April 30, 2017, 05:57:50 AM

Author Topic: GnomoriaEnhanced (second generation)  (Read 61697 times)

blakefox

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Re: GnomoriaEnhanced (second generation)
« Reply #30 on: June 01, 2014, 09:31:31 PM »
Would it be possible to, in the future, add an export function to the charts or copy and paste? Ive been using excel to manage everything up till now and your tool takes out alot of the hassle of writing down all of the gnomes stats every few seasons (thank you). Ive focused my first tab on military stats and organizing my military and militia grouping. My second tab was all of the stats for every skill for every gnome. My third tab was a checkbox of all of the jobs Ive assigned and who I assigned them to. I prefer to keep my gnomes balanced in the amount of jobs they have so one gnome isnt stuck with all of the jobs just because he has a variety of high level skills.

grzegorz

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And just how does it work?
« Reply #31 on: September 18, 2014, 11:22:43 PM »
Hello. I wanted to ask how does it work. I mean, I start this tool. Then i get 2 windows loaded... one with gnomoria game icon. After a while this window closes and I see no error. Not sure if it should be like that or not.
When I run game from origical exe (while echc window is on) it does not change game interface.

Mochnant

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Re: GnomoriaEnhanced (second generation)
« Reply #32 on: October 16, 2014, 06:52:14 AM »
Is this tool still being maintained?  Does it work with v0.9.15?  If not, is there any alternative for visually displaying gnomes skills/stats?  Thanks!

Delerium

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Re: GnomoriaEnhanced (second generation)
« Reply #33 on: November 05, 2014, 08:21:30 PM »
Hasn't been updated for a year, so I decided to opt in and add a few features to it:

source code (forked): https://github.com/Delerium/GnomoriaEnhanced
executable: https://drive.google.com/file/d/0BwJaLPoW9mc-NURuM1lWSlJXbkk/view?usp=sharing

Basically I added the CSV (excel compatible) export that blakefox requested, as well as a little bit of filtering on the skillsets.
The csv file is created in your gnomoria directory, and is named Gnome_Stats.csv.

Enjoy.

Delerium

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Re: GnomoriaEnhanced (second generation)
« Reply #34 on: November 06, 2014, 11:10:18 PM »
Newer version up.

executable: https://drive.google.com/file/d/0BwJaLPoW9mc-ZnlGQzRubkNkakE/view?usp=sharing

A few new changes today:

  • Made changes to the way GE detects active jobs for gnomes. Now gnomes with custom professions show the correct active jobs
  • Increased the font size and changed the font color to blue for all active jobs so it stands out more.

Basically I made it so it's easier to see what gnomes have what jobs active, even the ones that don't conform to the pre-built professions.
Enjoy.

Waka

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Re: GnomoriaEnhanced (second generation)
« Reply #35 on: September 02, 2015, 11:28:53 AM »
This add work in version 0.9.17?


Thank you!

Khalysto

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Re: GnomoriaEnhanced (second generation)
« Reply #36 on: October 13, 2015, 07:06:55 AM »
Hopefully someone can help me out here. I receive the following error when running GnomoriaEnhanced-v0.8.52.1a-modified.zip

"Game model initialization failed: INdex was out of range. Must be non-negative and less than the size of the collection.
"Advice: verify that you are running GnomoriaEnhanced from the Gnomoria directory!"

I'm definitely running it from the Gnomoria directory located in F:\Steam\steamapps\common\Gnomoria (F is my game install location). I don't use any other mods or file editors beyond Glassworks. 

Any help here is greatly appreciated as GnomoriaEnhanced cuts a great deal of tedium out of the game. Hopefully the devs will add a 'spreadsheet of jobs / skills' view to the professions.

=Khalysto=

Khalysto

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Re: GnomoriaEnhanced (second generation)
« Reply #37 on: October 15, 2015, 09:52:26 AM »
*bump* Any thoughts here?

Pasta

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Re: GnomoriaEnhanced (second generation)
« Reply #38 on: October 18, 2015, 11:39:44 AM »
It's currently on my list of mods to see if I can get working, but as I didn't create it, it's kind of slow going.

Reygan

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Re: GnomoriaEnhanced (second generation)
« Reply #39 on: November 20, 2015, 07:46:04 PM »
Is it works on 0.9.18?
Reygan

Chatmetaleux

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Re: GnomoriaEnhanced (second generation) - Gnomoria 0.9.18
« Reply #40 on: November 22, 2015, 07:49:13 AM »
I just took the relay and forked the Delirium's repository  ;D
This works now for Gnomoria 0.9.18.

Source code : https://github.com/Chatmetaleux/GnomoriaEnhanced
Executable : https://drive.google.com/file/d/0B4_4yJCnDxwMcVRoNUxoXzJZcE0/view?usp=sharing

Let's go fork Gnomoria Save Game Editor II now  :P

bruteman

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Re: GnomoriaEnhanced (second generation) - Gnomoria 0.9.18
« Reply #41 on: December 16, 2015, 07:21:32 PM »
I just took the relay and forked the Delirium's repository  ;D
This works now for Gnomoria 0.9.18.

Source code : https://github.com/Chatmetaleux/GnomoriaEnhanced
Executable : https://drive.google.com/file/d/0B4_4yJCnDxwMcVRoNUxoXzJZcE0/view?usp=sharing

Let's go fork Gnomoria Save Game Editor II now  :P

Any reason your "forked version" is flagging as a trojan in most of the antivirus software out there when the orginal authors does not??

Code: [Select]
Category: Trojan

Description: This program is dangerous and executes commands from an attacker.

Recommended action: Remove this software immediately.

Items:
file:C:\ProgramData\Microsoft\Microsoft Antimalware\LocalCopy\{F6378B9C-87E6-43E4-94DD-7D2515D004EE}-GnomoriaEnhanced-v0.9.18.zip

https://www.microsoft.com/security/portal/threat/encyclopedia/entry.aspx?name=Trojan%3aWin32%2fSpursint.A&threatid=2147705703&enterprise=0


Casazzo

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Re: GnomoriaEnhanced (second generation)
« Reply #42 on: December 17, 2015, 11:51:02 PM »
« Last Edit: December 17, 2015, 11:53:19 PM by Casazzo »

Chatmetaleux

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Re: GnomoriaEnhanced (second generation) - Gnomoria 0.9.18
« Reply #43 on: December 20, 2015, 11:46:53 PM »
Any reason your "forked version" is flagging as a trojan in most of the antivirus software out there when the orginal authors does not??

Hmm strange, only with Microsoft AV ? ...I just made a copy of the .zip package et replaced the .exe inside.
My Avira didn't tell anything when I builded the .exe.

Pasta

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Re: GnomoriaEnhanced (second generation) - Gnomoria 0.9.18
« Reply #44 on: December 21, 2015, 05:20:18 PM »
Let's go fork Gnomoria Save Game Editor II now  :P

I've actually got a different Gnomoria save game editor working for 0.9.18/indev 1.0 RC8 overe here: http://forums.gnomoria.com/index.php?topic=8278.0

It's my hope to merge the various save game editors into one, cause having three programs to do slightly different things sucks :P I don't have the most recent source uploaded, but I'll be able to do it when I get home late tonight.

Edit: The source code has been updated, feel free to download it and take a look.
« Last Edit: December 21, 2015, 10:46:04 PM by Pasta »