Awesome update, it will be fun to try them out.
A few questions though.
Automatons can perform jobs, does that mean any job that a gnome can do? Personally I don't think they should be able to do skilled labor tasks, or if they can their skills in those tasks should be low enough that it wouldn't be worth it. They could be useful for enhancing military and doing simple labor, like hauling, but not so that they can replace gnomes entirely.
You said their starting skills would be determined by the core used, does that mean that skills will increase through use, same as for a regular gnome? If so, I disagree, automatons should have uses, but they should never be as good as a skilled gnome, otherwise, what use are the gnomes. Also for game balance, if you can build any number of automatons, as long as you have enough cores it might unbalance things if they can also do all the things that a gnome can do, the number of which is limited by KW. Or will you put some 'hard' limit on the number of automatons that are allowed?
EDIT: Can't equip weapons and armor? No armor, fine. But no weapons, do they attack only unarmed attacks in combat, or do they have some special built-in weapons? I wonder how useful they would be without weapons. It would be nice though, with some oversized automatons that can wield two-handed weapons in one hand. Claymore and Tower Shield, or dual-wielding tower shields for defensive formations.