April 23, 2018, 11:37:08 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zGimli

Pages: [1] 2 3 ... 14
1
Suggestions / Re: Can i translate this game?
« on: February 23, 2018, 08:09:41 AM »
The developer abandoned the game years ago

2
Support / Re: Unable to stock wood
« on: November 19, 2014, 01:27:48 AM »
I had a similar issue, my brewery became full because my gnomes refused to haul to my half empty stockpile. Making a new wine stockpile did not help. Once the brewary became empty from gnomes drinking from it instead of from a stockpile, everything started working properly again.
I do not use push/pull commands but it looked like some push code was being used when it should not have been

3
Support / v15 few bugs
« on: November 05, 2014, 02:02:39 AM »
Returned to game after a few months, noticed the following

Stockpile
1 tile stone stockpile containing many hundreds of stones, looks like the limit is now 63x64 stone. I suspect that when the stockpile is manually unsuspended a gnome collects a big lump (up to 63 items) and adds to stockpile, but the stockpile
counts the lump as a single item. Show contents displays many lumps, each lump being up to 63 stones

Tools
When a gnome with a tool is moving on layer -1 his tool can be seen moving about on the surface, layer 0

Uniform
Right hand was set to at least average stone sword, left hand to any stone sword. gnomes equiped an average sword but
their left hands were all empty. Changing the uniform to poor swords in the left hand they all equiped swords correctly (1
average 1 poor).  I think this only happens when I have exactly 3 average and 3 poor swords for a 3 gnome squad.

4
Addons / Textures / Re: [Utility] Profession Manager
« on: April 08, 2014, 01:43:58 AM »
http://forums.gnomoria.com/index.php?topic=5498.0

works, just do not save without any jobs assigned

5
Help and Guides / Re: Notes on Farming
« on: March 28, 2014, 04:01:09 AM »
Bezdomny - You are assuming that wheat is grown for straw, which is not what I find.
If I grow enough wheat to turn meat into sandwich, then I have an excess of straw. Admitedly I play with double the standard attack frequency, so I get more goblin meat that normal and I have a smaller herd than others.

Bones, eggs, milk are all useless for me, I have enough wine and sandwich. Meat, hide and wool are the only useful outputs, gnome labor and tiles are the only costs, labor per animal is all the same.
meat, hide - yak is best
wool - needs alpaca

Whether wool is better than cotton is an important issue, some people believe that it is the same as cotton, but I remember a study of sleep times which concluded that wool was best. Sleep efficiency depends on the value of a bedroom multiplied by a bed-factor. I forget the numbers now, but was something like straw-bed = 0.8, cotton-bed =1, wool-bed=1.1. So if you believe that, then wool is needed. Until the recent change to merchants alpaca was the only source of wool.

6
Help and Guides / Re: Gnome Extractor problems??
« on: March 27, 2014, 04:01:34 AM »
Gnome Extractor works for me. It sounnds as if you are using the original version, instead of version II

7
Help and Guides / Re: Notes on Farming
« on: March 27, 2014, 03:33:30 AM »
For trees, I think you mean 5 Logs plus 5 fruit

8
Help and Guides / Re: Trading
« on: March 22, 2014, 09:56:27 AM »
Do the merchants return every month, if their ambass is still in bt town
If I dismiss an Ambass can I get him back just by asking, if so is this a way of saving food.

9
Help and Guides / Trading
« on: March 21, 2014, 09:58:49 AM »
Not played for a while, what do I need to start trading?

I have an unassigned Personal quarters, with a door and straw bed (day 4)

Is this enough to attract an ambassader? How long do they take to arrive?

10
Addons / Textures / Re: [Utility] Profession Manager
« on: March 19, 2014, 04:29:18 AM »
An updated Gnome editor would be very useful

11
I find that probably the most critical path to success is making sure that every gnome has the best possible equipment at the earliest possible moment

I used to think that, but not anymore

I now make all gnomes spend a season training with stone weapons and no armor. Giving them proper equipment early increases KW but does not add much to my combat ability.
Well equiped but untrained gnomes are a liability

12
General / Re: Gnomoria v0.9.8 released
« on: February 25, 2014, 01:15:14 PM »
How hard to the raiders try?
If they reach a wall will they give up and go home, or find a path around the wall? Do they try for 5 hours then give up, or something else.

13
Help and Guides / Re: does quality of workshop matter?
« on: January 18, 2014, 05:15:40 AM »
All tools and workshops are the same
Weapons, beds, statues quality does matter

14
Support / Re: Merchants Not Showing Up
« on: January 15, 2014, 01:57:25 AM »
The patch changed merchants, they spawn then take a variable number of days to arrive. Their arrival is random, they do not arrive on the 5th

15
Other Games / Grepolis
« on: January 14, 2014, 07:18:36 AM »
Anyone play http://en.grepolis.com MMO
It is free, but you can pay for things, not many do though

Starts off like Civilisation, you build a city for 5 days, then start fighting the other 4000 players on the map
Geting into an alliance that can protect you is important.

If you want your city to start near mine, then pm me your email address and I will send you an invite.
(I am zGimli)

Pages: [1] 2 3 ... 14