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Topics - Chatmetaleux

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1
I think it could be useful to be able to export an import the Tracked items the same way we can do for militia and profession jobs  ::)

Sorry... duplicated thread...http://forums.gnomoria.com/index.php?topic=6280.0

2
Suggestions / Prospector - minimum raw stone or clump
« on: March 03, 2016, 10:01:28 AM »
As prospecting does not craft anything but transform raw stone or clump into sliver, the "Craft to" option in the Prospector Shop UI is useless and I'd like to replace it by "Craft at minimum". So my gnomes can prospect only if there is more than X raw stone or clump...

I tried to look into a mod (from Faarks mods)...Adding the option is not too hard but to take it account in the JobBoard seems too deep for me  :-\ I don't see how to override the Jobs stack without rewriting all the jobboard scheduler as Faarks tried to in his new job priorities Mod (outdated).

I hope RoboB0b can do it easilly  8)

What do others think about it ?

3
Support / [Crash] When deconstructing any handcrank
« on: February 03, 2016, 12:09:29 AM »
The game crash when deconsctructing a hancrank is done. (happend on RC11 and RC12)

Save game : https://drive.google.com/file/d/0B4_4yJCnDxwMaVlIem9jMU5mT3M/view?usp=sharing

Date: 3/02/2016 08:52:32
Assembly: gnomoria.exe
 Version: 1.0.0.0
   World: world09
 Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
   at Game.Handcrank.OnDelete()
   at Game.GameEntityManager.cb12f74ed1b5d536054990db2c02a8789(GameEntity c657d292d167397a20f827f27d90bf5ed)
   at Game.GameEntityManager.c888bc36af8719ea94bfb1f01dc886761()
   at Game.GameEntityManager.Update(Single dt)
   at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single c98206223a14c41d705f29e408e0b44cd)
   at Game.GnomanEmpire.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)

Pages: [1]