And I think if we had one fortress game that blew all the others away, we'd sink so much time into that one that we'd never play another. And I think if Gnomoria had 5 times as much content, it would be that game.
Agreed! A problem, though, is that everyone wants something different from these fortress games. Some want a challenge. Some want to build peacefully. Some just want an interesting story to unfold; others would rather try to tell a story. Some want to build an everlasting fortress, and others want it to inevitable fall due to some sort of internal or external pressure. I think it'd be pretty hard to encapsulate all of those play styles in one game.
But I agree about Gnomoria. If it had a bunch more content (including more aesthetic options), its existing systems and UI were polished and finished, it could make use of multiple cores and gnomes had personalities/wants, then this game would probably be the only one I'd play. Of all the fortress games I have played, Gnomoria is by far the closest to what I want...
I'm conflicted, because on one hand this genre is largely made up by indie devs and so many of them are doing great jobs; but on the other hand I feel like a large developer with the resources behind them could probably do a really good job here and not suffer from the lack of manpower and certain specialized experience that most of these projects seem to suffer from.