April 24, 2018, 01:35:58 PM

Recent Posts

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11
Support / Re: Game Crash
« Last post by phooenix on January 24, 2018, 12:58:31 AM »
I also get a crash at the same time every time i load a save. And yes I use mods, every mod in Tacyn's Mod v.2. Mods was downloaded today so the date for the mods (if you want to find versions) are the same as this post, the site to upload saves are down so tell me where to send it if you want it.

P.S. The log is in swedish.

My Crash log from gnomoria.log related to this bug:

////////////////////////////////////////////////////////////////
    Date: 2018-01-24 09:35:11
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Mängden har ändrats. Det går inte att köra uppräkningsåtgärden.
////////////////////////////////////////////////////////////////
   vid System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   vid System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   vid System.Collections.Generic.List`1.Enumerator.MoveNext()
   vid Game.GameEntityManager.c888bc36af8719ea94bfb1f01dc886761()
   vid Game.GameEntityManager.Update(Single dt)
   vid Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   vid Game.GnomanEmpire.Update(GameTime gameTime)
   vid Microsoft.Xna.Framework.Game.Tick()
   vid Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   vid Microsoft.Xna.Framework.GameHost.OnIdle()
   vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.Run(Form mainForm)
   vid Microsoft.Xna.Framework.WindowsGameHost.Run()
   vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   vid A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

I also had some trouble with adjusting the game to a 2K resolution screen, and the game crashes sometimes when i alt+tab out of the game so here are the other crash reports that also was in the gnomoria.log (sorry I can't give you any more precise description on what happened on each):


Date: 2018-01-24 03:41:31
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World:
 Message: Begin must be called successfully before End can be called.
////////////////////////////////////////////////////////////////
   vid Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   vid Game.GnomanEmpire.Draw(GameTime gameTime)
   vid Microsoft.Xna.Framework.Game.DrawFrame()
   vid Microsoft.Xna.Framework.Game.Tick()
   vid Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   vid Microsoft.Xna.Framework.GameHost.OnIdle()
   vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.Run(Form mainForm)
   vid Microsoft.Xna.Framework.WindowsGameHost.Run()
   vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   vid A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 2018-01-24 03:42:31
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World:
 Message: Begin must be called successfully before End can be called.
////////////////////////////////////////////////////////////////
   vid Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   vid Game.GnomanEmpire.Draw(GameTime gameTime)
   vid Microsoft.Xna.Framework.Game.DrawFrame()
   vid Microsoft.Xna.Framework.Game.Tick()
   vid Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   vid Microsoft.Xna.Framework.GameHost.OnIdle()
   vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.Run(Form mainForm)
   vid Microsoft.Xna.Framework.WindowsGameHost.Run()
   vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   vid A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 2018-01-24 03:44:08
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World:
 Message: A previous Draw call threw an unhandled exception. See InnerException for details.
////////////////////////////////////////////////////////////////
   vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.Run(Form mainForm)
   vid Microsoft.Xna.Framework.WindowsGameHost.Run()
   vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   vid A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 2018-01-24 03:44:08
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World:
 Message: Begin must be called successfully before End can be called.
////////////////////////////////////////////////////////////////
   vid Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   vid Game.GnomanEmpire.Draw(GameTime gameTime)
   vid Microsoft.Xna.Framework.Game.DrawFrame()
   vid Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   vid Microsoft.Xna.Framework.GameWindow.OnPaint()
   vid Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 2018-01-24 03:44:30
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World:
 Message: Begin must be called successfully before End can be called.
////////////////////////////////////////////////////////////////
   vid Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   vid Game.GnomanEmpire.Draw(GameTime gameTime)
   vid Microsoft.Xna.Framework.Game.DrawFrame()
   vid Microsoft.Xna.Framework.Game.Tick()
   vid Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   vid Microsoft.Xna.Framework.GameHost.OnIdle()
   vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.Run(Form mainForm)
   vid Microsoft.Xna.Framework.WindowsGameHost.Run()
   vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   vid A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 2018-01-24 03:45:18
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World:
 Message: A previous Draw call threw an unhandled exception. See InnerException for details.
////////////////////////////////////////////////////////////////
   vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.Run(Form mainForm)
   vid Microsoft.Xna.Framework.WindowsGameHost.Run()
   vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   vid A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 2018-01-24 03:45:19
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World:
 Message: Begin must be called successfully before End can be called.
////////////////////////////////////////////////////////////////
   vid Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   vid Game.GnomanEmpire.Draw(GameTime gameTime)
   vid Microsoft.Xna.Framework.Game.DrawFrame()
   vid Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   vid Microsoft.Xna.Framework.GameWindow.OnPaint()
   vid Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 2018-01-24 09:18:35
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Mängden har ändrats. Det går inte att köra uppräkningsåtgärden.
////////////////////////////////////////////////////////////////
   vid System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   vid System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   vid System.Collections.Generic.List`1.Enumerator.MoveNext()
   vid Game.GameEntityManager.c888bc36af8719ea94bfb1f01dc886761()
   vid Game.GameEntityManager.Update(Single dt)
   vid Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   vid Game.GnomanEmpire.Update(GameTime gameTime)
   vid Microsoft.Xna.Framework.Game.Tick()
   vid Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   vid Microsoft.Xna.Framework.GameHost.OnIdle()
   vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.Run(Form mainForm)
   vid Microsoft.Xna.Framework.WindowsGameHost.Run()
   vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   vid A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
    Date: 2018-01-24 09:26:57
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Mängden har ändrats. Det går inte att köra uppräkningsåtgärden.
////////////////////////////////////////////////////////////////
   vid System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   vid System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   vid System.Collections.Generic.List`1.Enumerator.MoveNext()
   vid Game.GameEntityManager.c888bc36af8719ea94bfb1f01dc886761()
   vid Game.GameEntityManager.Update(Single dt)
   vid Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   vid Game.GnomanEmpire.Update(GameTime gameTime)
   vid Microsoft.Xna.Framework.Game.Tick()
   vid Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   vid Microsoft.Xna.Framework.GameHost.OnIdle()
   vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.Run(Form mainForm)
   vid Microsoft.Xna.Framework.WindowsGameHost.Run()
   vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   vid A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////

12
Other Games / Re: Factorio
« Last post by Merry76 on January 23, 2018, 12:30:27 PM »
Early access, so its available, and incomplete, and may never be complete. Hooray!

Its far better than quite a few completed games, so its one of those few that really are worth their price...
13
Support / Re: building bug and crafting bugs
« Last post by Skyjorkko on January 23, 2018, 12:11:25 AM »
I want you to understand this more content to more accurately without having to read several times.
14
General / Re: Good Seeds?
« Last post by Skyjorkko on January 23, 2018, 12:11:11 AM »
There are more great content to make up the creek we come here all the time for several hours.
15
Support / Re: Random crash
« Last post by r4d6 on January 22, 2018, 01:43:18 PM »
Ok, thank you
16
Other Games / Re: Factorio
« Last post by admanter on January 22, 2018, 10:34:35 AM »
Factorio is till not a released game? I swear I've heard if it years ago. Maybe I'm mistaking it for another game.

Early access, so its available, and incomplete, and may never be complete. Hooray!
17
Support / Re: Random crash
« Last post by admanter on January 22, 2018, 10:33:37 AM »
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at Game.Behaviors.RefillAmmo.c869553fb6990e6ccf7f3fbff7da46816(Character

Ammo container, out of range.
Known, unfixed bug. Dont hold your breath for a fix. If save can be loaded, could fix by making sure that no ammo containers are currently assigned to stock piles. Potentially have to sell all ammo containers.

18
Other Games / Re: Factorio
« Last post by Poitra on January 21, 2018, 07:37:15 AM »
Factorio is till not a released game? I swear I've heard if it years ago. Maybe I'm mistaking it for another game.
19
Support / Random crash
« Last post by r4d6 on January 17, 2018, 02:44:04 PM »
in my gnomoria game, I am at 10 years and it randomly crash, in the log it seem to be the same reason, after each crash when I relaunch the game I could go further without crashing,

Here is the log :

Date: 1/17/2018 5:34:53 PM
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at Game.Behaviors.RefillAmmo.c869553fb6990e6ccf7f3fbff7da46816(Character cc394770a01f5e1f593a9ae6962cf798e, Single c98206223a14c41d705f29e408e0b44cd)
   at Game.BehaviorTree.Condition`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Sequence`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Selector`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Sequence`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Selector`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Sequence`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Selector`1.Execute(T character, Single dt)
   at Game.Character.Update(Single dt)
   at Game.GameEntityManager.cb47392663d0dc2306f9f4f4f0538646e(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GameEntityManager.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
20
Addons / Textures / Re: Gnomoria Save Game Editor II
« Last post by Reloman on January 06, 2018, 10:34:48 AM »
Soo, here there are no new versions of SaveGameEditor?
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