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Messages - kinsi

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1
General / Re: Hiya, I'm Still Alive!
« on: March 02, 2017, 08:44:44 AM »
Nice to see that so many people are still alive and keep coming back to Gnomoria!

2
Addons / Textures / Re: Gnomoria Save Game Editor II
« on: February 28, 2017, 06:16:35 AM »
Holy crap. I forgot I wrote something like this. So of course, here I am looking for a save game editor, and I found this thread. It was a pretty surreal experience to read that I'd made something that someone else had picked up.

Hey Fluff, nice to see you again! Feel free to pick it up again and make it work with Gnomoria 1.0+  ;D
(Everything that has to do with materials broke when mod support was introduced...)

3
Addons / Textures / Re: [Modding] kinsi's tiny mods
« on: February 10, 2017, 04:52:00 PM »
Faark's ModUI is still working, some of his included mods are not.

New versions of mods uploaded with exception of the seasons mod.
Source files are outdated and source files for Faark's mods are not available right now.

4
Addons / Textures / Re: [Modding] kinsi's tiny mods
« on: February 10, 2017, 02:24:04 AM »
Re-uploaded all files to Google Drive and updated all links.

If you can get ModUI working all mods SHOULD work with Gnomoria  1.0+

5
Addons / Textures / Re: Gnomoria Save Game Editor II
« on: February 10, 2017, 01:20:32 AM »
Re-uploaded all files to Google Drive and updated all links.

Still NOT working with Gnomoria 1.0+!!!

6
Addons / Textures / Re: Gnomoria Save Game Editor II
« on: July 18, 2016, 08:28:35 AM »
Updated GSGE and Gnomoria. Validated game files, and redownloaded and reinstalled the editor. Turned firewalls off, updated to 4.6.1 .net code (most current). I am not opted into the BETA.

Validating game files? Sounds like you are using a not supported version of Gnomoria!
The last and latest version of GSGE II was for Gnomoria 0.9.17!!!

7
General / Re: Huge FPS drop while gnomes are idle
« on: April 19, 2016, 09:50:26 AM »
Do you have enough chairs for all your idle gnomes?

8
In Development / Re: Gnomoria v1.0 RC12 release
« on: February 13, 2016, 08:38:20 AM »
Afaik it only happens when two "liquid entities" exist within one map cell by accident, like a raindrop hitting the surface of a lake or two raindrops in adjecant map cells hitting the ground.

9
Addons / Textures / Re: [Modding] Faarks mini mods
« on: January 23, 2016, 02:59:56 AM »
For all the folks that use Faarks ModUI with Win7 like me:

Do NOT install .Net 4.6!!!

Our "heroes" at MS removed a function from advapi32.dll which now causes an unhandled exception error.
You can still play Gnomoria, but the mods are not loaded and the mouse pointer is way offset (not just some pixels!).

If you already have installed .Net 4.6 you need to uninstall .Net 4.6 and reinstall .Net 4.5!

10
Support / Re: Repeatable Crash at -102
« on: November 09, 2015, 12:30:46 AM »
There should be lava only on -102....

Otherwise it's a nice feature: Th cras prevents your miner from!  ;-)  dying

11
Help and Guides / Re: Lava/Water propagation - more pressure good?
« on: September 17, 2015, 06:10:19 AM »
There is somewhere a value for the viscosity of different fluids. I have not messed around with this value for now...

For liquids there is a pressure value (float number) and an "infinite" flag (bool).
I think for levels -101 and -102 the flag is set to true, so you can remove as much lava as you want, the pressure will not go down.
If you pump back all the lava it will not rise the pressure but instead it will fill the layer above with lava...

12
Hi Fenrir,

nice idea! But as of now there are no "evolution"-mechanics in place to support your mod.

As Gnomoria and modding frameworks from
- Faark (http://forums.gnomoria.com/index.php?topic=3614.0) and
- alexschrod (http://forums.gnomoria.com/index.php?topic=7819.0)
are written in C# it should be no problem for you to implement the missing mechanics by yourself ;)

Many greetings from Munich!

13
General / Re: Bigger than huge map?
« on: August 20, 2015, 08:34:34 AM »
Can i somehow generate it anywhere? Just for me huge map is not enought. I want some 256x256 or 512x512 map. Please.

generating bigger maps is possible, the problem is you can't scroll that far to use the complete map. I think it's something related to map size, zoom factor and a third variable i can't remember right now.
(There is a thread in this forum where i generated rectangular maps.)

14
Suggestions / Re: Farming pathing/harvesting "improvement"
« on: July 30, 2015, 02:16:06 AM »
When your farm is x tiles wide and you have x gnomes tending your fields and the first gnome is fastest he has to walk across all the tiles from the left side to the right side, that is no improvement! ;)

The "best" pattern depends on how big your farm is and how many gnomes are actually working on this farm. So it's not that easy to say what algorithm is better...

15
General / Re: Kingdom centre
« on: July 08, 2015, 03:11:51 PM »
the kingdom center (and all the other settings for map generation - with the exception of the seed) gets lost after finishing map generation.

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