November 22, 2017, 06:55:45 AM

Author Topic: The Rise and Fall of Cudgeldeer  (Read 5803 times)

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
The Rise and Fall of Cudgeldeer
« on: January 11, 2015, 02:38:49 AM »
Ladies and Gentlemen,
Welcome to Cudgeldeer! Sure it may not look like much now, but soon, it will be the bustling jewel of the Gnomish empire. With sweat and blood we will forge a city the likes of which have never been seen or equaled. Come join us on an adventure in a brave new world!

If you are interested in becoming a gnome in the series, please feel free to post a reply to this thread or as a comment on a video and I will get you added to the list!

Videos are currently being uploaded every two or three days.

Click Here for complete playlist.
« Last Edit: February 27, 2015, 01:43:34 AM by StrangeTemplar »

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #1 on: January 11, 2015, 02:41:44 AM »
Episode 1: Welcome To Cudgeldeer!

After days of hard travel from The Childlike Twine, nine hardy gnomes have come to the land they had been searching for. A land of natural beauty, full of lush forests and wild strawberries. While the area is hilly and untamed, the gnomes have decided that this land is too good to pass up and set to work.

Two yaks came with the gnomads and were pastured to keep them from wandering away. The gnomes went to work felling trees to make way for new workshops while also providing a valuable resource for construction. Gravewalker and Jabba grabbed a hold of the mining picks and started digging out a tunnel which will eventually hold the great hall, the living quarters and most likely many workshops. Both gnomes were surprised at the appearance of copper ore, so close to the surface. Hopefully this bodes well for the future of the kingdom!

And finally BK, our builder, set up the first workshop of the new kingdom. While it is crude and inefficient, it will open the door to many more areas of industry.


Episode 2: Grounded

It is still the first day of Spring, and while much has been accomplished, there is still much left to be done. Food was brought with the gnomes, but the reserves have been running low. The gnomes know now is the best time to plant and so set up farms of wheat, strawberries, and cotton. Cotton of course can't be eaten, but it is still desirable to fill mattresses, make bandages, and pad armor.

A great deforestation has also taken place. Wood is useful for so many projects, but the gnomes have been careful not to completely destroy future sources of fruit. Even the birch and pine trees have been treated with respect. With the removal of so many trees the gnomes have been quick to replant saplings in groves to keep from deeply impacting the land. Gnomes are always conscious of their surroundings, and while they strive to grow and expand, they do not wish to harm the beautiful nature around them either.

Jabba and Gravewalker were spending this time busy removing ramps into the compound. Without the ramps the hills have become a natural wall, limiting the access into the base from any foreign attackers that may beset the gnomes. Soil walls may not look pretty, but they are cheap and easy to work with. Plans are already in the works for upgrading them to something a bit more...palatable to the gnomes taste.

While most of the gnomes were busy setting up farms, groves, and walls, a couple gnomes were also hard at work setting up some more workshops. Stone Cutting, Carpentry, and Stone Masonry are now available tasks for the gnomes, and will be essential in building up the infrastructure of the kingdom.

All in all, four days of hard grueling work. The compound looks like a tornado has swept through, but things are starting to come together. Soon things will be cleaned up and organized. For now though, the gnomes have their eyes set on more pressing matters.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #2 on: January 12, 2015, 08:12:00 PM »
Episode 3: Beginning Industry

It is now the morning of the fourth day of Spring. The gnomes have been so hard at work most of them are asleep on the floor, outside,  tools still in their hands. It is time to make a small makeshift dormitory, somewhere where the gnomes can get some extra minutes of sleep, out of the rain and the elements. We don't have cloth to make matresses yet, but some straw beds on the floor are better than nothing at least. While the gnomes may still be grumbling in their sleep, at least they know we are trying to look out for their health and safety.

With the dormitory out of the way it is on to some more mundane tasks. Our laborers are busy cutting down the trees in our groves to keep Cessyfication and her carpentry supplied, our crafters are busy trying to get some more workshops up and running. There was a little mishap with a stockpile, causing the yaks to be a bit unhappy. Apparantly someone, who shall remain nameless, decided to store wheat grain near the yaks, instead of the wheat straw. Its the little things that make all the difference.

And finally, to end off the episode, we have a full set of stone and wood workshops, minus the trade good shops, as well as a brewery. Motion is the proud new brewer of the kingdom. He may be excited now, but the demand for drinks is only going up. Let's hope he can handle the stress.

Episode 4: The Not So Great Hall

Time has been rushing by! It is already halfway through our first season and while we have accomplished much, there is still so much left to be done in preparation for Summer and the dangers it will bring.

In preparation for the upcoming goblin raids we spend some time getting the gnomes set up in a militia of sorts. The gnomes that are present in the kingdom right now are not the trained military gnomes fabled throughout the lands, they are only crafters and laborers, but they still know how to handle the tools of war in times of need, and they will not back down from danger when the time comes. They have worked hard for this land already, and they will spill blood to maintain their hold on the area if it comes to that.

While most of the laborers are still hard at work tending the fields and bringing in food, the crafters are busy setting up the last of the makeshift walls. They are still simple and crude soil barricades, but they will be sufficient to deter the early goblin advances.

And finally, Jabba, our miner sets to work clearing out the shell for what will someday soon become our great hall. It is not yet much to look at, merely a cavern of stone littered with pebbles and soil from all the mining. The gnomes, however, can look at it with pride, knowing that soon it will be the crown jewel of the kingdom, a great dining room full of music, food, laughter, and drink, with a balcony to overlook the land that they themselves helped to shape.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #3 on: January 15, 2015, 01:55:50 AM »
Episode 5: First Blood

It is the morning of the 10th day of Spring and everything is in disarray! Our great hall is nothing more than a hollowed out cave, littered with stone and dirt, there are logs laying across our farms, and food is literally littering the outside of our gates. The gnomes have had enough of this mess and it is time to do something about it!

Fortunately, now that our basic industries have been established, we have some time to wait for the next field crops to grow and spend it trying to get organized. The gnomes cordon off some areas to pile everything until they have time to really organize everything. At least this way everything will all be in one location, safely inside the walls, and somewhat out of sight.

The gnomes also start furnishing the great hall. A couple tables and chairs are set up over the balcony so that they can sit, eat, and enjoy the view. It still isn't anything spectacular, but it is a start.

As the first trees of our groves come to maturity, XZen decides to throw a wrench in gears of progress by attack a wild honey badger just outside the walls. According to XZen, the honey badger started chasing him as he was picking up some foraged fruits, but the other gnomes suspect he was using the badger to take out some frustration at the messy kingdom.

Fortunately, the gnomes hear the commotion and go rushing to assist XZen in attacking the badger. It quickly falls to the concentrated wrath of the entire kingdom, and only minor wounds are found on the returning gnomes. With the adrenaline from the fight still coursing through their veins, the gnomes realize that this was the first battle of the kingdom, and it was a great victory! A butcher shop is quickly set up to butcher the corpse to create a victory feast.

The next day is back to work as usual, though the honey badger corpse is put to good use. The bones can be made into needles for a tailoring workshop, the hides can be used to create leather armor or padding for the heavier metal armors. All in all, the risk that XZen took pays off in many ways for the kingdom.

With the victory fresh in their minds, the gnomes look forward to testing their mettle against a real foe. Summer is coming, and so too, are the goblins.
« Last Edit: January 18, 2015, 10:04:17 PM by StrangeTemplar »

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #4 on: January 18, 2015, 12:33:18 AM »
Episode 6: New Blood

It is the late morning of the 12th day of Spring, the last day of (relative) peace. Summer will begin tomorrow and with it, the threat of goblin raiders will always be upon the fort. Confidence is high among the gnomes however, as they have successfully vanquished their first foe, a honey badger that got too close to the cleanup work outside the walls.

In an effort to prepare as much as possible for the new threats, Jabba removes the extra ramps into the fort and starts work on some mine shafts to find more metal ores and to provide more stone for our masons to use. Luckily he finds some veins of basalt and serpentine stone. While not valuable metals, the different stone colors will be useful in decorating the fort.

The corpse of the honey badger is extremely useful to the gnomes as well. The hide can be used for leather armor, and more importantly, the bones can be used to make needles to get our cloth works started. A loom and tailoring workshop are quickly erected and Xzen volunteers to be our new "Bandageer." Feeling bad starting the battle with the honey badger, Xzen has decided it would be better for him to work on healing rather than harming.

On the morning of the 1st day of Summer, the gnomes are greeted by two new gnomads! They quickly rush out to great Wolfa and MathyXFTW to the fort. The two are willing to start out as basic laborers until they get to know their way around the fort and step into more specialized roles. The fort may have more mouths to feed, but there are also more hands to do the work.

And finally, after reviewing the fight with the honey badger, the gnomes decide it might be best to focus on defensive tactics rather than offensive tactics when dealing with invaders, at least until a more stable and permanent (and armored!) military force is established. Dealing damage is important, but the goal early on is to prevent any unnecessary wounds on the gnomes. Danger is coming, and they will work hard to stay alive.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #5 on: January 19, 2015, 10:31:48 PM »
Episode 7: Summer Cleaning

It is officially Summertime. The gnomes are excited to have a tailoring station set up so that bandages (and mattresses!) can be made. In anticipation of some real beds, a small area is carved out to be set up as a dormitory. Soon, the gnomes will be able to sleep on real beds, rather than some poor piles of straw.

With the addition of Wolfa and Mathy to the fort, some job priorities are being shifted. A second stone cutter is set up to provide more stone blocks for future trade good and general construction tasks. Trickstur decides to try his hand at cooking, figuring his butchering skills should equal into cooking skills as well. The general crafter and laborer skills are also altered a bit to focus on specialization and skill gains.

With the new stone cutter workshop up and running, a market stall is made so that trade can be made with other kingdoms. In order to trade with The Childlike Twine the gnomes will need to host an ambassador. Once the ambassador has arrived and gotten settled, a merchant shouldn't be very far behind. Trade will open the door to many supplies we would not normally have access to, as well as provide renewable sources of stone, wood, metals, and food.

Everything else seems to be running smoothly, so time is made to clean up around the fort. The mess is slowly starting to disappear, and the gnomes are happy to be able to move around without stumbling into random clutter on the ground.

At the end of the episode, the goblin raiders that we have been waiting for finally decides to show up. A goblin raider and two goblin fighters emerge from the darkness with weapons drawn. We end the episode with the gnomes ready to face down the danger. Together, eleven gnomes should be no match for three measly goblins...right?

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #6 on: January 23, 2015, 03:45:04 AM »
Episode 8: The First Raid

At the end of the last episode, three bloodthirsty goblins were inbound to wreak havoc upon our gnomish fort. A goblin raider intent on stealing the wealth of our society is being escorted by two goblin fighters. While the raider is unarmed, the two fighters are equipped with copper swords, worn down by constant use in the pillaging of other gnomish forts.

OUr brave gnomes quickly assemble to fight off the threat. Armed with wooden shields and stone hand axes, they aren't the best equipped, but the are determined to fight off the threat to their new home. Fortunately, even with some gnomes sleeping in the makeshift dormitory, numbers are still in our friends' favor.

The battle is fierce and bloody. Many gnomes suffer cuts and bruises, and Mathy comes close to seeing the bright light of the afterlife, but with determination the gnomes fight through the pain and bring about victory! At the end of the day, Gravewalker, Wolfa, and Cessyfication score the final blows on each of the foes.

Unfortunately, Mathy has taken many serious wounds to his body, more than he can patch up by himself. The gnomes don't yet have a hospital set up yet, but plans are immediately made to set one up.

With the threat in the past, the gnomes steady their nerves and return to work as usual. In addition to the hospital, a room is hollowed out to be set up as personal quarters for an ambassador. BK volunteers to be the new Blacksmith and sets to work smelting the copper ore found during the excavation. Soon the gnomes will be able to field and equip a permanent army!

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #7 on: January 25, 2015, 09:06:53 PM »
Episode 9: Medical Attention

It is now the 6th day of Summer, the gnomes have successfully fended off the first goblin raid, but there is still much to be done. A hospital is set up to get Mathy healed back to normal, so that he can get back to work.

Knowing that the goblins are still a threat, work is started clearing a hill to create a guard tower. The tower will ensure that any goblins (or other threats) will only have one entrance to the fort, which will eventually be continuously guarded by training soldiers. A fully trained and equipped army should have no issues dispatching lowly goblins.

Feeling overconfident from the battle with the goblins, Cessyfication decides she wants to take on a bear. Goblins may be a somewhat difficult foe at the moment, but a single bear could very well destroy the entire fort. After much discussion, she finally gives in to reason and leaves the bear alone.

Last episode the gnomes requested an ambassador from the Childlike Twine so work continues getting a proper room set up to host the ambassador. The last thing the gnomes want to do is insult their new guest, so a proper bed is set up as well as furniture and a proper door. Hopefully she approves of the housing and hopefully trade will be able to begin between the two kingdoms. At the end of the 7th day of Summer, Balburse arrives and quickly finds her way through the fort.

At the end of the episode, work continues lowering the hills outside in anticipation of a guard tower, torches are finally added to the great hall (light is a glorious thing!), and generally work continues as usual. Hopefully soon we will receive a merchant from the Childlike Twine so that we can trade for some much needed supplies.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #8 on: January 27, 2015, 11:10:58 PM »
Episode 10: Towering Construction

It is midday on the 8th day of Summer and our first merchant has arrived! The gnomes have been busy making some pet rocks out of the extra bauxite stone lying around the fort and eagerly trade them away for a small pile of copper ore. Knowing that goblins are coming back, the gnomes definitely want to focus on creating arms and armor to fight them off.

The food stocks have been steadily increasing around the fort, so work is suspended on the strawberry farm and at the kitchen to prevent the gnomes becoming overly gluttonous and attracting mants. Work is focusing on bringing in the last of the supplies from outside the gates to stockpiles safely within our walls. An alarm bell is also set up to alert and wake sleeping gnomes to incoming danger.

Jabba has been hard at work lowering some hills outside the fort so that a watch tower can be erected to limit access into and out of the fort, as well as to provide a training area for our soldiers. The gnomes begin by placing bauxite blocks directly on top of dirt floors, but it looks quite ugly that way. Instead they remove the construction and add in stone flooring to match the walls. Not only does it look much more impressive this way, but it also makes the wall much more sturdy in case of a future siege.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #9 on: January 30, 2015, 01:29:43 AM »
Episode 11: Standing Army

It is nearly the last day of Summer, and construction is underway for the first tower in the gnomes' walls. When complete, the fort will only have one way in and out, so that the area will be much easier to defend and protect.

The food stocks are finally starting to get a bit low again, so the gnomes decide to go back to working on the strawberry fields. Some time is also spent working on job setups to make the gnomes work a bit more efficiently.

Now that everything is coming together, Talon builds an Armorer workshop so BK can start working on making armor for our soon to be established army. It is decided that while upgraded weapons would be nice to have, defense is more important at this point, since the soldiers will have to bear the bulk of incoming damage from all sources. Being able to fend off blows while the militia hack at goblins.

At sunrise of the 1st day of Fall, the gnomes are greeted by two new faces! That's right, two gnomads arrive, Sophia Voidwalker and Wingmanx7 have heard that their brethren are working on building a new kingdom and so they decided to come and lend a hand. Fortunately they are fairly skilled in various fighting skills and so volunteer to become the first recruits into the new army. Wolfa, who has so far been working as a general laborer, also volunteers her skills to teach the soldiers the Way of the Gnome, a fighting style that uses no weapons or armor, but is still able to deliver devastating blows to enemies. With the first squad of soldiers formed, they set to training in the newly built tower.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #10 on: February 01, 2015, 12:45:56 AM »
Episode 12: Goblins At The Gates

It is the 1st day of Fall. The kingdom has successfully survived through its first half year!

Space is starting to become an issue. The industry has been steadily expanding since the beginning of the fort, but the size of the fort has remained the same. The gnomes decide it is time to start working on clearing some more land to annex into the kingdom. The woodcutters set to work clearing out the trees so Jabba can start lowering the hills around the fort.

Ironically, a yak is born right before a leather working shop is set up. Fortunately the yak is a female, so the gnomes decide to keep her around for breeding purposes. The leatherworker is going to be very important in the next month or two though, as leather straps are required to create most armor pieces. With two soldiers and only two pieces of armor between them, armor is a huge concern.

On the early morning of the 2nd day of Fall, three goblins arrive. The ordinary goblin and the goblin raider are unarmed, but a goblin fighter is also present and is armed with a worn copper hand axe. Fortunately, no gnomes were outside working on the land clearance, so the Foolish Howlers were able to launch directly into the fight.

Wingmanx7 takes the brunt of the attack, and is knocked down as he reaches the bandage crates. The civilian gnomes are initially unsure if they should join in the attack, but upon seeing Wingman take damage, the decide to rush in and help out.

Just as the first goblin falls to gnomish hand axes, the goblin fighter gets a lucky shot on Wingman, catching him in the ribs and slicing through his lungs. Unable to breathe, Wingman falls. The kingdom has lost its first gnome in battle! Full of rage, the other gnomes charge in and take out the two goblins.

Wingman wasn't the only one to take damage in the battle. Sophia Voidwalker also took several blows to her arms and legs. Slowly, she crawls to the bandage crate, and just before losing consciousness, she bandages herself up and stops the bleeding.

With the threat over, the gnomes slowly pick themselves back up and go back to work. With heavy hearts they think of Wingmanx7 and the sacrifice he gave to keep the rest of the gnomes alive. The fort lost a good gnome today, but it could have been much, much worse.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #11 on: February 03, 2015, 11:18:20 PM »
Episode 13: Nothing Goes as Planned

It is the 2nd day of Fall, and our gnomes are still in a state of shock and numbness as the first member of the kingdom has fallen to goblin raiders. Work is immediately started to create a monument to the fallen. It is only fitting and proper that the dead be remembered and honored for their sacrifice.

while the laborers are busy working on building, Jabba is hard at work lowering the hills so that some more land can be access and added to the kingdom. Space is still tight, so any extra land will be extremely useful and valuable.

Somehow, during the reopening of the tower to the outside, a hole was made instead. Also, for some reason, the gnomes of the kingdom have decided it is more important to stare in the hole than to actually do any work. Clearly depression is an issue in the kingdom, and hopefully morale will be able to be lifted soon.

In an effort to raise morale, work is designated for jabba to clear out an area for personal quarters for everyone. The gnomes are getting tired listening to Gravewalker's mumbling in his sleep, and while the dormitories are nice to have, the gnomes are clearly wanting their own room to call home. it will take a bit of time to get everything set up and situated.

On the 4th day of Fall, a merchant arrives to trade. She has 45 copper ore for sale, which is great! However, the gnomes only have a few pet rocks to trade, and those only cover the cost of a quarter of the ore. For now, they trade them off in hopes that it will encourage the stone carvers to work on some more before the merchant leaves.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #12 on: February 06, 2015, 02:41:42 PM »
Episode 14: The Stolen Breastplate

It is the 4th day of Fall. Following up from the last few days, the gnomes have again rearranged job priorities to put an emphasis on mechanics so that alarm bells can be used to alert soldiers and civilians alike to react more quickly to enemy attacks. Also, because Gravewalker stole the breastplate earlier, it seems he wanted to be in the army. He takes on the soldier role, giving the stone carver job to Talonbushadi, who was a general crafter; MoonyOwl and Mathy also go from general laborers to woodcutter and farmer, respectively.

The gnome merchant has been sitting around for a day or two now, but we haven't had much opportunity to trade with her. A lack of trade-able items combined with the earlier goblin raid and dealing with that outcome has been distracting us from getting trade done. While we are lacking in trade goods, our farms have been producing an extreme excess of seeds. They aren't valuable by themselves, but in bulk they are able to pay for the rest of the copper ore we wanted.

With the extra copper in our possession BK is able to go to work making a new copper helmet for Graves. The army is definitely in need of new gear as Graves is lacking armor and is currently using two shields, one for defence, the other for attacking. Sophia at least has a breastplate, helmet, and proper shield and sword, but is still lacking protection for her limbs. Hopefully BK can get two full sets of armor crafted for our two soldiers quickly. Once fully armored in copper gear goblins should not pose any threat to our soldiers. There are still many other creatures we will have to worry about in the future, but it should be a while before they show up.

Jabba has also been showing off his mining skills by continuing to lower the area at the north of the complex and clearing out a new area for personal quarters for the gnomes. He is definitely skilled at the task, but now we need him to start finding gems as well.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #13 on: February 09, 2015, 12:28:39 AM »
Episode 15: The Motherlode

It is the 6th day of Fall. Now that the lower area has been cleared out for personal quarters, it is time to start placing beds for individual rooms for each gnome. It has been over half a year since they've been able to sleep peacefully by themselves.

Work is once again going smoothly around the fort. There was a bit of upset after Wingman fell in battle, but the gnomes seem to be back to working their jobs like they need to. BK is busy smelting up the copper ore into bars, Cessy and Xzen are hard at work making beds, Talon is working on stone cutting and carving pet rocks for the next merchant. The farmers and woodcutters are also hard at work getting in another set of harvests before winter comes.

Work is designated for the Great Hall. The gnomes aren't overly picky about where they eat, but it would be nice to have decorations on the walls, stone tiles on the floor and a generally nicer atmosphere. There is also a small amount of work set to be done on the outer tower. The military also deserves to have a nice area to work and train, since they are so vital to the safety of the kingdom.

It has been known for a while that there was some copper in the walls of the entryway to the inner fort, but the gnomes weren't sure exactly how much was sitting there. Jabba had been busy working on other more important tasks but he finally has time to see just how much ore is available. As he got started he thought it would probably be a small to medium sized vein, but as he mined he realized it just kept going and going. By the time he ended due to exhaustion, there was STILL ore left to be mined, and nearly 50 ore on the floor for BK to smelt into bars! What a huge find.

As the episode comes to an end, some more minor touches are added to the fort. There are now a fair amount of personal quarters set up for the gnomes with more soon to come. Finally, the gnomes will be able to start having good long nights of sleep.

StrangeTemplar

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: The Rise and Fall of Cudgeldeer
« Reply #14 on: February 12, 2015, 01:05:59 AM »
Episode 16: Laughably Easy

It is the night before the 9th day of Fall. Things are running very smooth around the fort. Graves, Sophia and Wolfa are hard at work training at the training grounds, and all of our crafters are hard at work creating new items that are needed.

This episode is mostly a housekeeping episode. As the gnomes wait for the next goblin invasion (which should be in the next day or two), they are staying mostly conservative inside the walls. Once the goblin raid is over, the plan is to claim part of the northern hill to make into a pasture area for the yaks and future livestock.

The walls of the Great Hall have been finished, and plans are made to install the tables and chairs so people can actually sit down and enjoy their meals. Some wooden planks are placed under the training area so the soldiers have some more solid footing to work with. BK is still hard at work pushing out the armor pieces for our two soldiers and it will only be a few more days until both Sophia and GraveWalker are true gnomish tanks (well, pre-bronze/iron/steel tanks).

Just before noon on the 11th day of Fall, BK was outside the gates to grab some apples, but ran into some goblins rushing towards him. Fortunately, the goblins weren't even armed, or armored! As BK ran back to the tower, the Foolish Howlers rushed out to help cover his escape and slay the foes. As soon as the first goblin fell, Trickstur rushed out to grab the body for butchering, even before the other two had fallen.

Unfortunately, the alarm bell did not get sounded in time for everyone to react properly. This was due to poor planning and job layouts. Fortunately, it did not cause any problems or deaths, and will be dealt with very soon.