What is meant by item quality? So say my armorer makes 10 breastplates the first might be quality 10 and the last quality 50? So higher skill means higher quality items?
If you pay attention to when a crafter makes something like a breastplate, sword, or a furniture piece besides a torch, it's item deals will often say something like "Poorly crafted oak crate" or "Finely crafted bronze helmet". The Poor and Fine traits are the build quality, and previously they were merely aesthetic, except for room value calculations (a "Finely crafted" silver statue was worth ~17100, a "poorly" worth around ~15000).
Now, this build quality will effect more things, like value at the merchant when selling to him, and weapon and armor values in combat. This means that having one crafter make items to improve his skill (and his chances to make above average items), will have greater benefit to your troops and buildings.
2 questions Rob:
1. The uniform settings, if I set it to "finely" does that mean the minimum is "finely" and they will choose superiorly if available, or that they will strictly wear finely?
2. Is there any kind of table to know what the increases to combat/armor effectiveness to be? Or is that just something you'd rather us infer?
Great work again, btw.