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Author Topic: New races and nations  (Read 2001 times)

Templayer

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New races and nations
« on: March 29, 2015, 11:55:48 AM »
Now that diplomacy is in place, I think it would be the best time to start introducing new races.

Starting races: Gnomes, Goblins
To play as a race other than Gnomes and Goblins in singleplayer or multiplayer, you would have to find that race and make an alliance with it in singleplayer (or even multiplayer). (Draconians being OP, but extremely hard to have an alliance with)

Other races (with high enough rating, any could be hired permanently. Including goblins for a gnome faction):
Other gnomes (automatons as a subspecies),
Goblins (necroblins as a subspecies),
Orcs (Uruk-Hai subspecies [Half-orcs. Uruk-Hais were basically half-orcs, orcs bred with Evil Men in Tolkien Lore]),
Kobolds (Lizardmen subspecies),
Gnolls (Mandog subspecies),
Gremlins (Foxlings subspecies - idea by Rephath)
Ogres (two-headed subspecies),
Mants (royal mants as a subspecies. With wings),
Spiderfolk (giant spiders subspecies),
Elves (high, wood, dark, sea, snow, ash, blood, sand, kebler, hamburger(Idea by Impaler, extremely fat)),
Dwarves (deep ones as a subspecies),
Humans (caucassian, black and asian subspecies ... same goes for the gnomes, goblins and other races I guess),
Satyrs (minotaurs as a subspecies),
Sprites and Imps (magical based, weak, but can fly, pixies and demons as subspecies),
Half-elves (grey half-elves as a subspecies),
Vampires (with wraiths as subspecies),
Werewolves (Balvarines [perma-changed] as a sub-species),
Centaurs (Liontaurs as a sub-species),
Merfolk (Nagas as a sub-species) - Ideas by Impaler and 9911MU51C,
Draconians [half dragons, see Wizardry games] (Drakes as a sub-species)

Satyrs (good race), spiderfolk (evil race), half-elves (neutral race) - these three would be extremely rare. Draconians (random chance of being good, evil or neutral) would be extremely hard to gain higher rating, and extremely easy to annoy or displease. Draconians would excel at everything, be it raw fighting or trade skills, but their population would be divided by ten when compared to gnomes. Instead of starting with 9 of them, you would start with one. The overall population cap for them would be 5 times lower. As a perma-recruit from an alliance when playing as a different race, it would be massively powerful and OP, to counter-balance this, gaining rating with and not irritating the draconians would be extremely hard (and you would risk a band of super powerful half-dragons on your step mat ...)

Different races would tend to band together to raid, so for example goblins and ogres, rarely goblins and the spiderfolk, somewhat common dwarves and humans, kobolds and gnolls, gnolls and goblins ... etc. Would work nicely with the current "Goblins+Ogres", only adding more variation.
« Last Edit: May 17, 2015, 01:51:12 PM by Templayer »
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http://forums.gnomoria.com/index.php?topic=7828.0 - New resources
http://forums.gnomoria.com/index.php?topic=7829.0 - New races and nations
http://forums.gnomoria.com/index.php?topic=7830.0 - New tools, armor and weapons
http://forums.gnomoria.com/index.php?topic=7841.0 - A poll for suggestions

Templayer

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Re: New races and nations
« Reply #1 on: March 29, 2015, 01:39:00 PM »
RESERVED
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http://forums.gnomoria.com/index.php?topic=7828.0 - New resources
http://forums.gnomoria.com/index.php?topic=7829.0 - New races and nations
http://forums.gnomoria.com/index.php?topic=7830.0 - New tools, armor and weapons
http://forums.gnomoria.com/index.php?topic=7841.0 - A poll for suggestions

Mr.Derpface

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Re: New races and nations
« Reply #2 on: April 02, 2015, 06:11:45 AM »
 I like the idea, but the elves one..
Too much skyrim bro

Rephath

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Re: New races and nations
« Reply #3 on: April 02, 2015, 07:25:35 AM »
I think this is too many cliches. Gnomoria is not a game of cows, chickens, and sheep. It's a game of yaks, emus, and alpacas.

Let's cut anything that was in Tolkien's work for starters, because this isn't exactly the first project to borrow from that.

Templayer

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Re: New races and nations
« Reply #4 on: April 03, 2015, 05:27:54 PM »
I like the idea, but the elves one..
Too much skyrim bro

I didn't play Skyrim. At all. I however did play Morrowind, and if I added Elves in accordance to that, I would have to add Ash Elves and Snow Elves (mentioned in books thorough the game).

Elves were separated into High, Wood / Forest and Dark in THOUSANDS of games. LineAge, Ultima (Light/Dark), Elder Scrolls, Sacred, Warcraft, ....
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http://forums.gnomoria.com/index.php?topic=7828.0 - New resources
http://forums.gnomoria.com/index.php?topic=7829.0 - New races and nations
http://forums.gnomoria.com/index.php?topic=7830.0 - New tools, armor and weapons
http://forums.gnomoria.com/index.php?topic=7841.0 - A poll for suggestions

Templayer

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Re: New races and nations
« Reply #5 on: April 03, 2015, 05:34:45 PM »
I think this is too many cliches. Gnomoria is not a game of cows, chickens, and sheep. It's a game of yaks, emus, and alpacas.

Let's cut anything that was in Tolkien's work for starters, because this isn't exactly the first project to borrow from that.

I am a lover of Tolkien Lore, Silmarrilion being one of the best books I've ever read. As stated before, I am willing to add other people's ideas into this list, but I have NO intention to subtract from it just because someone doesn't like something. And, as ALSO stated before (http://forums.gnomoria.com/index.php?topic=7828.0 & http://forums.gnomoria.com/index.php?topic=7830.0) this list is supposed to be used by RoboBob (or anyone really) to be inspired and put one or two of these in the game, not everything (however if it was my game, I would have most of those ...).
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http://forums.gnomoria.com/index.php?topic=7828.0 - New resources
http://forums.gnomoria.com/index.php?topic=7829.0 - New races and nations
http://forums.gnomoria.com/index.php?topic=7830.0 - New tools, armor and weapons
http://forums.gnomoria.com/index.php?topic=7841.0 - A poll for suggestions

Rephath

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Re: New races and nations
« Reply #6 on: April 03, 2015, 08:07:47 PM »
I was building a pen and paper Gnomoria RPG, and for playable races I was trying to come up with smaller ones. Humans in this setting would have been a large race.

So, for races I had elves and dwarves (yes, I know, Pot commenting on the excessively dark nature of the kettle), pixies, gremlins, satyrs, humans, and foxlings.

Impaler

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Re: New races and nations
« Reply #7 on: April 03, 2015, 08:21:26 PM »

Elves were separated into High, Wood / Forest and Dark in THOUSANDS of games. LineAge, Ultima (Light/Dark), Elder Scrolls, Sacred, Warcraft, ....

And lets not forget Blood Elves and Sand Elves and Kebler Elves, and Bacon Cheeseburger Elves!!!

Templayer

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Re: New races and nations
« Reply #8 on: April 04, 2015, 11:12:17 AM »
And lets not forget Blood Elves and Sand Elves and Kebler Elves, and Bacon Cheeseburger Elves!!!

Sand Elves sound interesting. Sea Elves were in Baldur's Gate.
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http://forums.gnomoria.com/index.php?topic=7828.0 - New resources
http://forums.gnomoria.com/index.php?topic=7829.0 - New races and nations
http://forums.gnomoria.com/index.php?topic=7830.0 - New tools, armor and weapons
http://forums.gnomoria.com/index.php?topic=7841.0 - A poll for suggestions

Impaler

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Re: New races and nations
« Reply #9 on: April 04, 2015, 10:04:50 PM »
I always felt Sea Elves kind of intruded onto classic Merfolk, if your going to have something aquatic why not stick with the classics.

Templayer

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Re: New races and nations
« Reply #10 on: April 06, 2015, 08:45:39 AM »
Added:

Elves - Sea, snow, ash, blood, sand, kebler, hamburger(Idea by Impaler, extremely fat)

Merfolk (Nagas as a sub-species) - Ideas by Impaler and 9911MU51C,
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http://forums.gnomoria.com/index.php?topic=7828.0 - New resources
http://forums.gnomoria.com/index.php?topic=7829.0 - New races and nations
http://forums.gnomoria.com/index.php?topic=7830.0 - New tools, armor and weapons
http://forums.gnomoria.com/index.php?topic=7841.0 - A poll for suggestions

Templayer

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Re: New races and nations
« Reply #11 on: May 17, 2015, 01:51:30 PM »
Added:

Gremlins (Foxlings subspecies - idea by Rephath)
-----------------------------------------------

http://forums.gnomoria.com/index.php?topic=7828.0 - New resources
http://forums.gnomoria.com/index.php?topic=7829.0 - New races and nations
http://forums.gnomoria.com/index.php?topic=7830.0 - New tools, armor and weapons
http://forums.gnomoria.com/index.php?topic=7841.0 - A poll for suggestions