March 27, 2017, 09:20:06 PM

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Messages - admanter

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1
Is it pointless hoping for an update for 1.0?

Almost, but the source code is posted on the first post. If you get adventurous you could give it a whack and see what happens. There are a few edits and reposts of source in the thread also.

2
Suggestions / Re: Start a petition? Open Code
« on: February 20, 2017, 01:14:41 PM »
I have seen movement on his twitter not-so-long ago. I assume it's a sign he was alive at that time, or that his spirit was so powerful that he was able to post from the place where the spirits of the ancient devs rest when the devs leave us   ::)

What movement was that? I'm unable to see anything outside what he posts, as i refuse to twit 8). Is there anything else visible?

3
Suggestions / Re: Start a petition? Open Code
« on: February 20, 2017, 05:16:13 AM »
He is.

Out of curiosity, how do you know?

4
Suggestions / Re: Start a petition? Open Code
« on: February 06, 2017, 09:28:51 AM »
Well he shoudln't make a game and ask for money if he doesn't plan on talking to the fanbase.
Thats like litterly robbing us of our money. No matter what work you made already. Thats not how developers work.

Shouldnt and cannot are different things, you're mixing those two different ideas.

If you feel particularly burned by this, quickly ask steam for a refund.

5
Support / Re: [Linux] Steam Naitive crashes
« on: February 06, 2017, 09:26:36 AM »
Unfortunately the dev has left : (.

I'm just about the only one lurking regularly.
In the past there have been sound related crashes on Non-windows platforms.

Try turning off music. The logs exist someplace, search these forums, I know someone else has found them before.

6
Support / Re: Game Crash
« on: January 17, 2017, 05:19:13 AM »
Are you running mods?

Did you remove or update any of them?

Can you upload your world and say at what time it crashes?

This looks like some kind of hauling error, a gnome putting things away maybe. You might have to take everyone's profession off(or take hauling off all professions) until you can find the problem.

If its a glitched container you might need to just isolate it away from all gnomes,(build a dirt box around it).

7
Support / Re: Game Crashing During Launch
« on: January 04, 2017, 07:16:11 AM »
Reading the error carefully it looks like its trying to delete the file.
Clearing your temp files may help.

You may need to look up this error in regards to the Microsoft Xna Framework.

I assume you're running windows 10? Try compatibility mode on the application.

If that fails, see if you can find issues and workarounds related to the Xna framework and windows 10.

8
General / Re: Thanks RoboBob!
« on: December 12, 2016, 06:50:07 AM »
I did a min effort obituary check, months ago. This was before he removed most of his online presence. So I'd bet given the removal of his online presence after the fact, he's alive. Hopefully dev stress hasnt made him unwell.

9
General / Re: *SPOILER* Weapon Calculations
« on: November 14, 2016, 08:14:34 AM »
This is great work. Good job collecting the info.

I dont see material quality in your table, I would find that helpful to include. You might clone the sheet at each material type.

Also it'd be helpful to lock visible the left two columns for anyone who doesnt have a particularly wide display.

10
Support / Re: Getting white lines in Linux
« on: October 12, 2016, 05:16:16 AM »
Likes like that in other games are often a graphics card setting, searching google might help you out.

I think zbuffer settings often are part of the solution, you can look to see if you have access to that in the control panels.

11
General / Re: RoboB0b's prolonged absence
« on: September 22, 2016, 02:12:57 PM »
the community should buy the source code from robobob and develp the all good ideas without him.

Ya know, thats not a bad idea. I wonder how much we can raise. I wonder how we could get ahold of robobob to see if he's interested.

12
Support / Re: Game crash when deconstructing a pump
« on: September 06, 2016, 09:25:11 AM »
nvm, read a few other posts. Game abandoned I see.  Damn.

Stopping it, or running it out of power might fix the problem. Yes game is currently unmaintained. Bugzilla long dead. Posting your crash logs might help the few of us lurking to help a fellow gnoministrator out.

13
Support / Re: Steam Engine Crash
« on: August 26, 2016, 10:26:25 AM »
Same here. Is this game even supported anymore? Just askin...

Right now all we have is each other. Dev has been away since around 1.0 release.
Getting different gnomes to do the job might help.
  • Check if the same gnome is assigned the job each time, try to let someone else take the job.
  • Could be something the gnome is holding, or has in their inventory.
  • Could be they're trying to use a wheelbarrow(or other container) to put the steam engine in and the code doesnt support it.

14
Support / Re: Mac version crash on load saved game
« on: August 04, 2016, 11:50:32 AM »
Bugzilla is known broken, and won't be fixed.
Dev is currently absent, and may be done with the game.

People on mac are having sound errors.

I've seen report that turning off music may help. You may have to edit the config file directly if game wont operate. /Users/<username>/Library/Application Support/Gnomoria/settings.ini

You could use the windows version by using a program called "PlayOnMac". It nicely bundles WINE and runs windows programs, which includes steam(and from there you can install gnomoria).  I've tested this on mac os 10.7 and 10.9 with gnomoria 0.9.18, i have no reason to think 1.0 will operate differently. It raises install size by  ~2GB

Your save games are compatible between mac and windows.

15
Addons / Textures / Re: Gnomoria Web Server
« on: July 25, 2016, 02:21:50 PM »
I've finally gotten around to playing with this and it is really an awesome start.

Is there a limit on what we can modify with this? Specifically i'd love for to see some of the original game functions replaced with ones which crash more gracefully(or not at all). I have an idea that this code might be the start of a community patch to clear up the remaining crash bugs.

Do you have any more done in the other parts of the interface outside the Gnome one?
The others all appear to be placeholders, and my attempts at filling them in were terribly feeble. I could really use some introductory material for editing the code, as I'm unfamiliar with the different code bits you've employed.

Would feature requests be best delivered through github?

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