May 27, 2017, 12:23:12 PM

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91
Support / Re: Sleeping Builder (block comfort blanket)
« Last post by Thaarael on November 23, 2016, 10:56:35 AM »
It's up there for a longer while. Unfortunately, you cannot do much with it, just have to wait until sleeping gnome wake up, then block will be set free :)
92
General / Re: RoboB0b's prolonged absence
« Last post by patwall on November 23, 2016, 10:27:50 AM »
the community should buy the source code from robobob and develp the all good ideas without him.

Ya know, thats not a bad idea. I wonder how much we can raise. I wonder how we could get ahold of robobob to see if he's interested.

I think that this is an incredible idea. Gnomoria is my dream game and I would wager that others feel the same way. The game as of v1.0 is great and in line with what I expected back in 2013 when I bought the game. However, what is truly remarkable about Gnomoria is its potential. Robobob did so much right and a lot of the comments towards him and his game are totally unfair. That being said, it would be a shame to see this game stagnate until the community is completely gone.

Expressing this to robobob and asking about buying the source code shouldn't just be an idea that starts and ends in these comments. If anyone knows how to contact him I would love to discuss the reality of making this happen.
93
Support / Re: Sleeping Builder (block comfort blanket)
« Last post by lordkatana on November 22, 2016, 10:53:43 AM »
no they don't... sure gets funny when they are hauling dead bodies :)
there some screen shots of that on this forum too :)
94
General / Re: *SPOILER* Weapon Calculations
« Last post by Roboute on November 22, 2016, 07:05:25 AM »
Offcourse, I was not trying to be limitative :)
I was just trying to point out that a comparison of weapons needs more data then just 1 type of damage and no account for armour types :)
95
Support / Sleeping Builder (block comfort blanket)
« Last post by mrpointyhat on November 21, 2016, 01:55:03 PM »
A builder of mine went to sleep in a straw bed with a block ; most people take blankets or teddy bears, but whatever floats your boat, gnomey.

However, since the block was not "dropped" (equipment shows carrying Marble Block) and was the neareast block source to all construction, all the rest of the builders are stuck on the same square are trying to acquire it, and failing.

I now have 3 gnomes stuck in a bed (cosy!) and two permanently flashing green construction points. I will cancel all block construction, but the bug is reproducible.

Surely gnomes should drop their current cargo before heading to bed?
96
General / Re: *SPOILER* Weapon Calculations
« Last post by Merry76 on November 21, 2016, 12:04:05 PM »
... unless you get massed twoheaded ogres, then the blunties wont do much against them. At this point shooters or blades start to shine. Shooters only do because they are average (or "meh") against everything.

Unless you mod the shit out of the values, of course.
97
General / Re: *SPOILER* Weapon Calculations
« Last post by Roboute on November 19, 2016, 12:48:01 AM »
Allthough I like the work you put into this, I am afraid I have to say your calculations are quite off.
The most important thing you forgot is that the damage of a weapon is not decided by just the edge modifier.

Weapons (or rather attack types) have 3 damage types:
Point = Pierce
Edge = Slashing
Blunt = blunt

Armour types (or rather armour materials) have the same 3 absorbtion types.
So the effective damage a weapon does depends on the type of damage it inflicts for the type of attack used, against that absorbtion type of the enemies armour.

Taking all that into account, the balance of weapons comes out quite differently.

Late game most enemies will be using metal armour or mant chitin which is weak against blunt, hence why most veteran players equip most of their gnomes with hammers, since hammers are the best weapon against those armours.

98
General / Re: *SPOILER* Weapon Calculations
« Last post by Fenrir on November 15, 2016, 08:52:29 AM »
Whelp... Seems i need to rebalance my weapons some more...
Also don't forget that some weapons have multiple atack patterns that alter damage and damage type.
99
General / Re: *SPOILER* Weapon Calculations
« Last post by admanter on November 14, 2016, 08:14:34 AM »
This is great work. Good job collecting the info.

I dont see material quality in your table, I would find that helpful to include. You might clone the sheet at each material type.

Also it'd be helpful to lock visible the left two columns for anyone who doesnt have a particularly wide display.
100
Addons / Textures / Re: [MOD] Extended Metals
« Last post by CabbageFoot on November 12, 2016, 02:22:08 AM »
Isn't platinum a precious metal? wouldn't that mean any hammer made out of that stuff would be extremely expensive in kingdom worth?
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