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Author Topic: Crashes when I set video to "Fullscreen Borderless"  (Read 1558 times)

f1gm3nt3d

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Crashes when I set video to "Fullscreen Borderless"
« on: June 09, 2012, 07:35:40 PM »
Just what the title says, the game crashes for me when I set the video to Fullscreen borderless. I'm not even sure what that is supposed to do, I was just fiddling around with the settings.  Here is the log file:
////////////////////////////////////////////////////////////////
    Date: 6/9/2012 10:32:13 PM
Assembly: Gnomoria.exe
 Version: 0.8.0.0
 Message: Cannot access a disposed object.
Object name: 'RenderTarget2D'.
////////////////////////////////////////////////////////////////
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(RenderTargetBinding* pBindings, Int32 renderTargetCount)
   at Game.GUI.Controls.Control.PrepareTexture(Renderer renderer, GameTime gameTime)
   at Game.GUI.Controls.Manager.Draw(GameTime gameTime)
   at Game.GnomanEmpire.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at eval_h.a(String[] A_0)
////////////////////////////////////////////////////////////////


Let me know if you need any more info. Greatly enjoying the game so far.

RoboB0b

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Re: Crashes when I set video to "Fullscreen Borderless"
« Reply #1 on: June 09, 2012, 09:46:12 PM »
Oh no!  I haven't seen that crash before, I will look into it.  Were you in the middle of a game or at the main menu when you changed the setting?

Also, fullscreen borderless makes a window the size of your desktop resolution and removes the border.  It can make alt+tabbing a little faster.  I use two monitors and it helps when switching back and forth too.

f1gm3nt3d

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Re: Crashes when I set video to "Fullscreen Borderless"
« Reply #2 on: June 10, 2012, 11:41:02 AM »
I was at the main menu but it also happens if I'm in the middle of the game too, same error and stack trace for both.

RoboB0b

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Re: Crashes when I set video to "Fullscreen Borderless"
« Reply #3 on: June 10, 2012, 12:36:29 PM »
Do you mind sending me a DxDiag report?