May 24, 2018, 10:29:33 AM

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Messages - Merry76

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1
Hi CabbageFoot

This post was indeed super ancient. After I posted it before RoboB0b recoded how combat (and armour, specifically) worked. The Land Of Claymores saga happened back when the "hitpoints" of the armour was not pooled, but you had 3 different types of hp - one vs slashing, one vs piercing and the last vs. blunt. This caused the claymore that did have 2 damage types at the same time to divide its damage potential into two pools, being actually the worst thing since the invention of a shit sandwich. Twohanded got a lot better, but the game had a weird balance in the end (unmodded) in which the armour had the brunt of the health, and the gnome beneath it was basically squish. To elaborate: Gnome skin, flesh and bone together was about 100 hp with very low block (if anything at all), steel was 9k or something. A steel weapon did about 700 damage. This means that everytime the armour broke, the gnome was basically dead. Armour blocked all the damage until it broke, but let status effects through sometimes, wich caused the attacked to be knocked prone or loose its breath etc.

If I would revive it, i'd buff gnome resilience by factor 5 and lower the scaling of the weapons (so they can take a hit naked), while lowering the scaling of armour too. Combat would again be bloody (and unrealistic. I do care little for that). Unfortunaly thats about all you can mod, because how combat/armour actually works is pretty hardcoded.

2
General / Re: Its time to lock the forum
« on: March 09, 2018, 03:56:47 PM »
I can just moderate, I cant administrate it. By that logic, I can (and do) delete the odd spam that some bots drop in, but I cant do anything about its status.

Only RoboB0b can, and he hasnt posted in 2 ish years. Or answered to PMs...

3
Other Games / Re: Factorio
« on: January 23, 2018, 12:30:27 PM »
Early access, so its available, and incomplete, and may never be complete. Hooray!

Its far better than quite a few completed games, so its one of those few that really are worth their price...

4
Pictures / Re: Mants in Year 3! Oh, the horror!
« on: May 23, 2017, 10:40:38 AM »
Do not think that earlygame gnomes can stand 1:1 vs a mant. Mants have natural armour and weapons that are bronze strenght and pretty good stats to boot.

Pro tip: until your army can handle mants (iron or better weapons, rather good fighting skill (90 ish) crushing weapons would be best), find and kill the mant scout. scour the land every day, and kill it without fail.

Mants only attack you after the scout has successfully survived his mission - and a single mant can be killed by 5 mediocre kitted out gnomes (bronze armour and weapons makes this task easy).

5
Back in the days when the game was not yet on steam, you could get a code from RoboB0b (via PM) if you wanted to switch when it came out. Not so sure about it now, because I have not heard from him in... a long time.

6
You cant help him, he will stay blind. If the eye was just "mangled" he could get that treated by a doctor, but "blind" basically means "Eyes are too far gone/missing to patch up". You can retire him (he can still craft while being blind, as weird as that sounds), or send him to combat while being blind until he dies. He wont make much of a difference on the battlefield though, since blind gnomes almost always miss the enemy (thankfully they do not attack friends by accident though. That would be hilarious/dangerous).

If you are cruel, you can let him starve or send him to battle butt naked, wich will get him killed and yield you and give you a replacement gnome next season. Surprisingly, most players do this...

7
General / Re: Gnomes not harvesting wheat!
« on: May 14, 2017, 03:59:32 AM »
What nice little puzzle you got there.

Got it solved, however, I do not quite know how it ended up how it came to be:

You have a bunch of somehow blocked cleanup tasks on depht -1. Cancel it, and your gnomes will start to work again.

They somehow thought they couldnt haul the dirt (your everything stockpile isnt empty) and would not start anything else but those jobs they could not do :(

8
General / Re: RoboB0b's prolonged absence
« on: March 06, 2017, 02:04:27 PM »
Great to hear ! :)

Yeah, it is. However, I didnt doubt that he lives. I kinda doubt that he comes back, or (even better) starts to develop "Gnomoria 2 - Son of Gnome" or something like that. Dog knows I would throw money at it.

9
General / Re: Hiya, I'm Still Alive!
« on: March 01, 2017, 11:40:31 AM »
Not much, tbh. I just keep watch over the forums in the small hope that RoboB0b deceides to come back and announce something nice. Its been almost a year since he was last active, so there isnt much hope  :-\

10
General / Re: *SPOILER* Weapon Calculations
« on: November 21, 2016, 12:04:05 PM »
... unless you get massed twoheaded ogres, then the blunties wont do much against them. At this point shooters or blades start to shine. Shooters only do because they are average (or "meh") against everything.

Unless you mod the shit out of the values, of course.

11
Support / Re: Community patcher
« on: September 14, 2016, 09:17:32 AM »
This makes your face hitting the keyboard a better programmer than I am. Now I feel kind of sad, and happy at the same time  ;)

12
General / Re: RoboB0b's prolonged absence
« on: July 15, 2016, 12:07:24 PM »
@Merry76, how about to convince him release Gnomoria open-source? He has been burned out, it's ok, but game will still live

I am less of a fan of convincing someone to give out his work for free. If he comes up with the idea himself its ok for me, but I wouldnt try to convince him because frankly i lack the time and programming experience to pick up the code myself. I can build _some_ C# (mostly Data parsers to shred unstructured data and fire it to sql server) code nowadays, but this game was written in XNA, which I never really got around to learn.

Not that I even could try, because right now getting any response at all seems impossible.

13
General / Re: RoboB0b's prolonged absence
« on: June 28, 2016, 12:47:02 PM »
I dont think RoboB0b has met an untimely fate.

Well, I have witnessed quite a few of sinlge-creator burnouts, and I fear its that. However, if that is the case, chasing him down or summoning by lava burnt goblins might not really help us (as good an idea the latter is). Even if we get him to show up, if he has a burnout, he wouldnt be very productive - and even feel worse about himself for finishing his own dream project (he called it like this in the early days). Having dealt with burned out people, this would be the last thing that would help.

But you guys have been very civil about this situation, and I thank you for it. If anything, should he come back and read this, he will probably feel better about it all, and not feel like an angry mob is threatening him. I had good times with this game, and gotten every cent i spent in it back in hours of fun. There isnt a single AAA title that could reach it (so far, I still have some 30-40 years ahead of me, if civilisation holds up). I guess this counts for something.

14
General / Re: RoboB0b's prolonged absence
« on: June 26, 2016, 01:24:11 PM »
I tried, no dice (so far). Would mean over a month vacation "off the grid".

I am also worried.

15
General / Re: A quick Moderator update
« on: May 22, 2016, 03:48:48 AM »
"Fortunately" the link to the forums on Gnomoria's web site (at http://gnomoria.com/community/ ) has been broken for about a month now, so you can look forward to "not much to moderate" continuing for at least a while longer...

Meh, I cant fix that... Have you noticed RoboB0b already?

Anyway, cant hurt to do it again.

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