April 25, 2017, 03:17:15 PM

Author Topic: Skill grouping  (Read 1402 times)

Gnomarch

  • Jr. Member
  • **
  • Posts: 91
    • View Profile
Skill grouping
« on: August 19, 2013, 01:50:49 PM »
It would be nice to make the skills window more readable. Doesn't this look better?

Additional improvements of this window:
  • color code skill groups, or give a slightly different background color for nth skills in the groups
  • gnome window size should always be large enough to see all the skills without scrolling
  • customizability of this list, so that we can drag the skills we want to the top or even make our own groups like these

« Last Edit: February 28, 2016, 06:29:49 AM by Gnomarch »

deathpickle

  • Full Member
  • ***
  • Posts: 152
  • DERP
    • View Profile
Re: Skill grouping
« Reply #1 on: August 19, 2013, 01:59:09 PM »
YESYESYES +1
I'd never nadda no needa know now not nis nay neither, nor nope nu-uh noperino naw.

Stickle

  • Hero Member
  • *****
  • Posts: 594
    • View Profile
Re: Skill grouping
« Reply #2 on: August 19, 2013, 02:57:05 PM »
Wow, that is a huge improvement. It always takes me forever to find the skills I'm looking for, and that one little change really makes a difference. And I agree, windows in Gnomoria need to be larger, there's no reason for most of them to be so tiny. I'm looking at you, merchant and stockpile windows!

colopctech

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: Skill grouping
« Reply #3 on: August 19, 2013, 09:57:00 PM »
I offer my humble +1

Gnomarch

  • Jr. Member
  • **
  • Posts: 91
    • View Profile
Re: Skill grouping
« Reply #4 on: February 28, 2016, 06:31:48 AM »
So I made this suggestion 3 years ago. This is not rocket science, it's just adding a few pixels between the lines.

The game is released, and we still have the same god-awful unreadable interface...

Tacyn

  • Full Member
  • ***
  • Posts: 223
    • View Profile
Re: Skill grouping
« Reply #5 on: February 28, 2016, 09:53:52 AM »
Maybe not Rocket Science, but probably really low priority.