July 24, 2014, 05:25:38 AM

Author Topic: Gnomoria v0.8.43.1 released  (Read 15514 times)

RoboB0b

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Gnomoria v0.8.43.1 released
« on: June 25, 2013, 11:16:58 AM »
New build just went up that fixes the grape epidemic.  Unfortunately, if you loaded a save from 0.8.42 into 0.8.43 and saved it again, it will be saved as grape instead of any.  If possible, try to load your saves from 0.8.42 directly into 0.8.43.1.  Sorry!

v0.8.43.1
General
  • Added bandages to starting supply items
Fixed
  • "Any" material being changed to grape when loading old saves

v0.8.43
General
  • Livestock now require feed
    • Yaks and alpacas eat straw, while emus eat seeds
    • Troughs can be crafted at a Stonemason and constructed in a Pasture to store feed
    • Livestock eat from a trough if able, otherwise will leave the pasture to find food.  If no food exists they will leave the area
  • New Kingdoms start with additional straw
  • Increased chance of harvesting a second seed from crops
  • Decreased egg production rate of emus
  • Increased amount of meat produced from butchering alpacas
  • Livestock require more space in pastures
  • Increased livestock gestation period
  • Increased time to grow fruit and wheat
  • Fruit on trees now grow faster than fruit in a Farm
  • Decreased the effect of quality on food and drink
  • Added grapes and orange trees
  • Added orange trees to world generation
  • Merchants now offer grape seeds and all tree clippings
Fixed
  • Incorrect value of metal bars crafted from slivers
  • Auto-generated jobs for crafting bars using the metal sliver recipe
Lots of agriculture changes this patch.  When loading saves, livestock that are over the new pasture capacities will leave the pasture.  If your farms and pastures were just barely big enough to support your gnomes, you'll definitely want to increase their sizes after loading.  Some Kingdoms will be a little out of balance or hectic at first and if you've been thinking about starting a new Kingdom recently, now might be a good time.

When starting out, as a benchmark, around 12 farm tiles per gnome will support you with enough left over to last Winter.  Those same farms can support livestock with the extra fruit and straw at around 10 tiles per animal.

I wasn't able to get mushrooms added in this patch, so they'll be in the next one along with some new food recipes.
« Last Edit: June 25, 2013, 12:30:20 PM by RoboB0b »

cyberphenaeri

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Re: Gnomoria v0.8.43 released
« Reply #1 on: June 25, 2013, 11:34:38 AM »
EXTREMELY excited for these changes!
I cannot wait to get off work to PLAY THIS GAME!

Does this mean we have more choices in wine?  Amazing!

I wasn't able to get mushrooms added in this patch, so they'll be in the next one along with some new food recipes.

Maybe mushroom steak for the gnomes?  Or will they prefer salad?  Haha
Keeping our interest peaked at maximum capacity!

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Re: Gnomoria v0.8.43 released
« Reply #2 on: June 25, 2013, 11:37:35 AM »
iam very happy that the sliver issue was fixed :)

DocHollis

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Re: Gnomoria v0.8.43 released
« Reply #3 on: June 25, 2013, 11:43:31 AM »
I was wondering why my yaks kept running to my farm haha. Does this update mean that I need grapes to make stone floors or is that a bug?
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RoboB0b

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Re: Gnomoria v0.8.43 released
« Reply #4 on: June 25, 2013, 11:46:44 AM »
I was wondering why my yaks kept running to my farm haha. Does this update mean that I need grapes to make stone floors or is that a bug?

Seems like there is some kind of bug with materials right now.  I'm trying to see how quickly I can get a fix out.

Cat

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Re: Gnomoria v0.8.43 released
« Reply #5 on: June 25, 2013, 11:47:34 AM »
  • Increased chance of harvesting a second seed from crops

My guess is that this does not increase the chance of a second seed from foraged crops, just farm crops?
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DocHollis

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Re: Gnomoria v0.8.43 released
« Reply #6 on: June 25, 2013, 11:49:00 AM »
I was wondering why my yaks kept running to my farm haha. Does this update mean that I need grapes to make stone floors or is that a bug?

Seems like there is some kind of bug with materials right now.  I'm trying to see how quickly I can get a fix out.

Thanks a bunch! Great game by the way! Instant purchase!
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RoboB0b

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Re: Gnomoria v0.8.43 released
« Reply #7 on: June 25, 2013, 11:49:50 AM »
  • Increased chance of harvesting a second seed from crops

My guess is that this does not increase the chance of a second seed from foraged crops, just farm crops?

It applies to foraging wild plants as well as harvesting plants in a farm.  It went from 25% to 75% chance of getting 2 seeds instead of 1.

Tool_dc

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Re: Gnomoria v0.8.43 released
« Reply #8 on: June 25, 2013, 11:50:34 AM »
I peeked the new patch, for about 10 seconds, and I've seen my soldiers unequip all their steel armors (but not the weapons). Is that a bug? I cannot explore the issue more deeply right now...

However great patch Rob :) do you think you will be able to squeeze in one or two new decorative blocks on the next patch? ;)

Merry76

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Re: Gnomoria v0.8.43 released
« Reply #9 on: June 25, 2013, 11:52:05 AM »
Fruit on trees now grow faster than fruit in a Farm

Shouldnt this be the other way around? Trees dont need replanting, so they already have an edge, production wise.

Other than that: I was waiting on this patch to start a new world, after last weeks info on new agricultural stuff. Looks like we need to have to try it out all over again :)

Good job on this one! Surprised on the oranges, but hey, I like being surprised *G*
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RoboB0b

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Re: Gnomoria v0.8.43 released
« Reply #10 on: June 25, 2013, 11:59:06 AM »
Fruit on trees now grow faster than fruit in a Farm

Shouldnt this be the other way around? Trees dont need replanting, so they already have an edge, production wise.

Other than that: I was waiting on this patch to start a new world, after last weeks info on new agricultural stuff. Looks like we need to have to try it out all over again :)

Good job on this one! Surprised on the oranges, but hey, I like being surprised *G*

:) Thanks

As far as trees though, they don't give any seeds which can be used to support an emu pasture.

skreyola

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Re: Gnomoria v0.8.43 released
« Reply #11 on: June 25, 2013, 12:10:31 PM »
Thank you, Rob, for all your hard work. New features sound interesting. Gonna start a new kingdom now. :)

Maybe mushroom steak for the gnomes?  Or will they prefer salad?  Haha
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Hmm... salad... lettuce farms?

SardaHD

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Re: Gnomoria v0.8.43 released
« Reply #12 on: June 25, 2013, 12:11:26 PM »
Aww I was hoping for mushrooms :(

Rarodil

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Re: Gnomoria v0.8.43.1 released
« Reply #13 on: June 25, 2013, 12:43:57 PM »
Excellent.  I appreciate active development and your efforts to quickly fix the Great Grapocalypse. 

Question (to anyone really, though I doubt anyone has done enough testing to know aside from RoboB0b); is there a reason to grow grapes and oranges other than food diversity?  Do grapes make better wine or oranges better food?

RoboB0b

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Re: Gnomoria v0.8.43.1 released
« Reply #14 on: June 25, 2013, 12:49:24 PM »
Excellent.  I appreciate active development and your efforts to quickly fix the Great Grapocalypse. 

Question (to anyone really, though I doubt anyone has done enough testing to know aside from RoboB0b); is there a reason to grow grapes and oranges other than food diversity?  Do grapes make better wine or oranges better food?


It'd be nice to never have these kinds of bugs but I appreciate you guys being patient with me :)


Right now they are just other options for the same thing.  The one tiny benefit is that you could do something like have a strawberry farm and a grape farm and set your Distillery to make grape wine on repeat, so you won't accidentally run out of fruit.  Eventually, once I can start individualizing the gnomes a bit more, they will have different preferences and you'll benefit from having a diverse food selection.