November 21, 2017, 02:47:57 PM

Recent Posts

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1
Support / building bug and crafting bugs
« Last post by dakenho on November 18, 2017, 10:49:17 AM »
I have notice a problem with building buildings, i often somehow have gnomes that cant figure out construction jobs, this seems most prevalent when many gnomes are on similar construction projects using similar materials, start a new game, mine down to some stone and dig out a small chunk for this project, build a large square wall on the suffice and assign all gnomes to build the wall, gnomes with 2 behaviors that i would consider bugs, 1 they will attempt to construct something on a tile a gnome is standing (they do this any constructions) then both constructions fail until the gnome goes and gets something to eat or sleeps, the other is the same piece of material can be assigned to multiple constructions jobs, in the case of the wall in every game i have done this two gnomes will attempt to steal a piece of stone from another gnome currently trying to build a wall section. you can tell this is the case because the construction sprite will flicker colors.

the crafting bug
for some reason the construct missing materials thing can often result in excess materials, queue up a full set of metal armor for 10 gnomes and let everything required be automatically queued you will likely end up with excess materials, though craft to seems to work fine for this (i suspect this is something where hauled materials maybe flagged as unavailable so the shop just crafts a new one or something)
2
Addons / Textures / Re: Gnomoria Save Game Editor II
« Last post by ZFake on September 14, 2017, 09:07:26 AM »
I recently had the problem of ghost items and searching for a solution lead me to this thread. I downloaded and rebuilt the editor from source (https://github.com/klanderso/YAGE) and it seemed to work perfectly. If you want to try my binary (Windows 10) I've uploaded it at https://www.dropbox.com/s/v6hmtybhnzwbs3b/GnomoriaEditor.exe. Though all I did was hit the 'fix ghost items' button; I didn't test anything else so ymmv. Make sure to backup your saves of course.

I confirm that this solution (i.e. downloading and re-building source code) is at least partially working. Game and GameLibrary namespaces (which wouldn't initially be found by downloaded solution) are contained within Gnomoria.exe and gnomorialib.dll, you can add them via Solution explorer (project context menu->Add->Reference...->Browse->Browse...).
3
Addons / Textures / Re: Tacyn's Steam Workshop
« Last post by Tacyn on August 26, 2017, 08:37:23 AM »
I've updated the main post with my newest mods.
The links now lead to the respective steam pages with more detailed Descriptions.
The Download link is at the top.

Hey there, if you are still hanging around here in these forums, I would like try your mods, but I don't have steam version and dropbox file has empty folders.

If Tacyn is not here anymore, is there anyone else who has Tacyn's Base Mod v2.6 files and could upload them?

I've repaired the link to my dropbox.
It should now work using the link in the description on the steam page.
4
Addons / Textures / Re: Tacyn's Steam Workshop
« Last post by admanter on August 22, 2017, 10:54:40 AM »
It used to be possible to download arbitrary workshop files. Google is your friend.
5
Addons / Textures / Re: Tacyn's Steam Workshop
« Last post by Dewion on August 22, 2017, 05:53:03 AM »
I've updated the main post with my newest mods.
The links now lead to the respective steam pages with more detailed Descriptions.
The Download link is at the top.

Hey there, if you are still hanging around here in these forums, I would like try your mods, but I don't have steam version and dropbox file has empty folders.

If Tacyn is not here anymore, is there anyone else who has Tacyn's Base Mod v2.6 files and could upload them?
6
Addons / Textures / Re: Gnomoria Save Game Editor II
« Last post by reallyLost on August 09, 2017, 12:55:14 PM »
I recently had the problem of ghost items and searching for a solution lead me to this thread. I downloaded and rebuilt the editor from source (https://github.com/klanderso/YAGE) and it seemed to work perfectly. If you want to try my binary (Windows 10) I've uploaded it at https://www.dropbox.com/s/v6hmtybhnzwbs3b/GnomoriaEditor.exe. Though all I did was hit the 'fix ghost items' button; I didn't test anything else so ymmv. Make sure to backup your saves of course.
7
Mod Developers / Too few gnomes.
« Last post by atracious on August 05, 2017, 04:21:29 PM »
I always seem to be understaffed in gnomoria and I'm hoping to either find or write a mod to make it so I get more gnomes more often. Is there a way to  decrease required kingdom wealth? increase multiplier in great hall? Anything that would let me increase the number of gnomes I would recieve, preferably without increasing attackers strength....
8
Other Games / Re: Factorio
« Last post by Koub on July 31, 2017, 03:45:58 AM »
Super enjoying Factorio after its release
Factorio is not technically released yet : it's still in early access. The first stable release for last major update is out though.
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Pictures / Re: Mants in Year 3! Oh, the horror!
« Last post by Sentol on July 30, 2017, 01:58:08 AM »
They are super hard to deal with early and it can be annoying when you feel like you've watched out for the scout but randomly missed it.
10
Off Topic / Re: When your Gnomes have high skills
« Last post by Sentol on July 30, 2017, 01:56:26 AM »
Haha amazing representation of a high level gnome skill
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