January 21, 2018, 06:34:16 PM

Author Topic: Good Seeds?  (Read 97504 times)

bew1977

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Re: Good Seeds?
« Reply #15 on: June 27, 2012, 10:41:58 AM »
Crap, guess that means I wrote down wrong.  I already deleted the save that had it so I can't double check.

City Builder

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Re: Good Seeds?
« Reply #16 on: June 27, 2012, 10:43:52 AM »
No big deal.  The game is reasonably fast at generating tiny worlds so I actually enjoy generating random worlds to find one that I really like.  I feel in my mind it's rather like my roaming band of gnomes are travelling through the world in search of the place that would be the best place for them to start their new civilization.

bew1977

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Re: Good Seeds?
« Reply #17 on: June 27, 2012, 10:47:30 AM »
Same way. I've been using Tiny worlds to teach myself to expand down and not out.  (That and food problems present an interesting challenge.)

Cupak

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Re: Good Seeds?
« Reply #18 on: June 27, 2012, 10:49:12 AM »
Camping, can you please post your seed? I'm pretty sure, that everyone here would be pleased. ;D

bew1977

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Re: Good Seeds?
« Reply #19 on: June 27, 2012, 10:53:29 AM »




Don't know the ore types yet, but this is a damn good starting point.

bew1977

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Re: Good Seeds?
« Reply #20 on: June 27, 2012, 11:44:09 AM »
Okay, Resources are:
Serpentine Stone as the main source Granite and Lapis Lazuli fairly early
Copper starting -7 (Huge Vein)
Malachite starting at -13
Silver at -23
Sapphires starting -11
Tons of Emeralds just off a cavern starting at -17

RoboB0b

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Re: Good Seeds?
« Reply #21 on: June 27, 2012, 12:01:33 PM »

Link to full size

Seed: 2131961563

I know you guys like your flat worlds but I just generated this one right now.  It starts in a cavern touching a copper vein.

bew1977

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Re: Good Seeds?
« Reply #22 on: June 27, 2012, 12:09:21 PM »
That's awesome!

Girlinhat

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Re: Good Seeds?
« Reply #23 on: June 27, 2012, 12:10:49 PM »
I think that leaves a few gnomes stranded, as the upper corner is occupied and anything that embarked on that tile will be displaced upwards.  I think if your "empire start" was at [1,0] then it would shift you sideways and make it a legit embark?

moose111

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Re: Good Seeds?
« Reply #24 on: June 27, 2012, 03:43:34 PM »
Seed 72325224

(Made on a tiny world)



Nearly complete flat land with a little water off to the side for an emergency well.

There is a seed thread on this page, doesn't have many entries atm though.

Very strange, looks nothing like my tiny map with the seed 72325224 




i got the same as you on a large map, lol

Blindsight

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Re: Good Seeds?
« Reply #25 on: June 27, 2012, 07:44:43 PM »
I know you guys like your flat worlds but I just generated this one right now.  It starts in a cavern touching a copper vein.

Haha, nice. Interesting turn of events that.

frightlever

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Re: Good Seeds?
« Reply #26 on: June 29, 2012, 03:02:51 AM »
I like mountainous maps because the generally have easy, safe resources in them.

Can't you just manufacture your flat pasture and farm areas fairly easily? I haven't tried it but I assume you can flatten off the top of a mountain or build a "balcony" pasture out of dirt flooring - keep your yaks safe from goblins, a hundred feet in the air.

Girlinhat

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Re: Good Seeds?
« Reply #27 on: June 29, 2012, 05:31:12 AM »
Terraforming isn't easy.  Yes, it's just gnomes digging, but the larger the outcropping the more time it takes, and the more scrap resource it generates.  For instance, I overkill using 15x15 farm plots.  If that were on a smooth incline, then the first row would be flat, though generate 1 dirt because of ramps.  The second row would be raised by one, and generate 3 dirt from the wall, floor, and ramp.  Third row generates 5 dirt, with wall, floor, wall, floor, and ramp.  Fourth is 7, fifth is 9, etc.  That ends up being 225 dirt generated, per column.  Being 15x15, it'd be more like 3,375 total dirt generated.  That's roughly 1,750 "ramp down" jobs and an additional 3,375 "stock item" jobs.  It may be less dirt if there's wood or plants on the hill, but then there's still other items to haul.

And then that's not to mention that 15 tiles into a mountain you're probably gonna hit rock, making it more difficult to use the whole space for farming.

Also, as shown in another thread, the "far lands" seem to be strange and often flat.  Use any kingdom seed, and set the "kingdom start" at 1000000-something.  Just add 0's until the text begins to scroll in the box.  You get some strange terrain, and it can include perfectly flat areas.

Blindsight

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Re: Good Seeds?
« Reply #28 on: June 29, 2012, 08:02:29 PM »
Tired of trying to get flat land?

Use any seed (confirmed with only a few) with the same starting positions. So, seed 1111111111, with a kingdom center of 1111111111, 1111111111 will get you something similar to this:



A little glitchy due to how the area is tiled, but can save you from having to flatten land. Alternatively, you could likely position it to just take up one of the corners which would also likely be flat.

Girlinhat

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Re: Good Seeds?
« Reply #29 on: June 29, 2012, 08:04:24 PM »
Slight difference, but any seed where you start that far out will have chunked terrain.  It's rather convenient.