Gnomoria

General Category => General => Topic started by: frullic on June 26, 2016, 05:19:21 AM

Title: RoboB0b's prolonged absence
Post by: frullic on June 26, 2016, 05:19:21 AM
At first, I was understanding. Developing a game is hard work and a vacation was well deserved.
Then I was irritated. I have Towns in my game library so it wouldn't be the first time a developer took my money and ran off.
Now, I'm worried. Even the devs from Towns admitted they had problems, and showed signs of life.

Can anyone reach RoboB0b off-forum, preferably in person and at least get him to confirm he's still alive? The faith that he'll reappear and start updating Gnomoria again might end up becoming a religion.
Title: Re: RoboB0b's prolonged absence
Post by: Merry76 on June 26, 2016, 01:24:11 PM
I tried, no dice (so far). Would mean over a month vacation "off the grid".

I am also worried.
Title: Re: RoboB0b's prolonged absence
Post by: admanter on June 27, 2016, 01:46:20 PM
At first, I was understanding. Developing a game is hard work and a vacation was well deserved.
Then I was irritated. I have Towns in my game library so it wouldn't be the first time a developer took my money and ran off.
Now, I'm worried. Even the devs from Towns admitted they had problems, and showed signs of life.

Can anyone reach RoboB0b off-forum, preferably in person and at least get him to confirm he's still alive? The faith that he'll reappear and start updating Gnomoria again might end up becoming a religion.

Thank you for posting this in a sane rational way.  Merry, are you our only life line back to robobob?
Title: Re: RoboB0b's prolonged absence
Post by: bizantia on June 28, 2016, 07:06:42 AM
Agreed. You summed up my thoughts in many ways. I am thankful to robobob for all the work he put into this game. I've played it for 1,700 hours or more, second only to Diablo II and World of Warcraft, so I think that speaks well for his accomplishment...he made a game that is truly captivating, and although I would say the game is 'complete,' I would like to be a believer in the faith - the faith that this game will see updates and changes.

I also want to thank those who have developed mods... but those just don't feel the same. Glassworks and the new elemental monsters and the undead allow for more enemy invasions, and that changes the dynamics in the game some, but mostly the mods just add more clutter to an already well done game.

I've had lots of fun, thank you all.
Title: Re: RoboB0b's prolonged absence
Post by: frullic on June 28, 2016, 11:25:01 AM
So... Is it prayer time or something? Should we try some dark summoning ritual that involves leaving straw and seeds all over the place then dumping a thousand goblin heads in lava?

Alternatively, perhaps checking obituaries or court logs from his area might be a good idea.
Title: Re: RoboB0b's prolonged absence
Post by: Merry76 on June 28, 2016, 12:47:02 PM
I dont think RoboB0b has met an untimely fate.

Well, I have witnessed quite a few of sinlge-creator burnouts, and I fear its that. However, if that is the case, chasing him down or summoning by lava burnt goblins might not really help us (as good an idea the latter is). Even if we get him to show up, if he has a burnout, he wouldnt be very productive - and even feel worse about himself for finishing his own dream project (he called it like this in the early days). Having dealt with burned out people, this would be the last thing that would help.

But you guys have been very civil about this situation, and I thank you for it. If anything, should he come back and read this, he will probably feel better about it all, and not feel like an angry mob is threatening him. I had good times with this game, and gotten every cent i spent in it back in hours of fun. There isnt a single AAA title that could reach it (so far, I still have some 30-40 years ahead of me, if civilisation holds up). I guess this counts for something.
Title: Re: RoboB0b's prolonged absence
Post by: LionelParks on June 28, 2016, 09:42:11 PM
I hope that he does come back, partly because I know that at least in my experience there are still many bugs in the game that need to be ironed out (Some of the ones I'm experiencing make playing my pre-existing games impossible), but I also admire the amount of work he's already put into this game. I mean, when I first got this game, despite it still being early access and very buggy, I could not stop playing it. It was all I thought about for weeks. The fact that a single person managed to make this game that has been extremely entertaining despite it's occasional flaws awed me, and if he does return (Even if it's just to see what people are saying on the forums), I hope he knows that many of us love this game and appreciate everything he has done.

I'm holding onto the hope that he'll be back in a month or two, once he's had time away, even if he doesn't go back to working on it as hard as he did before, or just stays in touch with the community in some small way.
Title: Re: RoboB0b's prolonged absence
Post by: rswhisper on July 04, 2016, 05:55:33 PM
https://twitter.com/RoboB0b_

...it has been a while since he posted...
Title: Re: RoboB0b's prolonged absence
Post by: Fenrir on July 05, 2016, 01:45:42 AM
Don't worry he seems alive:
https://www.reddit.com/user/RoboB0b

And it seems he has enugh Money for a Vive *caugh*
Title: Re: RoboB0b's prolonged absence
Post by: Tacyn on July 05, 2016, 06:11:47 AM
Don't worry he seems alive:
https://www.reddit.com/user/RoboB0b

And it seems he has enugh Money for a Vive *caugh*

Given this older post, I assume he found a new job and it keeps him busy.

So what is the plan post release? Like Kerbal Space Program went to full release with their 1.0 version a few months ago. Yet hey are still working on the game, adding a bunch of new features and still improving the game. Their 1.1 will be updating the game to unity5 as well, and they have expressed a commitment to continue work well after 1.1.


Are you calling release good and going to be done with it? or are you leaving early access and still going to improve the game?

Ah this is a tough one.  I'd like to support Gnomoria as much as I can after release.  It all sort of depends on how much time I have as I'll probably have to find another source of income.
Title: Re: RoboB0b's prolonged absence
Post by: Fenrir on July 07, 2016, 04:11:59 AM
Ah maybe my text came out to negetivly.
I just meant that he must be doing somewhat well.
Title: Re: RoboB0b's prolonged absence
Post by: Nordiii on July 07, 2016, 04:44:51 PM
Yeah it's really sad, I hope he will comeback and add multi core support! :)

We should think about a way how we can help him...

I would really love to see him publishing his code! That we could do fixes and updates and he only needs to review the pull requests :P

This game is just awsome and I don't need much more content but the performenc issues are quiet annoying :'(
Title: Re: RoboB0b's prolonged absence
Post by: Shendemiar on July 11, 2016, 09:10:58 AM
I bought this from steam, maybe that encourages author to come back to nurture his gnomes
Title: Re: RoboB0b's prolonged absence
Post by: Shendemiar on July 12, 2016, 03:32:16 AM
Played last night until 3 am. Just AMAZING! Pure GENIUS!

Anyway... despite the above it seems the game did not do so well (yet) as he hoped. What we can do as fans is to help bring it to the cult status the game deserves. This would make more income for him also, allowing him to spend the limited hours of effort in this project instead of earning living some other way.

So, spread the word, make awesome mods and so forth.

SP. Speaking of which, we should start fan site so at least one independent web site would remain regardless what happens with Robotronic Games
Title: Re: RoboB0b's prolonged absence
Post by: Fen1kz on July 15, 2016, 04:30:53 AM
@Merry76, how about to convince him release Gnomoria open-source? He has been burned out, it's ok, but game will still live
Title: Re: RoboB0b's prolonged absence
Post by: Merry76 on July 15, 2016, 12:07:24 PM
@Merry76, how about to convince him release Gnomoria open-source? He has been burned out, it's ok, but game will still live

I am less of a fan of convincing someone to give out his work for free. If he comes up with the idea himself its ok for me, but I wouldnt try to convince him because frankly i lack the time and programming experience to pick up the code myself. I can build _some_ C# (mostly Data parsers to shred unstructured data and fire it to sql server) code nowadays, but this game was written in XNA, which I never really got around to learn.

Not that I even could try, because right now getting any response at all seems impossible.
Title: Re: RoboB0b's prolonged absence
Post by: juaner on July 21, 2016, 02:16:45 PM
i think opening the code is a great idea to ask i make this post so maybe we can do it http://forums.gnomoria.com/index.php?topic=8588.msg64614#new
Title: Re: RoboB0b's prolonged absence
Post by: goblinskull on August 21, 2016, 08:57:56 PM
I recently saw this talk by Jason Scott on the Hope conference that i recommend watching: https://youtu.be/GM-m_zzhayc?t=1999
About 31 minutes in he start talking about a kickstarter that burnt himself out and took farewell and was going to kill himself, things can get very overwhelming if you are alone.
(I linked exactly when he starts, watch it)
So be understanding because we don't yet know what have happened.
We only know one thing, disappearing like this is not normal, something must have happened.

Whatever happened to Robob0b, I hope he's okay!
If he abandoned this project to hold himself and his family together I support that decision.
Hes just human like everyone else, I could not have worked this far on a project like this myself.



Title: Re: RoboB0b's prolonged absence
Post by: Gnomarch on September 03, 2016, 01:50:29 PM
We only know one thing, disappearing like this is not normal, something must have happened.

We actually know the opposite, it's perfectly normal to disappear like that. Lots of developers do it.

Nothing has happened to Robobob, he simply left.
Title: Re: RoboB0b's prolonged absence
Post by: VkMvCKKU50D0 on September 19, 2016, 10:12:20 PM
the community should buy the source code from robobob and develp the all good ideas without him.
Title: Re: RoboB0b's prolonged absence
Post by: admanter on September 22, 2016, 02:12:57 PM
the community should buy the source code from robobob and develp the all good ideas without him.

Ya know, thats not a bad idea. I wonder how much we can raise. I wonder how we could get ahold of robobob to see if he's interested.
Title: Re: RoboB0b's prolonged absence
Post by: patwall on November 23, 2016, 10:27:50 AM
the community should buy the source code from robobob and develp the all good ideas without him.

Ya know, thats not a bad idea. I wonder how much we can raise. I wonder how we could get ahold of robobob to see if he's interested.

I think that this is an incredible idea. Gnomoria is my dream game and I would wager that others feel the same way. The game as of v1.0 is great and in line with what I expected back in 2013 when I bought the game. However, what is truly remarkable about Gnomoria is its potential. Robobob did so much right and a lot of the comments towards him and his game are totally unfair. That being said, it would be a shame to see this game stagnate until the community is completely gone.

Expressing this to robobob and asking about buying the source code shouldn't just be an idea that starts and ends in these comments. If anyone knows how to contact him I would love to discuss the reality of making this happen.
Title: Re: RoboB0b's prolonged absence
Post by: daxter on December 19, 2016, 05:23:16 PM
Just to say I love the idea of buying source-code (if Robobob does not intend to keep updating the game) and improving it. I would definitely contribute with financial support to this endeavor.
Title: Re: RoboB0b's prolonged absence
Post by: Asibin on December 30, 2016, 11:07:42 PM
I would definitely be willing to donate some money to the cause.
Title: Re: RoboB0b's prolonged absence
Post by: Phtal on December 31, 2016, 02:00:35 PM
I could not imagine to try to "take Robobobs game". Its his game, we alle bought it and are quite happy with it :)
He shall do whatever he thinks is "his" way of doing things. Hopefully he will remember his fans - and will come back later (TM).
Please stop discuss "buying" his game - as the source is not on sale :P

But ... i can imagine doing some "reverse engineering" and developing a few patches *gg* <runsaway>
Title: Re: RoboB0b's prolonged absence
Post by: ლ(ಠ益ಠლ) on January 26, 2017, 05:21:07 PM
Kick starter to raise money for Gnomoria buyout? Interesting idea.
But it's sad news, coming back here after couple years and seeing this silence..
Title: Re: RoboB0b's prolonged absence
Post by: Jaclyn on January 26, 2017, 11:07:06 PM
Kick starter to raise money for Gnomoria buyout? Interesting idea.
But it's sad news, coming back here after couple years and seeing this silence..

I too, find it rather disheartening, so much so that I registered for an account simply to express that. Whatever RoboB0b's situation is, it is rather sad that he just disappeared into the ether.
Title: Re: RoboB0b's prolonged absence
Post by: frullic on February 12, 2017, 06:56:29 PM
So... if RoboB0b is still alive but unwilling to continue working on the game, there are a few options that will be lucrative to the Robotic One.

1. Status quo: The game remains in its current state, finished but unready, faded into obscurity and marred by the absence of development, its potential as a user-friendly clone of Dwarf Fortress forever lost.
2. Buyout and open source: Through Kickstarter, money is raised to summon RoboB0b and have the game open-sourced. Development can continue through volunteers, with the community-built versions occasionally being released as an update.
3. Full buyout: Through Kickstarter, a new developer buys the source code and continues work on the game. I pray to Armok that the new developer will continue development and not just copy the development methods used by the devs for Towns.

Otherwise, we can pray that Armok will accept our sacrifices and revive RoboB0b.
Title: Re: RoboB0b's prolonged absence
Post by: Koub on February 12, 2017, 09:24:28 PM
4. RoboB0b, after a few years have passed, has the tingling that pulls him back to Gnomoria and comes back for a late update (as it happened to some games, like Terraria)
Title: Re: RoboB0b's prolonged absence
Post by: frullic on February 13, 2017, 07:31:24 AM
I don't want to go through a full statistical analysis of resurrected development on fully released games but RoboB0b had a year to show a sign of life.
Title: Re: RoboB0b's prolonged absence
Post by: Fenrir on March 06, 2017, 07:15:04 AM
https://twitter.com/RoboB0b_/status/837769363750952960

Simply said he is alive.
So that fear should be gone. Question stands if he ever comes back
Title: Re: RoboB0b's prolonged absence
Post by: Willbulle on March 06, 2017, 11:03:03 AM
https://twitter.com/RoboB0b_/status/837769363750952960

Simply said he is alive.
So that fear should be gone. Question stands if he ever comes back

Great to hear ! :)
Title: Re: RoboB0b's prolonged absence
Post by: Merry76 on March 06, 2017, 02:04:27 PM
Great to hear ! :)

Yeah, it is. However, I didnt doubt that he lives. I kinda doubt that he comes back, or (even better) starts to develop "Gnomoria 2 - Son of Gnome" or something like that. Dog knows I would throw money at it.
Title: Re: RoboB0b's prolonged absence
Post by: frullic on March 08, 2017, 07:11:06 AM
Slaves to RoboB0b: God of Undeath Chapter II: Gnome Settlement
Title: Re: RoboB0b's prolonged absence
Post by: bizantia on March 17, 2017, 08:35:11 AM
I've played this game for like 2000 hours, Mr. Bob, and will likely play it for more. It is possibly the best game ever, and even though people complain, I find it to be a complete and engaging experience.  Best wishes to those who want to play the game. I wouldn't mind if Mr. Bob came back and added more content, but if he doesn't I am happy too. The only thing I want is "rogue" items to stop building up when my worlds get old. All the extra leather items that pile up at the leather worker that don't really exist but still build up there just get annoying, as do the random planks that remain after removing a stairs. Anyways I am just on a gripe rant that isn't really that warranted. All the loves for this game.