Fixed
- General Kingdom Worth calculation fixes
- Additional checks to ensure Kingdom Worth isn't incorrectly changed
- Always recalculate Kingdom Worth on load. Previously, it was only recalculated for specific save games
Cool, now I can retest all the weird Kingdom Worth savegame files that are lying in the GnomeWorldPool Dropbox! (and clean them out if they work)
This patch rocks.
Not so sure about the autoque - it doesnt really seem to be something that slows you down, quite the contrary. If you produce beforehand, you bog down your workshops (if you lack haulers). If you just let everything autoque, this happens much less. So autoque is definatly more efficient, save maybe for planks/blocks and food (food autoque doesnt work, for obvious reasons).
Do you plan on letting the crafter that is missing the items run up to the workshops that produce said items to order them? That would totally be awesome! It seems kind of odd that the workshops know automatically that you need another chair...