January 19, 2018, 11:14:05 AM

Recent Posts

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1
Support / Random crash
« Last post by r4d6 on January 17, 2018, 02:44:04 PM »
in my gnomoria game, I am at 10 years and it randomly crash, in the log it seem to be the same reason, after each crash when I relaunch the game I could go further without crashing,

Here is the log :

Date: 1/17/2018 5:34:53 PM
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world01
 Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
////////////////////////////////////////////////////////////////
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at Game.Behaviors.RefillAmmo.c869553fb6990e6ccf7f3fbff7da46816(Character cc394770a01f5e1f593a9ae6962cf798e, Single c98206223a14c41d705f29e408e0b44cd)
   at Game.BehaviorTree.Condition`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Sequence`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Selector`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Sequence`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Selector`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Sequence`1.Execute(T character, Single dt)
   at Game.BehaviorTree.Selector`1.Execute(T character, Single dt)
   at Game.Character.Update(Single dt)
   at Game.GameEntityManager.cb47392663d0dc2306f9f4f4f0538646e(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GameEntityManager.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
2
Addons / Textures / Re: Gnomoria Save Game Editor II
« Last post by Reloman on January 06, 2018, 10:34:48 AM »
Soo, here there are no new versions of SaveGameEditor?
3
General / Re: Good Seeds?
« Last post by Rik on January 05, 2018, 12:23:18 PM »
Seed:705052418

Very easy to build on plain. It has little water and a lot of trees. I recommend building a base in the corner where the water is.

Settings:
Map size huge
coordinates 2000000000 0
4
Suggestions / Re: Many god games have charts but not this one
« Last post by admanter on December 11, 2017, 08:52:19 AM »
I think many of us would love that, but gnomoria is not longer receiving updates. The developer has moved on.

There is a re-implemntation project in the works https://www.reddit.com/r/ingnomia/.
It is borrowing artwork from gnomoria with dev's blessing (provided ingnomia is free).

It is still early in development, but you can see the progress made so far, and give them your suggestion.
5
Suggestions / Many god games have charts but not this one
« Last post by Fegazeus on December 09, 2017, 02:41:57 PM »
Charts! Charts everywhere. For anything and everything. Charts are good, we should eat a lot of it.

Hi there,

I don't know if I'm using the wrong keywords in google, but the latest results I'm getting for gnomoria regarding charts go way back to 2013. Only old mods that are no longer supported or developed and now outdated.

The main idea was just to have a check-board chart with all gnomes skills or defining professions with charts instead of vertical lists and many many clicks. But this could extend to stockpiles and other things too.

Several old and recent god games already have those kind of charts: rimworld, oxygen not included, even dwarf fortress had a mod for that.

Whatcha think 'bout that?
6
Pictures / Re: Mants in Year 3! Oh, the horror!
« Last post by Manenut on November 23, 2017, 07:44:12 PM »
I also do not give up on you.
7
General / Re: Gnomoria getting reworked
« Last post by Manenut on November 23, 2017, 07:41:40 PM »
I'm following you I support you
8
Support / building bug and crafting bugs
« Last post by dakenho on November 18, 2017, 10:49:17 AM »
I have notice a problem with building buildings, i often somehow have gnomes that cant figure out construction jobs, this seems most prevalent when many gnomes are on similar construction projects using similar materials, start a new game, mine down to some stone and dig out a small chunk for this project, build a large square wall on the suffice and assign all gnomes to build the wall, gnomes with 2 behaviors that i would consider bugs, 1 they will attempt to construct something on a tile a gnome is standing (they do this any constructions) then both constructions fail until the gnome goes and gets something to eat or sleeps, the other is the same piece of material can be assigned to multiple constructions jobs, in the case of the wall in every game i have done this two gnomes will attempt to steal a piece of stone from another gnome currently trying to build a wall section. you can tell this is the case because the construction sprite will flicker colors.

the crafting bug
for some reason the construct missing materials thing can often result in excess materials, queue up a full set of metal armor for 10 gnomes and let everything required be automatically queued you will likely end up with excess materials, though craft to seems to work fine for this (i suspect this is something where hauled materials maybe flagged as unavailable so the shop just crafts a new one or something)
9
Addons / Textures / Re: Gnomoria Save Game Editor II
« Last post by ZFake on September 14, 2017, 09:07:26 AM »
I recently had the problem of ghost items and searching for a solution lead me to this thread. I downloaded and rebuilt the editor from source (https://github.com/klanderso/YAGE) and it seemed to work perfectly. If you want to try my binary (Windows 10) I've uploaded it at https://www.dropbox.com/s/v6hmtybhnzwbs3b/GnomoriaEditor.exe. Though all I did was hit the 'fix ghost items' button; I didn't test anything else so ymmv. Make sure to backup your saves of course.

I confirm that this solution (i.e. downloading and re-building source code) is at least partially working. Game and GameLibrary namespaces (which wouldn't initially be found by downloaded solution) are contained within Gnomoria.exe and gnomorialib.dll, you can add them via Solution explorer (project context menu->Add->Reference...->Browse->Browse...).
10
Addons / Textures / Re: Tacyn's Steam Workshop
« Last post by Tacyn on August 26, 2017, 08:37:23 AM »
I've updated the main post with my newest mods.
The links now lead to the respective steam pages with more detailed Descriptions.
The Download link is at the top.

Hey there, if you are still hanging around here in these forums, I would like try your mods, but I don't have steam version and dropbox file has empty folders.

If Tacyn is not here anymore, is there anyone else who has Tacyn's Base Mod v2.6 files and could upload them?

I've repaired the link to my dropbox.
It should now work using the link in the description on the steam page.
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