AI War: Fleet Command
Sorry for being so far off topic...
I have that game. And it is quite difficult. You have to get some things right in the first hour or two of gameplay to have any chance... and I usually select my maps and starting location very carefully so that the enemies won't end up with one of the game breakers... I prefer to have those weapons for myself.
I think that's a good analog for the current situation added to the direction the elite players seem to want it to go. You have to be both good at managing the civilization and good at micromanaging the combat/building to succeed. If you miss something, or attack the wrong objective, you can easily lose over 10 hours of work in a very short time.
I think it's also a good example because it does give you loads of options to tweak the difficulty. Don't like those special weapons? Uncheck this option. Want the enemy to stay in his area and not bother you until you attack him? There's an option for that.
It's still a very hard game. I haven't beaten a map, yet (mostly because it takes sooooooo long to play, but with the options, there's a good chance I will. I'm almost done with one map... but I had to turn on every gimp option and pick my starting point carefully to do it.
I'd rather that Gnomoria become as hard to play as that game. I'd like it to be a game people can play for relaxation. But I recognize that it's Robobob's project and not mine. However, the developer(s) is the only one who gets to tell me as a player that my ideas are full of crap. Another player does not have the right to tell me that the dev's not going to implement my ideas, because you don't know any more about it than I do. It frustrates me that some players are trying to stifle discussion of options. Options! Not a dumbing down of the game that they'll have to deal with. Options. Options that they can choose not to use. *SMH*