It might be apropriate to define when a savegame gets deleted from the GnomeworldPool.
What would you guys suggest?
I'd think we should clear the "Through the ages" folder once they become obsolete or not replayable (lets say some key element gets changed, and the game gets way harder again, or things do not work like they used to do (new features are added that change the game dramatically (magic?)). This should be done by the author (it is rather rude to delete someone elses saves).
We should clear the "Bug Saves" files once they are fixed. I just deleted the Ghost hammer problem, because it did not occur again (and i had a look at it while it still occured, so i can tell the difference).
Now the problem with the "Savedworlds" Folder in itself. Its really hard to differentiate between "Show and Tell" saves, and Bug saves, if they are not categorized properly (we still have a savegame in there that is called "World01" and i have no clue what the deal with that one is...) I guess we do a "Show and Tell" folder and keep it as long as we can, and delete "unnamed" files. Afterall, no one really can tell what an "world01" is supposed to do (is it a bug? is it cool? was it supposed to elaborate something?)