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Topics - kinsi

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1
Again some values that might be of help to some of you.

From "GolemSpawnDefs":
500 soil, raw stone, blocks, ore, logs, planks, straw
250 bars

Grow times in "PlantDef":
PlantMinMax
Mushroom3.64.4
Orange1.82.2
Orange Tree3.84.2
Grape2.052.45
Birch Tree3.84.2
Apple1.82.2
Apple Tree3.84.2
Pine Tree3.84.2
Wheat2.73.3
Cotton1.82.2
Strawberries2.052.45

Some values from "MaterialProperty":
If no explicit value is given then blunt modifier=pierce modifier=slash modifier=1
Air, GrassDensity0.0
Sustains-
Value0.0
DirtDensity0.5
Sustains225.0
Value0.0
Clay, SilicaDensity0.5
Sustains225.0
Value1.0
ObsidianDensity3.4
Sustains950
Value5.0
Stone, BrickDensity0.7
Sustains450.0
Value1.0
CeramicDensity0.7
Sustains450.0
Value2.0
WaterDensity0.1
Sustains-
Value0.0
LavaDensity1.0
Sustains-
Value0.0
WoodDensity0.5
Sustains425.0
Value1.0
CoalDensity0.5
Sustains-
Value1.0
CopperDensity1.0
Sustains950.0
Value2.0
MalachiteDensity1.0
Sustains950.0
Value2.0
TinDensity0.5
Sustains425.0
Value2.0
BronzeDensity1.9
Sustains1800.0
Value9.0
IronDensity3.4
Sustains3200.0
Value8.0
SteelDensity5.2
Sustains4800.0
Value36.0
LeadBlunt1.25
Density3.4
Pierce0.8
Slash0.8
Sustains3200.0
Value8.0
SilverDensity0.75
Sustains425.0
Value6.0
GoldDensity1.0
Sustains425.0
Value12.0
Rose GoldDensity1.0
Sustains425.0
Value25.0
PlatinumDensity0.5
Sustains425.0
Value24.0
GemsDensity3.0
Sustains-
Value16.0
Apple, StrawberryDensity1.0
Sustains-
Value1.0
WheatDensity0.25
Sustains225.0
Value1.0
Cotton, Wool, Grape,Density0.1
Orange, MushroomSustains-
Value1.0
GlassDensity0.1
Sustains225.0
Value1.0

2
Support / Black screen when trying to set push-stockpile
« on: October 09, 2014, 04:14:16 PM »
Gnomoria 0.9.15 (vanilla)

Setting the pull-stockpile works but when I try to set a push-stockpile the window turns black. No menu, no HUD, only the cursor is visible.
After clicking again (doesn't matter if i have moved the mouse) everything is back to normal...
(It's like the dropdown menu is bigger than the window and it's just black and clicking anywhere closes the dropdown menu.)

Am I the only one with this problem?

3
Help and Guides / Hit weight depending on body part
« on: July 13, 2014, 08:38:24 AM »
Here is a short list about different hit weights or modifiers to hit weights i found while debugging:

BodyPartToHitWeightMaterialProperty
Upper Body1.0Standard Bone
Lower Body0.75Standard Bone
Legs0.5Standard Bone
Feet0.1Standard Bone
Neck0.05Standard Weak Flesh
Head0.2Standard Shell
Eyes0.05Standard Weak Flesh
Mouth0.1Standard Weak Flesh
Arms0.5Standard Bone
Hands0.1Standard Bone

Maybe it's of some help to one of you...

4
Addons / Textures / Bored of square maps? Rectangle Kingdoms!
« on: July 02, 2013, 08:13:25 PM »
I messed around with some values for the 'WorldCreateOptions' in one of my unfinished mods and this is the result: Rectangular maps!

There are atm two versions available for DL at GnomewoldPool:
They are on peaceful so you can switch to another game mode if you like.

As this is just experimental: if you encounter any bug, make sure that this bug also exists on a non modified map before reporting in the forum or on bugzilla!!!


5
Pictures / The Cube
« on: July 02, 2013, 07:21:49 PM »
This is one of my few building projects i finished due to the help of GSGE.

"The Cube" is a...cube, 42x42x42 tiles and made of steel.
(All floors are 2 levels high with a massive - 1 level high - steel floor).

The roof with farms, groves and pasture


The upper workshops (food and drinks, wood,...)


One of the many floors with personal quarters


Entrance with training grounds and market stalls


The great hall...only 2 levels high, so not that great at all...


The lower workshops (stone, metal, gems,...)


The highway to hell...


...the end

6
Addons / Textures / Gnomoria Save Game Editor II
« on: June 15, 2013, 09:26:29 AM »
Dear fellow gnomes,


as Fluff, the original creator of GSGE, has not updated his great tool i took over this task months ago and added some new functions.
It is now time to continue this project in a thread of it's own...and here it is! I will update this first post (it's mine, yeah!) whenever a new version is available.


What you can do with GSGE:
  • Reveal map: reveales complete map
  • Hide map: hides complete map (not remommended, highly experimental)
  • Sow grass: coveres dirt floor from level +25 down to level -99 with grass
  • Limb Surgery: reattaches lost limbs (gnomes only!) <- original from Faark (Faark's Limb Surgery)
  • IDKFA: everything you need for a quick start (so you can build each workshop once right from the start)
  • Change game mode: peaceful, easy, normal, hard or sudden death
  • Modify difficulty: attack rate/size, enemy strength (each from 0.1 to 5)
  • Enable/disable enemies: separate switch for each enemy type (from bear to zombie)
  • Reveal ore: reveals selected ore
  • Expand ore: expands selected ore (in case you forgot to set metal amount to abundant...)
  • Remove water: to save some drowning gnomes
  • Add water: to replenish dry lakes (fills cells with air or dirt floor from level -1 to -2 with 100% water, be careful not to drown gnomes)
  • Fill caverns: fills caverns below level -2 (inserts floor and wall, also removes ramps and inserts a wall)
  • RND stone: randomizes material of natural stone floor and wall (works best with "reveal map". look at all those colors... )
  • Convert stone: don't like lapis? change it into granite or marble or...
  • Convert trees: no use for pine wood? change pines to birches...
  • Add items: select amount, material and item and *poof* you get it (items spawn at center of map at first available floor)

Before messing around with your savegame: Make a backup!!!


How to install:

Just put GnomoriaSaveGameEditor into your Gnomoria directory. That's it!
(GSGE needs Gnomoria.exe, gnomorialib.dll and the .Net framework 4 Profile Client)


Where to get:

Remember:
  • When loading a savegame you can copy and paste a savegame within the open file dialog to make a backup (Ctrl+C, Ctrl+V).
  • "Fill Caverns" should only be used at start of game, when you have not dug down to level -3: everything below gets trapped and may cause bugs!
  • Just in case you do not wish to drown your gnomes: Do not add water multiple times!
  • Adding armor and weapons increases Kingdom Value! (Prepare for incoming enemies!)
  • After modifying a savegame and hitting "Save" wait a moment to make sure the file has been saved before exiting.

In case I haven't mentioned it:

Before messing around with your savegame: Make a backup!!!


Actual version:  1.0.2.98 (for Gnomoria 0.9.17)


Outdated:
1.0.2.89 (for Gnomoria 0.9.16.1)
1.0.2.88 (for Gnomoria 0.9.15)
1.0.2.87 (for Gnomoria 0.9.13.1)
1.0.2.85 (for Gnomoria 0.9.12.1)
1.0.2.83 (for Gnomoria 0.9.11.2)
1.0.2.82 (for Gnomoria 0.9.10)

No longer available:
1.0.2.81 (for Gnomoria 0.9.8 )
1.0.2.80 (for Gnomoria 0.9.6)
1.0.3.0 (for Gnomoria 0.9 - experimental)
1.0.2.74 (for Gnomoria 0.9)
1.0.2.73 (for Gnomoria 0.8.55)
1.0.2.72 (for Gnomoria 0.8.54)
1.0.2.70 (for Gnomoria 0.8.52.1)
1.0.2.69 (for Gnomoria 0.8.49)
1.0.2.63 (for Gnomoria 0.8.46)
1.0.2.56 (for Gnomoria 0.8.43.1)
1.0.2.31 (for Gnomoria 0.8.42)

7
Addons / Textures / [Modding] kinsi's tiny mods
« on: June 14, 2013, 05:31:43 PM »
Dear fellow gnomes,

it took me some hours of my life but finaly i did it: my first mods for Gnomoria!!!

What you need!
You need Faark's Gnomoria Mod UI (can be found >here<) to use this mod.
First install the Mod UI (>instructions<), then copy my mod into the new "Mods" directory.
Start the Mod UI (GnomoriaModUI.exe) and activate my mod. That's it!

Many thanks to Faark for his Mod UI and his support!



Smart Hide
You want your base to look perfect but mined a bit too far or removed a floor and now you regret it?
Just rebuild the wall/floor and hide again what lies beyond (...to boldly dig where almost no gnome has dug before!)

Hides cells that should be no longer visible when building a wall or floor:
>Gnomoria Smart Hide.dll< - DLL-file
>Gnomoria Smart Hide.zip< - zipped DLL-file
>GnomoriaSmartHide.cs< - source



Auto Mine Ore
You don't want to waste time waiting for a miner to mine a wall with some ore and queue another mine job to mine the next wall with ore (if there is any) and so on?
This mod checks for ore after completing a mining job (regardles if there was ore) and queues more mining jobs automatically (if there is ore).

Auto queues mining job for ore:
>Gnomoria Auto Mine Ore.dll< - DLL-file
>Gnomoria Auto Mine Ore.zip< - zipped DLL-file
>GnomoriaAutoMineOre.cs< - source



Seasons
You want to see some snow in winter? You want yellow/red leaves on trees in autumn? AND you want to auto-switch tilesets based on season?
Well, here is the switch, tilesets are NOT included! (Tilesets need to be named "spring.png", "summer.png", "fall.png", "winter.png" and need to be placed in "Content/Tilesheet/".)

Auto switches tileset based on season:
>Gnomoria Seasons.dll< - DLL-file
>Gnomoria Seasons.zip< - zipped DLL-file
>GnomoriaSeasons.cs< - source



Irrigate (Underground) Farm
Flooding your castle and drowning most gnomes just to get some mud for your underground farms is fun? This mod takes away all the fun!
When you designate an underground farm all farm plots are watered and turned to mud...and no gnome has to die.

Irrigates farm plots after designating an underground farm:
>Gnomoria Irrigate Farm.dll< - DLL-file
>Gnomoria Irrigate Farm.zip< - zipped DLL-file
>GnomoriaIrrigateFarm.cs< - source



Backup Savegame (original version by Faark)
Auto backup old savegame when creating a new one.
Backups are stored in a subdirectory called "Backups".

Creates backups just in case you need them:
>Gnomoria Backup Savegame.dll< - DLL-file
>Gnomoria Backup Savegame.zip< - zipped DLL-file
>no source< - source



Exit Without Save (original version by Faark)
Displays an additional option in the pause menu to exit the game to the main menu without saving.

Exit game without saving:
>Gnomoria Exit Without Save.dll< - DLL-file
>Gnomoria Exit Without Save.zip< - zipped DLL-file
>no source< - source



Show Seed on Main Menu (original version by Faark)
Shows the seed of the map generated in the background of the main menu in the lower right corner.
Click the seed to open the map generation window with this seed.

Show seed on main menu:
>Gnomoria Show Seed Main Menu.dll< - DLL-file
>Gnomoria Show Seed Main Menu.zip< - zipped DLL-file
>no source< - source



Auto Fill Tunnel - Outdated and no longer needed:
Gnomes trapping themselfes when you try to fill a tunnel or you want a 2nd level on top of your (one tile wide) wall?
Just order one build wall job at the end of the tunnel. After building this wall the mod checks if the position of the builder is the only free tile to build another wall and queus one more.
(Before using this mod i recommend you should check out how it works on a new map. Just dig some tunnels/build some walls and experiment!)

Auto queues build wall jobs
>Auto Fill Tunnel.dll< - DLL-file
>Auto Fill Tunnel.zip< - zipped DLL-file



Dont Crash On Fill Hole - Outdated and no longer needed:
The following mod prevents Gnomoria from crashing when using the fill hole command on a hole that is not empty.
On completing the fill hole job all the objects are moved to the position of the builder.

Prevents Gnomoria from crashing (yay!):
>Dont Crash On Fill Hole.dll< - DLL-file
>Dont Crash On Fill Hole.zip< - zipped DLL-file

8
Help and Guides / [0.8.27] Workshops / Where do I get...?
« on: January 25, 2013, 05:21:39 PM »
Kereminde started this by putting together a nice list where to find/get what item.
Here is an easier to "read" list with lots of icons to click  ;D

Gnomoria-TechTree

It's not finished yet, but it might already be helpful for some of you.
(Changes from 0.8.25: some new graphics, except workshops all images resized to 200%...)

If you find wrong information or have an idea how/what to improve (ex. I'm not sure if "TechTree" is the right name for the site), let me know!

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