stuff that's working like prospector - but creating other stuff than slivers (weighted) or tinker workshop but developing different research path? There's this tag "ProspectorID" and "TinkerBenchID" in workshop settings, and I was curious if you are able to add more than those two, e.g prospector and advanced prospector, second one with more creatable items/other weights or whatever.
Okay, just saw the smelter question, I guess it's the same here. Just leaving it here because of forum search.
Gonna look into this, maybe I'll find some answers myself. But I thought I'd save a lot of time with asking