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Topics - RoaminGnome47

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Help and Guides / Smelter question
« on: June 29, 2015, 05:50:13 PM »
If I set my smelter to smelt steel breastplates on repeat with a at least average selected does that mean anything that is below average will be smelted so my armorer can try again??

I know some of the workshops (like the prospector shop) the craft to works the other way and there is no tool tip for it. I know there is a way Im just not sure if people have done it manually with each armor piece and each grade individually.

2
General / Perk question
« on: February 20, 2015, 03:19:33 PM »
So I think I read on here (although I can't seem to be able to find it now) that the frenzy perk applies to ranged weapons. But I just noticed that ranged perks specifically say ranged weapons so now I am unsure.

At this moment I have a full squad of gnomes in full leather all dual wielding pistols for extra damage and not sure if frenzy is the best perk for this setup.


3
Suggestions / Injured gnome list
« on: November 23, 2014, 01:02:39 PM »
So maybe I am missing something but the population tab will tell me I have 1 injured gnome but not who or how. It would be nice to have another tab of injured gnomes (maybe have the gnomes with prosthetic limbs on there as well, or needing prosthetic limbs). So I just looked at all 30 gnomes one by one to see who was injured only finding my 3 gnomes with bronze arms and the one with the zombie virus.

Not sure if there is already an easy way to do this that i am missing or not.

4
Help and Guides / Merchants
« on: November 22, 2014, 11:36:18 AM »
Just a quick question about what the merchants bring. I have yet to see lead, platinum, gold or anything else in that sort of high end range.

So I guess I was just hoping someone with a high kingdom worth (I assume that sets the merchants stock) could come in and enlighten me :)

5
Suggestions / Climates
« on: November 17, 2014, 04:51:37 PM »
So I have seen some people mention that the game is a bit easy once you know how to survive. What about during game creation you could choose between a few climates to change the way the world will effect your kingdom.

Temperate could be the current one with even seasons.
Tundra would be colder making it harder to grow crops
Maybe something like Caribbean which would be easier with more crops.

I was thinking this could be done just with the length of sun you get or the length of the seasons themselves.

What does everyone think? I don't think the game is easy (managing my kindom worth is more of a challange than i want it to be lol) but I can see how it could be a nice change. Could even make playing with little to no enemies more interesting.

6
General / So golems...
« on: November 04, 2014, 12:57:36 PM »
So since the update where golems spawn based off unstocked items I have not seen one... Well last night one spawned in my mine (explored 2 floors whole floors for stone and ore) and one finally spawned!

No big deal but one just spawned at my prospector workshop lol. I was a bit suprised at that one but he fell quickly as the building (above ground kingdom) has 6 workshops and all 3 of my miners were at work to keep it busy until  reinforcements could arrive. Anyone else have something like this happen?

For the record my miner got right back to work to prospect the dead golem :D

7
Help and Guides / Crippled gnomes
« on: June 19, 2014, 04:34:46 PM »
I had a bad run in with a goblin attack, I have a gnome with one leg. She can move around, albeit slowly, and I have assigned her as my cook BUT even with the kitchen, stockpile AND being the only gnome with a personal quarters next to the kitchen her skill is going us soooooo slowly and I think her production is crap.

My question is what do you all do with crippled gnomes (legs, arms ect.) and any suggestions on what to do with this gnome.

8
Help and Guides / Questions with crossbows
« on: June 11, 2014, 01:48:50 PM »
Ok so I have made 2 quick and dirty towers (waiting on my stone block production to catch up with my needs :P ) for 2 crossbowmen to keep an eye out and help with raids.

My question is about how range works. I had them on one that was 5 levels above the battlefield and that worked until the melee combat starts at the front door then they stop shooting. So I moved them to being one level about the battlefield (and above the front door to ensure line of sight) and I have already lost one to a goblin raid (yes there was a one level difference and no ramps/stairs, they were fighting one level apart) and they seem to shoot less this way.

Im just wondering what others are using to have scouts keeping an eye out and being able to help with raids. Once I build up my supply of blocks I will be rebuilding my walls and defenses but I would like to do it right the first time.

P.S. I have noticed that most people seem to use stone bolts with steel crossbows (Im not at steel just yet, still trying to get my first set of iron armor lol). Does the material of the bolts matter? Is this done just to preserve the metals for other things?

Thanks for any info :D

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