October 30, 2014, 11:05:09 PM

Author Topic: Gnomoria v0.8.26 released  (Read 11159 times)

RoboB0b

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Gnomoria v0.8.26 released
« on: January 22, 2013, 12:10:13 PM »
General
  • Allow crafting and building jobs to be queued before required items have been discovered
  • Display total item quantity next to "any item"
  • Merchants will look for new Market Stalls or leave, if their current one is deconstructed
  • Updated stone table recipe to no longer require sticks
  • Added Bone carving skill

Art
  • Added armor plate, leather panel, leather strap, string and needle

Fixed
  • Crash when loading some older save games
  • Crash a crash with some constructions when loading
  • Crash when deconstructing a Market Stall with a merchant
  • Crash when attempting to trade goods that have already been traded
  • Crash when deconstructing stairs under some conditions
  • Crash when hitting Esc and trying to save, in the middle of the game saving
  • Crash when an animal being pastured dies, while the gnome is starving or dying of thirst
  • Crude Workbench and Bonecarver missing from action bar
  • Straw not properly stacking in a stockpile
  • Merchants not leaving under some conditions
  • Deconstructing workshops creating extra useless deconstruct jobs
  • Ranged weapons not properly tinting the weapon stock
  • Wrench crafting tool tip showing Blacksmith instead of Machine Shop
  • When crafting bronze or rose gold, the ingredients didn't display "bar" only copper or tin

zenchronus

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Re: Gnomoria v0.8.26 released
« Reply #1 on: January 22, 2013, 12:21:49 PM »
That's a great patch. Half the time I forget to go back and queue up items once the components have been made. Awesome as always!

kinsi

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Re: Gnomoria v0.8.26 released
« Reply #2 on: January 22, 2013, 12:30:33 PM »
I just wanted to clean up my apartment because some friends will visit tomorrow...i hope they will not mind...if i won't open the door.  ;D
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seronis

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Re: Gnomoria v0.8.26 released
« Reply #3 on: January 22, 2013, 12:31:26 PM »
Features list looking better every update.

-edit: suggestion snipped and moved to suggestion section
« Last Edit: January 22, 2013, 12:36:36 PM by seronis »

fidgetwidget

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Re: Gnomoria v0.8.26 released
« Reply #4 on: January 22, 2013, 12:32:09 PM »
great update!

was wondering if there are plans for bone armor, and/or bone furniture? maybe even some bone flooring, walls and pillars :D

Cat

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Re: Gnomoria v0.8.26 released
« Reply #5 on: January 22, 2013, 01:22:36 PM »
great update!

was wondering if there are plans for bone armor, and/or bone furniture? maybe even some bone flooring, walls and pillars :D
'

Bob posted this on reddit last patch, just pictures but I think it shows that we can expect them eventually. http://imgur.com/a/FigIh/all

Here's the small discussion that was held about it: http://www.reddit.com/r/gnomoria/comments/16n8j8/gnomoria_v0825_released/c7xtubt
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RoboB0b

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Re: Gnomoria v0.8.26 released
« Reply #6 on: January 22, 2013, 01:57:10 PM »
great update!

was wondering if there are plans for bone armor, and/or bone furniture? maybe even some bone flooring, walls and pillars :D

What Cat posted, plus bone armor.

re1wind

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Re: Gnomoria v0.8.26 released
« Reply #7 on: January 22, 2013, 02:52:08 PM »
bone walls and tiles, perfect for that alien feel... ;D





(because the jockey room decorations were made from animal bones thanks to the insanity of Giger)

orbitmoria

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Re: Gnomoria v0.8.26 released
« Reply #8 on: January 22, 2013, 02:55:12 PM »
Sounds wonderful. Thank you, RoboB0b!

I think these fixes will vastly improve production. Trying it out now. :)

kyranzor

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Re: Gnomoria v0.8.26 released
« Reply #9 on: January 22, 2013, 03:00:56 PM »
No gnomad formula tweaks yet? Or will they come once the workshop and crafting is mostly done?

Cat

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Re: Gnomoria v0.8.26 released
« Reply #10 on: January 22, 2013, 04:01:25 PM »
No gnomad formula tweaks yet? Or will they come once the workshop and crafting is mostly done?

Bob mentioned it last patch, here's the link, but i'll also copy it over for you: http://forums.gnomoria.com/index.php?topic=2987.0

For the next patch, I plan on focusing on fixing bugs.  After that, I will continue along changes that go with today's patch:
New crops and updated food and drink recipes
New constructions such as, fences, tapestries, tombs, etc
Adjustments to plant growth and animal breeding rates
Updated item and construction values, as well as updates to formulas for spawning gnomads, merchants and enemies
New merchant types to offer more and better goods
UI updates for things like feedback on why jobs aren't starting, allowing items to queue for crafting when components haven't been discovered yet
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kyranzor

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Re: Gnomoria v0.8.26 released
« Reply #11 on: January 22, 2013, 04:09:06 PM »
Thanks cat, I did in fact read/know of that post. I suppose it will be in the next patch, however I was overly excited about this patch lol. This game is so funny, I love it. And you guys on the forum are hilarious, I love reading the stuff you all come up with

re1wind

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Re: Gnomoria v0.8.26 released
« Reply #12 on: January 22, 2013, 04:46:26 PM »
and now to wait for gnomoria to update on desura.

Edit: Speak of the devil. Gnomoria update live on desura now.

ah well, at least now i know how to make bone needles. my first game this year ended up with 10 gnomes in hospital with the remaining 8-10 gnomes trying to take care of the injured, make bandages, feed, them, not die, etc.

nastyfrog

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Re: Gnomoria v0.8.26 released
« Reply #13 on: January 22, 2013, 05:00:19 PM »
yay ! desura rocks today !
}:c

orbitmoria

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Re: Gnomoria v0.8.26 released
« Reply #14 on: January 22, 2013, 06:45:19 PM »
however I was overly excited about this patch lol.

Happens to the best of us.

Now I'm super excited for next weeks update!  :D