June 24, 2017, 10:19:32 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Merry76

Pages: 1 [2] 3 4 ... 230
16
General / Re: Monks dont drop their Items
« on: April 18, 2016, 01:28:47 PM »
Send them to a training ground before engaging the enemy,
that should make them drop what they are carrying and equip proper weapons.
Guard post works too...

If you can stomach the micromanagement, that is.

17
General / Re: Forums Back up
« on: April 11, 2016, 12:22:48 PM »
Wow - this is really a relief. I feared everything was going the way of the dodo because it took so long  :o

18
Help and Guides / Re: Soldiers vs Civilians ratio
« on: March 22, 2016, 12:27:44 PM »
If kingdom worth is a large concern I would avoid smelting metal objects into slivers as that can lead to a lot of bloat.

This has to be the truest statement ever... There is a bug (maybe its a wanted feature) that the broken down gear of your enemies creates the most valuable metal, leading to the fact that a statue made from the weapons of your slain enemies is the most valueble thing you can put into your great hall. Very westeros, which probably was why it was left in.

19
Help and Guides / Re: Soldiers vs Civilians ratio
« on: March 21, 2016, 05:07:49 PM »
I usually start out with militia until I have about 14-16 gnomes, at which point I switch to a full squad of defenders, leaving the civilians doing civilian things. I then go for at least 50% split in the civilian/military ratio, until I have sufficient civilians (I found out that about 15 civilians can be enough, however building stuff is going to be very, very slow), then all extras get military professions (which means all training, fighting, sleeping and - unfortunately - dying).

This also works for hard. For quite a long time too, but you will get overwhelmed at some point because military cannot actually keep up with the stack of doom that will happen. I dont use death traps, so the highest I got without anyone dying was about 1.5 million kingdom worth (I have yet to start another kingdom, and have not "finished" the 1.5 million one, because it was a huge time waster with its megaproject. I also wanted to mod the game, and got frustrated a few changes in. Now my life is changing.... Well, we will see  :D ). When the veterans start dying, it sets a downward spiral in motion, as new recruits only come at the start of the season, and they cannot hold a candle to the vast masses of goblins and ogres, and die first - not amounting to much.

20
Support / Re: Desura ist not updated
« on: March 21, 2016, 03:03:14 PM »
A quick update for anyone still interested:

Desura.com has now been down for 3 days and 3 hours. Yep, its dead  :(

21
Support / Re: Desura ist not updated
« on: March 15, 2016, 11:28:42 PM »
Thats the problem: Desura has not admitted defeat. The software still patches and runs, and advertises stuff they are still selling.

It would be clear cut if the site just went up in flames - but it didnt, it just kind of rolled over and stopped denying that it is dying. By not answering (not deleting - deleting is rude and helps even less) posts on its forum that they cant operate properly anymore they are doing just that.

If 1.0 doesnt go live, I will prepare some semi official statement regarding Desura. If RoboB0b agrees with it, he can affix it on the website or remove/annotate the link to Desura. Or maybe he writes one himself - might happen as well. Anyhow, I will do whatever I can to clear this up.

22
Support / Re: Desura ist not updated
« on: March 15, 2016, 10:29:13 AM »
A quick update on this: RoboB0b wrote me back (yay on that), and was a bit confused that people still use Desura, because he was under the impression that its dead.

I tried to research it (I wasnt a Desura user for long, I have bought Project Zomboid over it, but now play it (played it... not terribly fond of the game) on Steam) and all I got was the year old clarification from Lisa Morrison that Desura is not going down, and actually paying out developers. And then I read the forum, where every other post is "Desura is bankrupt, its not going to be able to update anything anymore".

For example this post http://www.desura.com/forum/thread/gnomoria-0918

So, I guess its really dead. If the submission is still possible, you will see a new version soon. If not, its really dead and confirmed to be so. Not happy about this either, but I cant do anthing about this.

23
Support / Re: Desura ist not updated
« on: March 14, 2016, 02:52:32 PM »
Pretty much so. I wasnt aware of the situation, and I cannot promise a quicker reaction now that I am.

I mean how could I - the Red Telephone seems to be broken.

24
General / Re: Support thread needs more work
« on: March 12, 2016, 02:37:59 AM »
No thats not what I said. It just means that I have no means to get information quicker to the dev than you do by posting here - so I am not going to try. I also wont comment each bug report in an attempt to make it look like "someone official" took care of it, because that would be intentionally dishonest.

25
General / Re: Support thread needs more work
« on: March 11, 2016, 09:17:28 AM »
I dont really want to disapoint you, but board moderation has little to nothing to do with bug tracking. I am moderator (at the moment the only active one) to moderate the forums: quell arguments that stop being productive, move stuff around, help people oranize/delete their misposts, remove spam and react to reported posts.

Shuffling through the bugs and trying to overview what needs fixing (optimally in which order) is too much work to assign it to a voluntary position.

26
Support / Re: Desura ist not updated
« on: March 10, 2016, 12:58:55 PM »
Making the claim that the problem is Desura's without even checking to see if your information is correct is one of the several definitions of LYING.

If you got an idea how I could check that RoboB0b submitted the files without being either a Desura employee or RoboB0b himself - please tell me.

I have not claimed that it was Desura's fault. I just said that if you have a problem with their service, you should take it to them. Which only does help if RoboBob has submitted the version - I'll grant you that. But as I wrote before, I did ask RoboB0b on the status - just have not yet received any reply (afterall, its just been a few hours. No instant gratification, sorry).

I also checked Desura. If you bought it there, there is aparently a Steam key included. So - you could technically play the game on Steam right now. I gather that you do not want to do that - I just want to point it out that its not the end of the world if you have to wait a few days until we get this sorted.

27
Support / Re: Desura ist not updated
« on: March 09, 2016, 10:50:14 AM »
Please stop lying. Desura has plainly stated time and time again no updates have been submitted.

I didnt tell a single lie in my post. I never was a Desura customer however, so I really cannot tell you if what I heard from other users is really true - but from what I gather, Desura is really quite bad with updates, and many on this board gave it up to go through them. So I kind of doubted them from what I read through the years, which might be unfair of me.

As a moderator, maybe you should stop running interference and tell Robobob to do his job. If he can't handle his job, then he should hire someone who can or close up shop. Failure to provide agreed upon products or services is a crime in every country.

I am not running interference. In fact, I will inquire RoboB0b about this. More I cannot do. I wont buy the game from desura just to check if they really are in the wrong or not.

Give me some time and again, tone down the swearing. Seriously.

28
Addons / Textures / Re: Quick Question
« on: March 02, 2016, 10:22:35 PM »
I am pretty sure its in the newgamesettings.xml - you will have to make a tiny mod that just has this changed starting options in it.

For example, adding another entry

  <Settler>
    <Offset>-1 -1</Offset>
    <RaceID>Gnome</RaceID>
    <Profession>Miner</Profession>
    <HeldItem>
      <Item>
        <ItemID>Pickaxe</ItemID>
      </Item>
      <MaterialID>Copper</MaterialID>
    </HeldItem>
  </Settler>

Will give you another miner, complete with copper pickaxe to go. Do it twice, and you should get 2 additional miners. Mind, you will have to actually choose your mod at game start for this to work.

29
Support / Re: Stone variety in maps, missing marble.
« on: February 26, 2016, 11:43:06 AM »
It also depends heavily on the seed and x/y correction values you use. If you shift the land WAY into bizzaro world, strange things happen. Not as strange as solid walls of strawberry or something, but very weird in other ways. Some people have done that to get an extra challenge or interesting maps (like huge block like plateaus and such).

30
Support / Re: Stone variety in maps, missing marble.
« on: February 26, 2016, 08:41:17 AM »
Its very unlikely that you are missing a specific stone type upon creation when using a large+ map. Not so sure about small and tiny, because they use the same algorythm to spread it out but just show a smaller window (that means if marble would be 50 blocks off center on some layers, it wouldnt show because tiny doesnt encompass those blocks).

But the maps are procedurally generated with no guarantee of stuff being present.

Pages: 1 [2] 3 4 ... 230