February 23, 2018, 08:06:28 PM

Recent Posts

Pages: 1 ... 8 9 [10]
91
General / Re: RoboB0b's prolonged absence
« Last post by frullic on February 12, 2017, 06:56:29 PM »
So... if RoboB0b is still alive but unwilling to continue working on the game, there are a few options that will be lucrative to the Robotic One.

1. Status quo: The game remains in its current state, finished but unready, faded into obscurity and marred by the absence of development, its potential as a user-friendly clone of Dwarf Fortress forever lost.
2. Buyout and open source: Through Kickstarter, money is raised to summon RoboB0b and have the game open-sourced. Development can continue through volunteers, with the community-built versions occasionally being released as an update.
3. Full buyout: Through Kickstarter, a new developer buys the source code and continues work on the game. I pray to Armok that the new developer will continue development and not just copy the development methods used by the devs for Towns.

Otherwise, we can pray that Armok will accept our sacrifices and revive RoboB0b.
92
Addons / Textures / Re: [Modding] kinsi's tiny mods
« Last post by kinsi on February 10, 2017, 04:52:00 PM »
Faark's ModUI is still working, some of his included mods are not.

New versions of mods uploaded with exception of the seasons mod.
Source files are outdated and source files for Faark's mods are not available right now.
93
Addons / Textures / Re: [Modding] kinsi's tiny mods
« Last post by Wild Braas on February 10, 2017, 05:21:16 AM »
Kinsi, TY!
94
Addons / Textures / Re: [Modding] kinsi's tiny mods
« Last post by kinsi on February 10, 2017, 02:24:04 AM »
Re-uploaded all files to Google Drive and updated all links.

If you can get ModUI working all mods SHOULD work with Gnomoria  1.0+
95
Addons / Textures / Re: Gnomoria Save Game Editor II
« Last post by kinsi on February 10, 2017, 01:20:32 AM »
Re-uploaded all files to Google Drive and updated all links.

Still NOT working with Gnomoria 1.0+!!!
96
Addons / Textures / Re: [MOD] Extended Metals
« Last post by Alkoholiker on February 08, 2017, 08:23:48 AM »
yes and no, the most precious metal in game is steel, 2nd place rose gold, then platium. the values are 36, 25, 24.

then theres a huge gap, gold 12, bronze 9, iron and lead(!) 8, silver 6. tin, malachite and copper 2.
97
Addons / Textures / Re: How to use mods? Steam Workshop
« Last post by Alkoholiker on February 08, 2017, 08:21:19 AM »
where are the mod files saved if you download them from the workshop?

found it:

ones own mods are in SteamApps\common\Gnomoria\Mods

mods from the workshop are in \SteamApps\workshop\content\224500 (224500 is the game id of gnomoria)

check out this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=642019285
98
Suggestions / Re: Start a petition? Open Code
« Last post by Phtal on February 08, 2017, 04:55:03 AM »
NO NO ... well NO
99
Addons / Textures / Re: Yet Another Gnomoria Editor - Updated for 0.9.18
« Last post by Alkoholiker on February 07, 2017, 11:24:54 AM »
i think only vanilla saves can be edited. i have a really old save and i can still edit that one with the 0.9 version.
100
Suggestions / Re: Start a petition? Open Code
« Last post by admanter on February 06, 2017, 09:28:51 AM »
Well he shoudln't make a game and ask for money if he doesn't plan on talking to the fanbase.
Thats like litterly robbing us of our money. No matter what work you made already. Thats not how developers work.

Shouldnt and cannot are different things, you're mixing those two different ideas.

If you feel particularly burned by this, quickly ask steam for a refund.
Pages: 1 ... 8 9 [10]