No, Godthrone isn't dead, it has simply been slumbering in the depths of my hard drive for the last few months. I literally have not played since my last post, so we'll see if I can remember what I was doing four months ago. Or at least not watch everything explode because I forgot something important! One thing I did remember when I started was that the game is getting a little sluggish with 38 gnomes and the metric ton of stuff they have on hand now. I will see about trying to get rid of some of it as I believe it's contributing to the performance issues I'm experiencing, and may also have been a factor for me setting this project aside for a bit. I also want to get a few more updates in before November, since Fallout 4!
@Vineheart01: Pretty much what tomf80 said. While I do have enemy numbers and strength reduced slightly (as I stated in initial post) I wasn't in any hurry to increase my kingdom worth so some of my starter gnomes could begin military training during the first spring. That way, once summer came, they could easily handle the basic goblins in the rest of the year's raids. I don't build any armor initially as I prefer they get their dodge skills really high before I start them on any weapons. Basically, unarmed Way of the Gnome until about summer of year 2. Armor is nice, but not getting hit at all is better!
@Imponaut, Morokael, and KitKate: Thank you for the kind words!
Winter Year 8:
As fall gave way to the harshness of winter, three gnomads arrived at Godthrone. Spini, Bina, and Nesprosparl were welcomed and given jobs in the fort. A new training squad was also needed and so the Heroic Sunderers was founded to enhance our defenses against the relentless goblin hordes. Several traders were welcomed and we were able to aquire a good amount of iron for our steel projects, and even a little gold for other things. Because of this, we did not need to mine this winter and continued work on the arena instead (which is turning out wonderfully, and no, I'm not showing it until it's done. mwahaha!). Work also began on level four of the fort to provide housing for the new arrivals.
Just when we think the trap system is finally working properly, a new issue crops up. More tinkering was done, but I think the bugs are finally worked out. We'll see in next month's report.
The goblin raid this winter was fairly tense, although not as bad as it could have been. Nesprosparl was cornered by a couple of the fighters (the varmints having stormed in on the heels of a merchant) but a quick response by the military saved her. Her bad luck continued when three mants arrived later and cornered her again, but she was again saved by the army. She has a few scratches, but is otherwise fine.