April 24, 2018, 01:36:31 PM

Recent Posts

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91
Suggestions / Re: Start a petition? Open Code
« Last post by frullic on February 18, 2017, 06:41:54 PM »
Can we at least first get some sort of confirmation that RoboB0b is actually alive?
92
Addons / Textures / Brutal bone mod request
« Last post by frullic on February 18, 2017, 06:41:00 PM »
Hello everyone, I had an idea for a challenge partially based on Tacyn's Ivory mod.

A bone fortress of BRUTALITY where all wood and stone items are also bone-based, and all metal items are refined goblinite.

The Ivory mod allows wood products to be made from bone, bones make decent walls, goblinite ore is plentiful and easily smelted, but there are two things missing.

1. Goblins, ogres, and two-headed ogres don't produce bones when butchered.
2. There is no way to turn bone to stone like the Ivory mod does for bone to plank conversion

I have been able to crudely mod the first option, after eventually figuring out that to modify the goblin butchery drops, you actually have to modify the gnome entries in bodypart.xml. I have, unfortunately, also been unable to stick my mod on the workshop.

Basically, could someone with superior mod-fu please build a mod that will allow the construction of the most BRUTAL fortress ever? It would bring much-needed anti-goblin violence to the Workshop and hopefully the blood of goblins poured on a giant temple built from the innumerable carcasses of goblins will help summon RoboB0b from the deathly void.
93
Videos / Just started a Let's Play
« Last post by DragnFeathers on February 16, 2017, 06:38:36 PM »
I am on episode 4 of a let's play and having fun. I haven't really played the game before, just kind of figuring it out as I go. If you want to watch that would make me happy, and any advice is welcome!

https://youtu.be/sKyQcXBJX-c
94
General / Re: RoboB0b's prolonged absence
« Last post by frullic on February 13, 2017, 07:31:24 AM »
I don't want to go through a full statistical analysis of resurrected development on fully released games but RoboB0b had a year to show a sign of life.
95
General / Re: RoboB0b's prolonged absence
« Last post by Koub on February 12, 2017, 09:24:28 PM »
4. RoboB0b, after a few years have passed, has the tingling that pulls him back to Gnomoria and comes back for a late update (as it happened to some games, like Terraria)
96
General / Re: RoboB0b's prolonged absence
« Last post by frullic on February 12, 2017, 06:56:29 PM »
So... if RoboB0b is still alive but unwilling to continue working on the game, there are a few options that will be lucrative to the Robotic One.

1. Status quo: The game remains in its current state, finished but unready, faded into obscurity and marred by the absence of development, its potential as a user-friendly clone of Dwarf Fortress forever lost.
2. Buyout and open source: Through Kickstarter, money is raised to summon RoboB0b and have the game open-sourced. Development can continue through volunteers, with the community-built versions occasionally being released as an update.
3. Full buyout: Through Kickstarter, a new developer buys the source code and continues work on the game. I pray to Armok that the new developer will continue development and not just copy the development methods used by the devs for Towns.

Otherwise, we can pray that Armok will accept our sacrifices and revive RoboB0b.
97
Addons / Textures / Re: [Modding] kinsi's tiny mods
« Last post by kinsi on February 10, 2017, 04:52:00 PM »
Faark's ModUI is still working, some of his included mods are not.

New versions of mods uploaded with exception of the seasons mod.
Source files are outdated and source files for Faark's mods are not available right now.
98
Addons / Textures / Re: [Modding] kinsi's tiny mods
« Last post by Wild Braas on February 10, 2017, 05:21:16 AM »
Kinsi, TY!
99
Addons / Textures / Re: [Modding] kinsi's tiny mods
« Last post by kinsi on February 10, 2017, 02:24:04 AM »
Re-uploaded all files to Google Drive and updated all links.

If you can get ModUI working all mods SHOULD work with Gnomoria  1.0+
100
Addons / Textures / Re: Gnomoria Save Game Editor II
« Last post by kinsi on February 10, 2017, 01:20:32 AM »
Re-uploaded all files to Google Drive and updated all links.

Still NOT working with Gnomoria 1.0+!!!
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