February 23, 2018, 08:06:12 PM

Recent Posts

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11
Other Games / Re: Factorio
« Last post by admanter on January 22, 2018, 10:34:35 AM »
Factorio is till not a released game? I swear I've heard if it years ago. Maybe I'm mistaking it for another game.

Early access, so its available, and incomplete, and may never be complete. Hooray!
12
Support / Re: Random crash
« Last post by admanter on January 22, 2018, 10:33:37 AM »
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at Game.Behaviors.RefillAmmo.c869553fb6990e6ccf7f3fbff7da46816(Character

Ammo container, out of range.
Known, unfixed bug. Dont hold your breath for a fix. If save can be loaded, could fix by making sure that no ammo containers are currently assigned to stock piles. Potentially have to sell all ammo containers.

13
Other Games / Re: Factorio
« Last post by Poitra on January 21, 2018, 07:37:15 AM »
Factorio is till not a released game? I swear I've heard if it years ago. Maybe I'm mistaking it for another game.
14
Support / Random crash
« Last post by r4d6 on January 17, 2018, 02:44:04 PM »
in my gnomoria game, I am at 10 years and it randomly crash, in the log it seem to be the same reason, after each crash when I relaunch the game I could go further without crashing,

Here is the log :

Date: 1/17/2018 5:34:53 PM
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at Game.Behaviors.RefillAmmo.c869553fb6990e6ccf7f3fbff7da46816(Character cc394770a01f5e1f593a9ae6962cf798e, Single c98206223a14c41d705f29e408e0b44cd)
   at Game.BehaviorTree.Condition`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Sequence`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Selector`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Sequence`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Selector`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Sequence`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Selector`1.Execute(T character, Single dt)
   at Game.Character.Update(Single dt)
   at Game.GameEntityManager.cb47392663d0dc2306f9f4f4f0538646e(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GameEntityManager.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
15
Addons / Textures / Re: Gnomoria Save Game Editor II
« Last post by Reloman on January 06, 2018, 10:34:48 AM »
Soo, here there are no new versions of SaveGameEditor?
16
General / Re: Good Seeds?
« Last post by Rik on January 05, 2018, 12:23:18 PM »
Seed:705052418

Very easy to build on plain. It has little water and a lot of trees. I recommend building a base in the corner where the water is.

Settings:
Map size huge
coordinates 2000000000 0
17
Suggestions / Re: Many god games have charts but not this one
« Last post by admanter on December 11, 2017, 08:52:19 AM »
I think many of us would love that, but gnomoria is not longer receiving updates. The developer has moved on.

There is a re-implemntation project in the works https://www.reddit.com/r/ingnomia/.
It is borrowing artwork from gnomoria with dev's blessing (provided ingnomia is free).

It is still early in development, but you can see the progress made so far, and give them your suggestion.
18
Suggestions / Many god games have charts but not this one
« Last post by Fegazeus on December 09, 2017, 02:41:57 PM »
Charts! Charts everywhere. For anything and everything. Charts are good, we should eat a lot of it.

Hi there,

I don't know if I'm using the wrong keywords in google, but the latest results I'm getting for gnomoria regarding charts go way back to 2013. Only old mods that are no longer supported or developed and now outdated.

The main idea was just to have a check-board chart with all gnomes skills or defining professions with charts instead of vertical lists and many many clicks. But this could extend to stockpiles and other things too.

Several old and recent god games already have those kind of charts: rimworld, oxygen not included, even dwarf fortress had a mod for that.

Whatcha think 'bout that?
19
Pictures / Re: Mants in Year 3! Oh, the horror!
« Last post by Manenut on November 23, 2017, 07:44:12 PM »
I also do not give up on you.
20
General / Re: Gnomoria getting reworked
« Last post by Manenut on November 23, 2017, 07:41:40 PM »
I'm following you I support you
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