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Topics - zGimli

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Support / v15 few bugs
« on: November 05, 2014, 02:02:39 AM »
Returned to game after a few months, noticed the following

1 tile stone stockpile containing many hundreds of stones, looks like the limit is now 63x64 stone. I suspect that when the stockpile is manually unsuspended a gnome collects a big lump (up to 63 items) and adds to stockpile, but the stockpile
counts the lump as a single item. Show contents displays many lumps, each lump being up to 63 stones

When a gnome with a tool is moving on layer -1 his tool can be seen moving about on the surface, layer 0

Right hand was set to at least average stone sword, left hand to any stone sword. gnomes equiped an average sword but
their left hands were all empty. Changing the uniform to poor swords in the left hand they all equiped swords correctly (1
average 1 poor).  I think this only happens when I have exactly 3 average and 3 poor swords for a 3 gnome squad.

Help and Guides / Trading
« on: March 21, 2014, 09:58:49 AM »
Not played for a while, what do I need to start trading?

I have an unassigned Personal quarters, with a door and straw bed (day 4)

Is this enough to attract an ambassader? How long do they take to arrive?

Other Games / Grepolis
« on: January 14, 2014, 07:18:36 AM »
Anyone play http://en.grepolis.com MMO
It is free, but you can pay for things, not many do though

Starts off like Civilisation, you build a city for 5 days, then start fighting the other 4000 players on the map
Geting into an alliance that can protect you is important.

If you want your city to start near mine, then pm me your email address and I will send you an invite.
(I am zGimli)

Suggestions / Workshop efficiency
« on: December 30, 2013, 02:09:18 AM »
When a workshop is completly full it turns red, I would like other colors showing other efficiency levels

Red 0%
orange <50%
yellow <80%

Hauling problems will show up much earlier

Support / Fiber Bolts in Crates
« on: December 26, 2013, 03:00:36 AM »
Wool and cotton bolt-of-fiber can not both be stored in a single crate. Bags and barrels are supposed to be for a single item type, but crates can hold a mix of different items.

Kingdoms / First Month
« on: August 02, 2013, 01:58:52 AM »
New  people often ask how othes start their game, I have added save games for the first 5 days and first season to DropBox/ShowAndTell  see  http://forums.gnomoria.com/index.php?topic=1933.0
z1First 5 days
z1First Month

This was done before wheelbarrows, so the game is now easier
I use Gnome Editor, so my gnomes have less skill than normal

Support / Bellows
« on: July 20, 2013, 06:18:42 AM »
Bellows can only be made of wood, but in the stockpile menu they are listed as a stone item.

Support / Grass
« on: July 11, 2013, 04:47:45 AM »
New game, start with a few tiles of clay, use replace floor to make them dirt
If the Replace is performed at night then grass never grows, if performed in daylight then grass grows as it should
Same for building a soil floor

Suggestions / Gnome Eating
« on: July 09, 2013, 08:43:39 AM »
Gnome eating should use the same mechanics as animals eating.
Gnomes move to the closest trough, which holds sandwich or other food. If the trough is in a Dining room then the food gets a nutrition bonus.

This stops gnomes from eating raw meat and grain, makes trough more useful and gives a porpoise to dining rooms

Help and Guides / New Growing Times
« on: June 29, 2013, 06:38:05 AM »
The patch notes for version 43 were very vague, so I tested how long things now take to grow, and the change from the previous version
crops need sunlight, for an average day with 12 hours of sun

animals 12 days    +100%
trees       8 days
wheat     6 days      +50%
strawb    4.3 days   +50%
cotton     4 days

Cotton and wheat now give 2 seeds 7/8 of the time (which is not what Rob said)
Strawb now give 2 seeds 6/8 of the time  (which is what Rob said)

If someone can test Mushroom times that would be useful

Support / Starter Straw buged
« on: June 27, 2013, 07:48:15 AM »
Some of the starter straw works properly, but I have a pile of 12 straw that my animals refuse to eat, and my gnomes refuse to put into a trough. Straw that I grow works properly.

Suggestions / Torch Building Shortcut
« on: June 19, 2013, 03:09:50 AM »
A shortcut key for building a torch would be very useful while mining out layers.
No need to select wood type, the existing interface can be used for that, just a Build-any-Torch shortcut

Suggestions / Build Job Priority
« on: June 19, 2013, 03:04:58 AM »
Everything except build jobs already has a priority

When I want to build a new workshop, or place a torch I want those build jobs to have a higher priority than building a wall, or replacing a floor. Please could we manually set a priority when creating a build job, or automatically have a lower priority for mass-builds (walls, floors) than for placing an already-created item (workbench, torch, crate)

Help and Guides / Animal Husbandry
« on: June 08, 2013, 04:48:40 AM »
Is Animal Husbandry actually necessary, do animals not breed or die without it.
I do not want milk from my yaks, but I do want new yaks

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