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Messages - Eldhelion

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In Development / Re: Gnomoria v0.9.17 release
« on: December 05, 2014, 06:19:21 PM »
and then the promised day has come and the gnomecota army shall be assembled

Suggestions / Re: Drink/food preference
« on: September 10, 2014, 05:28:37 PM »
Well, allergies could be a bit far - a gnome should be smart enough not to eat strawberries when he knows he is allergic to it, and I certainly dont want to babysit their eating behaviour - but a digestion would be a good example of food gone wrong. It would also be treatable by a doctor.

The doctoring/nursing could be expanded anyway. Winter could be flu season, because it pretty much is irl  ;D

Well, if strawberries are the only thing they have to eat, you can't do much, but they can be a little smarter than now.

by the way +1 for the idea

Support / Re: Named Torches
« on: July 03, 2014, 07:25:22 AM »
No, the stick was made by Tick, some of your gnomes used it to kill some enemies and now it is legendary

Suggestions / Re: Power Grid Automatons
« on: June 13, 2014, 08:23:03 AM »
+1  :D

I will like to see the "attack on sight" behavior separated from the "defend gnomes" behavior, having each one a checkbox.

so I would can assign to my Paladins the 'attack on sight' order and left the 'defende gnomes' to my assassins

'attack on sight' : go attack any enemy sighted by a friendly being

'defend gnomes' or 'defend friendly': go help any friendly/gnome in combat

Suggestions / Re: Gatling gun!
« on: May 04, 2014, 05:27:53 PM »
Ballista sound nice, doesn't it?

or a canon  ;D, but I dont think a gatling gun will be nice

Suggestions / Re: Training grounds
« on: March 28, 2014, 08:37:55 AM »

Pictures / Re: Legendary torch
« on: March 09, 2014, 04:15:12 AM »
 :o I must do it too...

Suggestions / Re: Quality Control - Building and Crafting
« on: March 06, 2014, 03:01:22 PM »
well, as far I know, in the actual version, gnomes can craft a legendary item using poor quality ingredients once the only factor that matters is the gnome skill and a luck random number, so, yes is possible have a fine item that worth more than a superior one, because to calculate the final worth, the game use not only the quality of the final item but too the worth of it's ingredients.

[to the grammar nazis] if I have made a mistake, send me a PM  ;)

Suggestions / Re: Storage Items for Rooms
« on: March 06, 2014, 05:00:33 AM »
well, I do not like the idea of ​​storing food in the personal rooms, but I support the idea of the rooms become some kind of wharehouse.

Like Merry76, I hope the gnomes marry, bear children, and why not have personal items (clothing, jewelry) that they can use or leave saved in their rooms.  ;D

don't forget that armor can be broken in combat, try look your combat log

Suggestions / Re: Suggestion: live Combat Text
« on: February 20, 2014, 01:35:16 PM »

Suggestions / Re: More Reasons for Gnomads to Arrive!
« on: February 14, 2014, 03:04:31 PM »

Suggestions / Re: Stocks Menu - New Tab "Watch"
« on: February 10, 2014, 10:59:34 AM »

Support / Disarm Perk
« on: February 06, 2014, 01:09:08 PM »
I didn't see that I miss clicked, somebody can move it to the right place please?
well, in some updates ago robob had added some new military perk, and that's great, but I think the disarm perk can be changed a little bit,

right now, a soldier choose a target and attack until it dies, this is good, but don't seems to be the objective of disarm.

that said, I propose that a gnome with disarm will choose a armed enemy and attack until it get disarmed or die.
if the target get disarmed, them the gnome will change target to another armed enemy (if has any left, if not it will continue the attack until the enemy die)

sorry for the bad english

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