October 30, 2014, 11:55:36 AM

Author Topic: Gnomoria v0.8.18 released  (Read 13812 times)

RoboB0b

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Gnomoria v0.8.18 released
« on: November 06, 2012, 12:45:07 PM »
General
  • Adjusted enemy spawns so that lower tier enemies still spawn at slightly higher kingdom worth or lower depth while higher tier enemies remain the same
  • Underground enemies can not spawn in mined out cells for 2 days
  • Underground enemies no longer spawn on cells with a construction - block floors, stairs, workshops, etc
  • Added hot key to toggle highlighting areas that are dark enough for enemies to spawn in
  • Crates can now store claymores, battle axes, warhammers, torches, pistols, blunderbusses and crossbows

Music
  • No longer using XACT
  • Added 3 new songs
  • Replaced combat music
  • Shuffle music on repeat instead of long periods of silence
  • Loosened music choice conditions to only day/night so that rarely heard songs play more often

Fixed
  • Crash on load in some cases
  • Rare crash when animals try to leave and their path is blocked
  • Pathing issue when start and end positions are both under water
  • Gnomes getting stuck trying to pick up two handed items
  • Gnomes only filling a quiver or ammo pouch with 1 ammo


I'm slowly trying out these changes to enemy spawns and will continue to make adjusts based on feedback.  In general, enemies at the copper and bronze levels will spawn in a wider range of Kingdom Worth or depth, while iron and steel level enemies will spawn as before.  A higher minimum worth is required for beetles to spawn and at lower values of Kingdom Worth the number of mants will be lower while remaining the same at higher values.  The toggle for displaying dark areas ignores depth and constructions, meaning some cells will still be highlighted red when turned on but won't actually spawn enemies.

Temeez

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Re: Gnomoria v0.8.18 released
« Reply #1 on: November 06, 2012, 12:45:42 PM »
Very nice stuff! Keep up the good work! :)
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Asibin

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Re: Gnomoria v0.8.18 released
« Reply #2 on: November 06, 2012, 12:52:36 PM »
This is awesome work!!!

Girlinhat

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Re: Gnomoria v0.8.18 released
« Reply #3 on: November 06, 2012, 12:53:54 PM »
A friend of mine bought this game a while back purely because of the music.

myPetReptar

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Re: Gnomoria v0.8.18 released
« Reply #4 on: November 06, 2012, 12:54:29 PM »
Its been great watching the community get larger, and the game-play get more complex. Keep up the great work! :)

ImaMuffinRaptor

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Re: Gnomoria v0.8.18 released
« Reply #5 on: November 06, 2012, 12:56:31 PM »
Thank you :)

skreyola

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Re: Gnomoria v0.8.18 released
« Reply #6 on: November 06, 2012, 12:59:51 PM »
Yay! Thank you!
Especially the darkness highlighter. :)

Strains

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Re: Gnomoria v0.8.18 released
« Reply #7 on: November 06, 2012, 01:05:28 PM »
Man, you are awesome. I need to say thank you, for a game that currently scratches most of my gaming needs,
The only ones left are my turnbased and rts itches and I got xcom and starcraft for those. Thank you.

And really nice improvements, looking forward to trying them out this weekend. :)
Feel like you've gotten way too much game for the amount of money you payed? have no fear, donate here http://forums.gnomoria.com/index.php?topic=2533.15

Mind you, we forced robo to give us this option ;)

Makatec

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Re: Gnomoria v0.8.18 released
« Reply #8 on: November 06, 2012, 01:08:26 PM »
Underground enemies can not spawn in mined out cells for 2 days


This is too imba. With this you can easily mine and before 2 days leave floor, seal it and start again on new level = easy iron mining.

arcade-history

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Re: Gnomoria v0.8.18 released
« Reply #9 on: November 06, 2012, 01:11:41 PM »
Keep up the good work !
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Mythrrinthael

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Re: Gnomoria v0.8.18 released
« Reply #10 on: November 06, 2012, 01:14:07 PM »
Fantastic. Downloading as I type this.

Soverayne

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Re: Gnomoria v0.8.18 released
« Reply #11 on: November 06, 2012, 01:19:06 PM »
Not sure if its possible but once you get a spawn underground a 2 day reset timer would be nice to recover. I like the idea of getting attacked while mining and fighting it off. I don't like the idea of CONSTANTLY fighting it off. If it was less often but still without warning or notice I think it would be just right.

Other than that I am pumped by the above ground balances! Downloading now.

Merry76

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Re: Gnomoria v0.8.18 released
« Reply #12 on: November 06, 2012, 01:24:57 PM »
Yay, i can finally clean up the clutter in my combat area... it did become kind of messy there :)

No news on orchards, but i can wait for that :)
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xocomil

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Re: Gnomoria v0.8.18 released
« Reply #13 on: November 06, 2012, 01:27:48 PM »
Awesome. The darkness hilighter is much appreciated. No more guessing if there is enough torch light in that weird shaped corridor that followed a mineral vein.

Big Bones Jones

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Re: Gnomoria v0.8.18 released
« Reply #14 on: November 06, 2012, 02:04:30 PM »
Thank you. This patch seems to be perfect.