I really like this mod. It makes trading so much simpler!
I am very glad! Thanks!
"The market stall is open for trade" as an alternative?
Good point! I will take away from options XML all the string stuff. And "Market is open for trade" is shorter for lesser gamer resolutions.
looking through the list under your "items to be sold" tab, you have both "wheat" and "straw." I assume "wheat" is actually "wheat grain"?
I filling the stuff XML next way: I exported itemID and Material enums to the external files, aggergate all the my stuff to XML and magically combine this files to the final XML. So yes, innacuracy have place to be.
an option to sell excesses would be nice
Mod was conceived as jewish-style trading in automatic mode, i.e. sell only that what may buy merchant. In your case you may manually add kingdom goods to the deal and click "Get merchant goods" button. In this case kingdom goods not aligned. But if need automatic avalanche, a checkbox is a right choise
I use a 3G internet now on home and may upload only 0-day bugs, but satur-sun will be next release with this stuff
you have on the top it will fill the merchant with those first before trying to sell the coins and such
Right! Not a coin to the enemy!
Also confirmed it once agai. Works with my indev world ! Thanks for that
Big thanks for your furtherance bro!
Next step is rebuild tree-view to the nice-vis offsets and enderless height, add auto trading sound, more optionable notifications (I bored with tons of "Merchant has nothing to trade"), re-design a added goods list, save pos and size options form per kingdom and little more less-quarry stuff