Gnomoria

General Category => Addons / Textures => Topic started by: kinsi on June 15, 2013, 09:26:29 AM

Title: Gnomoria Save Game Editor II
Post by: kinsi on June 15, 2013, 09:26:29 AM
Dear fellow gnomes,


as Fluff, the original creator of GSGE, has not updated his great tool i took over this task months ago and added some new functions.
It is now time to continue this project in a thread of it's own...and here it is! I will update this first post (it's mine, yeah!) whenever a new version is available.


What you can do with GSGE:

Before messing around with your savegame: Make a backup!!!


How to install:

Just put GnomoriaSaveGameEditor into your Gnomoria directory. That's it!
(GSGE needs Gnomoria.exe, gnomorialib.dll and the .Net framework 4 Profile Client)


Where to get:

Remember:

In case I haven't mentioned it:

Before messing around with your savegame: Make a backup!!!


Actual version:  1.0.2.98 (for Gnomoria 0.9.17) (https://drive.google.com/open?id=0B3yPunnuZakTRFRjajJyclNLNUU)


Outdated:
1.0.2.89 (for Gnomoria 0.9.16.1) (https://drive.google.com/open?id=0B3yPunnuZakTeUJScV91OUdGQVk)
1.0.2.88 (for Gnomoria 0.9.15) (https://drive.google.com/open?id=0B3yPunnuZakTUEc0ZnJRVU1UcjA)
1.0.2.87 (for Gnomoria 0.9.13.1) (https://drive.google.com/open?id=0B3yPunnuZakTeExxQkQ4ZFdILUE)
1.0.2.85 (for Gnomoria 0.9.12.1) (https://drive.google.com/open?id=0B3yPunnuZakTbEl1S0ozNUhHb1U)
1.0.2.83 (for Gnomoria 0.9.11.2) (https://drive.google.com/open?id=0B3yPunnuZakTNGNjNVRiVTN5Z28)
1.0.2.82 (for Gnomoria 0.9.10) (https://drive.google.com/open?id=0B3yPunnuZakTZWZ5TXlCQ1BRYVU)

No longer available:
1.0.2.81 (for Gnomoria 0.9.8 )
1.0.2.80 (for Gnomoria 0.9.6)
1.0.3.0 (for Gnomoria 0.9 - experimental)
1.0.2.74 (for Gnomoria 0.9)
1.0.2.73 (for Gnomoria 0.8.55)
1.0.2.72 (for Gnomoria 0.8.54)
1.0.2.70 (for Gnomoria 0.8.52.1)
1.0.2.69 (for Gnomoria 0.8.49)
1.0.2.63 (for Gnomoria 0.8.46)
1.0.2.56 (for Gnomoria 0.8.43.1)
1.0.2.31 (for Gnomoria 0.8.42)
Title: Re: Gnomoria Save Game Editor II
Post by: ImmaYeti on June 15, 2013, 10:31:53 AM
You sir are a saint.

Is it just me or is reveal ore still not working?

-Just tested other features on a new savegame, none seem to be working.

-Reveal map worked, Now everything is revealed though.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on June 15, 2013, 12:11:52 PM
You sir are a saint.

Is it just me or is reveal ore still not working?

-Just tested other features on a new savegame, none seem to be working.

-Reveal map worked, Now everything is revealed though.

Reveal ore should be working again.
What other features did not work?
Title: Re: Gnomoria Save Game Editor II
Post by: Jackardson on June 15, 2013, 12:19:43 PM
Was there any new adition in the newest Version?
maybe adding a changelog would be good or posting the changelog as a normal post whenever you update the first post like you did in the other thread ?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on June 15, 2013, 12:38:22 PM
Was there any new adition in the newest Version?
maybe adding a changelog would be good or posting the changelog as a normal post whenever you update the first post like you did in the other thread ?

New: You can now add coal!
So no big changes, more or less just a recompile for 0.8.42, last version was for 0.8.40.1.
Title: Re: Gnomoria Save Game Editor II
Post by: SomeEnglishGuy on June 18, 2013, 02:23:47 AM
Hide World works pretty well. I mean, it looks like you lose stuff, however it's all still there.

A word of caution though; make sure EVERYTHING is lit with torches beforehand. Say for example, if you have a workbench, with no work on it at the time, and no torches - you've lost it. Other than that, this experimental feature works well (At least on Version 8.30 running on Win8 64bit)
Title: Re: Gnomoria Save Game Editor II
Post by: sirguylittle on June 18, 2013, 08:25:39 AM
This program doesn't want to work for me :(

When Fluff managed it, there was some talk about it not working on Windows XP systems, but I don't see why that should matter.

Your program runs, and appears to have loaded Gnomoria.exe successfully as the music starts to play.

But when I try to load a world, the progress bar starts to move and part way through it CTDs.

This is what has been posted to Gnomoria.log:

Code: [Select]
////////////////////////////////////////////////////////////////
    Date: 18/06/2013 15:49:20
Assembly: Gnomoria.exe
 Version: 0.8.42.0
   World: world02
 Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
   at GnomoriaSaveGameEditor.MainWindow._worker_LoadGameCompleted(Object sender, RunWorkerCompletedEventArgs e)
   at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
   at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.Run()
   at System.Windows.Application.RunDispatcher(Object ignore)
   at System.Windows.Application.RunInternal(Window window)
   at System.Windows.Application.Run(Window window)
   at GnomoriaSaveGameEditor.App.Main()
////////////////////////////////////////////////////////////////


PS. If it's any help, I also use Faark's mod which loads and runs worlds without any problem.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on June 18, 2013, 08:30:05 AM
This program doesn't want to work for me :(

When Fluff managed it, there was some talk about it not working on Windows XP systems, but I don't see why that should matter.

Your program runs, and appears to have loaded Gnomoria.exe successfully as the music starts to play.

But when I try to load a world, the progress bar starts to move and part way through it CTDs.

This is what has been posted to Gnomoria.log:

Code: [Select]
////////////////////////////////////////////////////////////////
    Date: 18/06/2013 15:49:20
Assembly: Gnomoria.exe
 Version: 0.8.42.0
   World: world02
 Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
   at GnomoriaSaveGameEditor.MainWindow._worker_LoadGameCompleted(Object sender, RunWorkerCompletedEventArgs e)
   at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
   at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.Run()
   at System.Windows.Application.RunDispatcher(Object ignore)
   at System.Windows.Application.RunInternal(Window window)
   at System.Windows.Application.Run(Window window)
   at GnomoriaSaveGameEditor.App.Main()
////////////////////////////////////////////////////////////////


Can you load this save with Gnomoria?
Title: Re: Gnomoria Save Game Editor II
Post by: ExVault on June 18, 2013, 08:54:20 AM
Tried to add some Apple clippings, but program spawns "apple wood clippings". They grow to some weird fruit called "apple wood" that looks like strawberry, lol  :D
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on June 18, 2013, 09:06:21 AM
Ohoh....havte to check that when i'm home.
I hope there will not grow strawberry anvils... :-P
Title: Re: Gnomoria Save Game Editor II
Post by: sirguylittle on June 18, 2013, 09:07:49 AM
snip

Can you load this save with Gnomoria?

Yes, with either the standard Gnomoria.exe or Faark's Modded version.

I originally got the crash with my current world, so I created a brand new one to test your program on, just in case it was something about my world that was the problem, but it crashed on the brand new world too, which is the error log that I posted above.

PS, I just came across your Smart Hide Map mod (brilliant by the way  :) ), so I tried that out on the very same map that your Save Game Editor is crashing on!
Title: Re: Gnomoria Save Game Editor II
Post by: Kuuchuu on June 19, 2013, 05:59:41 PM
It also would not load up a world for me. I'm running XP Pro. I was thinking if I were to compile it on XP, problem would be solved, I was however, mistaken. I'm a VB coder, not C, so you can probably make more sense out of this Unhandled Exception that was thrown straight out of the compiler when debugging more than I can:
Code: [Select]
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Game.AIDirector.get_PlayerFaction()
   at GnomoriaSaveGameEditor.MainWindow._worker_LoadGameCompleted(Object sender, RunWorkerCompletedEventArgs e) in c:\Documents and Settings\Administrator\My Documents\Downloads\GSGE(1)\GSGE\MainWindow.xaml.cs:line 149
   at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
   at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.Run()
   at System.Windows.Application.RunDispatcher(Object ignore)
   at System.Windows.Application.RunInternal(Window window)
   at System.Windows.Application.Run(Window window)
   at System.Windows.Application.Run()
   at GnomoriaSaveGameEditor.App.Main() in c:\Documents and Settings\Administrator\My Documents\Downloads\GSGE(1)\GSGE\obj\x86\Debug\App.g.cs:line 0
It obviously points out line 149:
Code: [Select]
lblSaveGameTitle.Content = "Kingdom: " + _empire.World.AIDirector.PlayerFaction.Name + " (" + gameState + ")";
Title: Re: Gnomoria Save Game Editor II
Post by: Ondaderthad on June 21, 2013, 08:22:02 PM
SUGGESTION
Add a new feature to edit the prices of items.

if it's possible to do it of course.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on June 30, 2013, 12:49:12 PM
GSGE version 1.0.2.56 for Gnomoria 0.8.43.1 available!

New options:

Changes:
Title: Re: Gnomoria Save Game Editor II
Post by: KyoNeko on July 01, 2013, 12:24:42 AM
This sounds quite nice, i do wonder, does the fill cavern option also fills the caves with stone and ore like there should be? Even if not it does sound amazingly usefull.

I do woner about the RND stone, does it make things.. Really random? Like every type of stone on the same level and just about every other block being a other kind? But are the ores still inside of the stones after doing this? Because this sounds soo much fun to do but im afraid of losing out on the ores. (then again, it would work for a no ore from the ground challange.. Makes me wonder if merchants sell platinum now)
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 01, 2013, 05:47:26 AM
This sounds quite nice, i do wonder, does the fill cavern option also fills the caves with stone and ore like there should be? Even if not it does sound amazingly usefull.

Atm caverns are filled with obsidian. Maybe there will be an option to fill the upper most layer on top of the obsidian with a bit of lava...if i get it to work as i have planned...

I do woner about the RND stone, does it make things.. Really random? Like every type of stone on the same level and just about every other block being a other kind? But are the ores still inside of the stones after doing this? Because this sounds soo much fun to do but im afraid of losing out on the ores. (then again, it would work for a no ore from the ground challange.. Makes me wonder if merchants sell platinum now)

Yes, random, wall and floor, ores are still there.


Just create a new map for testing.
First reveal complete map so you can see everything and take a look at it (caverns, ores,...).
Then use fill caverns and take another look.
And then use the randomize option and....take another look.
You can repeat this steps for the other options like convert stone or expand ore.
To save some time you should use a tiny map for your tests...
Title: Re: Gnomoria Save Game Editor II
Post by: KyoNeko on July 01, 2013, 06:48:59 AM
I'll give it a spin when i get home, i can see myself using the RND stone option just for fun to play with. While obsidium filled caverns aren't perfect, they are infinitely better then empty caverns in my opion. Thank you very much Kinsi.
Title: Re: Gnomoria Save Game Editor II
Post by: Seyeght on July 01, 2013, 09:22:05 AM
Tried out the RND stone last night, it is a very unique addition to your wonderful tool. It makes it very difficult to see metal/coal deposits since no 2 tiles that touch are the same color stone, it is very distracting on the eyes while trying to locate ores from a fully revealed map. I can see myself using this on a non-revealed map quite frequently though.
Title: Re: Gnomoria Save Game Editor II
Post by: exelsiar on July 09, 2013, 08:17:32 PM
Hello i've just started using this on a new world, i dislike caverns so got rid of them to start with, obsidian is much nicer. Unfortunately there appears to be a downside, in that it occasionally causes glitches in the pathing of the ai around the obsidian, frustrating, but not super game breaking so far :)
Title: Re: Gnomoria Save Game Editor II
Post by: kackeldackel on July 11, 2013, 04:09:34 PM
thx
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 12, 2013, 07:38:35 AM
Hello i've just started using this on a new world, i dislike caverns so got rid of them to start with, obsidian is much nicer. Unfortunately there appears to be a downside, in that it occasionally causes glitches in the pathing of the ai around the obsidian, frustrating, but not super game breaking so far :)

What kind of glitches in pathfinding?
Do you have a screenshot or a savegame so i can take a look at it?
Title: Re: Gnomoria Save Game Editor II
Post by: Castamere on July 17, 2013, 05:55:18 AM
Thanks a lot for this neat Utility!

I use it to fill in the Caves (and then replace the Obsidian with basalt). Dealing with Caves wasn't so much a challenge, but more of a tedium.
Now my forts die from below only through my own stupidity (instead of from forgetting to babysit my miners to make sure I Close off any
Caves they tunnel into.

Any Chance that there will be a new(er) Version coming? I haven't been able to add some mushroom seeds with the current Version (could
well be a case of huge Derp on my part though).
Title: Re: Gnomoria Save Game Editor II
Post by: Seyeght on July 17, 2013, 07:03:08 AM
Kinsi,

After doing a RND Stone option I found that my Gatherers will frequently error out with 'job canceled could not find path' This frequently happens when they are stand on, or trying to path to an Obsidian or Brick Stone floor.

I was actually going to post a query about the Brick Stone, because to my knowledge it doesn't exist naturally in game with out using RND Stone, since it goes strait from Clay to Brick Block.

when I get home later tonight I will try to upload a save game file that has had the issue and see if you can experience it.
Title: Re: Gnomoria Save Game Editor II
Post by: SuNnYxD on July 17, 2013, 09:34:42 PM
any idea on the highest version GSGE 2 works on?
Title: Re: Gnomoria Save Game Editor II
Post by: Castamere on July 18, 2013, 01:30:18 AM
any idea on the highest version GSGE 2 works on?

I have used it with the current Version (0.8.46) and haven't run across something that
doesn't work (aside from not being able to add the new stuff like mushroom seeds).
Title: Re: Gnomoria Save Game Editor II
Post by: scithen on July 18, 2013, 12:11:56 PM
I used it with the last version (0.8.45) to change my trees/stone and give myself dirt blocks and crates/barrels, and it always resulted in a crash after an hour or two of playing. Having stopped using it, the crashes went away.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 19, 2013, 04:36:54 AM
I used it with the last version (0.8.45) to change my trees/stone and give myself dirt blocks and crates/barrels, and it always resulted in a crash after an hour or two of playing. Having stopped using it, the crashes went away.

I'm really sorry about this crashes, it's no fun to "loose" a kingdom in this way.
As i use GSGE frequently and do not experience this issues it is difficult for me to locate the problem.
Can you provide a savegame, if possible just a short time before a crash happens?
Title: Re: Gnomoria Save Game Editor II
Post by: Eldhelion on July 19, 2013, 08:57:14 AM
I used it with the last version (0.8.45) to change my trees/stone and give myself dirt blocks and crates/barrels, and it always resulted in a crash after an hour or two of playing. Having stopped using it, the crashes went away.

The problem are the containers, I had problem with crates here.
When you put a crate in one stockpile it doesn't show the (x/32) status,
and if you try deconstruct it the game crash
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 19, 2013, 09:14:45 AM
The problem are the containers, I had problem with crates here.
When you put a crate in one stockpile it doesn't show the (x/32) status,
and if you try deconstruct it the game crash

Thank you for this info. Will take a look at the containers when i'm home.
I hope to get a new version ready this weekend.
Title: Re: Gnomoria Save Game Editor II
Post by: scithen on July 19, 2013, 10:39:12 PM
Well good to know what the problem is. Still, I've done just fine without it now, though if you can get the containers fixed that would be awesome. I play for the building projects more than the combat, though I like to be able to take care of my gnomes if I can.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 20, 2013, 07:25:09 AM
GSGE version 1.0.2.63 for Gnomoria 0.8.46 available!

Changes:

Bugfixes:
Title: Re: Gnomoria Save Game Editor II
Post by: Castamere on July 20, 2013, 12:11:13 PM
Thanks kinsi!!!

Great to see the new Version, finally I can have 'shroom right at the start!!!
Title: Re: Gnomoria Save Game Editor II
Post by: Dalden121 on July 20, 2013, 06:35:21 PM
i just notuced a few things wile playing around this the trainer. you missed the raw gems (emeralds and Saphiers i think) and also the trainer crashes if you try to spawn two headed oger leather or leather plates (i may be wrong that it is not in the game just ignore me). and one last thing you cant spawn weat seeds (unless im useing it wrong i can get the others though). But over all this is a rocken program keep up the great work

Thanks
Title: Re: Gnomoria Save Game Editor II
Post by: darkwuulf on July 21, 2013, 09:22:03 PM
Using the current version through steam I encounter a problem when attempting to add certain items to my maps.

I cannot add more than 10 containers at a time. If I try to add more of the same container or different containers the GSGE says everything worked but when I load the game only the first 10 are there. Also, if I try to use the 25, 50, 100+ to add nothing at all happens to my savegame.

Also, cannot add logs of any kind in any quantity. I can provide a savegame if you need it.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 21, 2013, 11:25:23 PM
ATM you should not add any containers at all. As Dalden121 wrote they are buggy!
(They are added as item but they should be storagecontainers.)

In my local version this error has been fixed and it seems to work also gems have been added.
I still have problems with bone/hide/meat/skull and its source (alpaca/emu/...).
Title: Re: Gnomoria Save Game Editor II
Post by: darkwuulf on July 22, 2013, 12:34:12 AM
Good to know. Looking forward to the next update. Can you look into logs too since I can't get them to spawn either.

~D
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 22, 2013, 05:04:39 AM
Good to know. Looking forward to the next update. Can you look into logs too since I can't get them to spawn either.

~D

No logs? That's strange....will take a look at it.
I want to release the new version today and if i can't fix the crash with the twoheaded ogre hide i will remove this material/item combination for now.


Edit: Logs and planks seem to work fine. Make sure the edited file has been saved before exiting the editor.
Title: Re: Gnomoria Save Game Editor II
Post by: Ain on July 22, 2013, 09:03:46 AM
Hi, I just used this editor, and it's really great :)

After using it few times, It won't work anymore...
When I try to add items, it say the item is added... but the item aren't there when I load the game.

And sometimes I have a hard time to choose the right prefix to add item :p
Title: Re: Gnomoria Save Game Editor II
Post by: Hawkblade55 on July 22, 2013, 09:46:26 AM
Hey kinsi, really sorry for this request, but i am a noob to modding gnomoria and i need help. From the instructions you gave at the top i really could't seem to get it to work. So if maybe you could give me some more detailed instructions?  :-\
See i put it in my gnomoria folder, (Not sure what the directory is) And it didn't start up when i loaded different worlds.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 22, 2013, 12:21:49 PM
Hey kinsi, really sorry for this request, but i am a noob to modding gnomoria and i need help. From the instructions you gave at the top i really could't seem to get it to work. So if maybe you could give me some more detailed instructions?  :-\
See i put it in my gnomoria folder, (Not sure what the directory is) And it didn't start up when i loaded different worlds.

What do you mean by "it didn't start up when i loaded different worlds"?
You have to start the editor and you can then (within the editor) load a savegame...
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 22, 2013, 12:37:20 PM
GSGE version 1.0.2.67 for Gnomoria 0.8.46 available!

Changes:
Title: Re: Gnomoria Save Game Editor II
Post by: Hawkblade55 on July 22, 2013, 03:38:12 PM
Okay thank you. I just assumed it would start up within the game.  :-[
Just shows how new i am to it.
Title: Re: Gnomoria Save Game Editor II
Post by: Hawkblade55 on July 22, 2013, 03:53:35 PM
Hmmmmm. Seems i spoke too soon. For some reason the executable is not working. Nothing comes up after i run it.
Title: Re: Gnomoria Save Game Editor II
Post by: Castamere on July 22, 2013, 07:32:37 PM
Hmmmmm. Seems i spoke too soon. For some reason the executable is not working. Nothing comes up after i run it.

You did put the executable in the Gnomoria Folder?
Title: Re: Gnomoria Save Game Editor II
Post by: Hawkblade55 on July 22, 2013, 09:55:43 PM
I put all the files from the source download into it. So probably.
Title: Re: Gnomoria Save Game Editor II
Post by: darkwuulf on July 22, 2013, 10:57:53 PM
Got home and saw that you had updated so I immediately downloaded and place the new version. I am still experiencing difficulties. Most any item I try to add doesn't show up.

I placed the .exe inside my steam Gnomoria folder where the gnomoria.exe is and it launches and loads savegames without any difficulty. Doesn't give me any errors when I attempt to add 50 cotton bags and saves fine. When I reload the file in game no items have appeared.

I tried cotton bags, pine crates, pine logs, and cotton fibers.

None of them appeared after saving and reloading the game.

Am I supposed to have the game open and loaded in Gnomoria while editing it?

~D
Title: Re: Gnomoria Save Game Editor II
Post by: Blackknight6714 on July 30, 2013, 11:11:07 AM
Just wondering if it might be possible to build a "world year" modification into the editor... I know it seems arbitrary but save/load times seem to be directly tied to the world year. I let a pretty much blank map run for 27 years and it slowed down just like my 25 year huge kingdom. This lead me to believe that for some reason age = slowdown.
Title: Re: Gnomoria Save Game Editor II
Post by: Faark on July 30, 2013, 11:55:22 AM
Loading speed has nothing to do with that year number. It is because the game does not release a lot of stuff, like described in this issue (http://bugzilla.gnomoria.com/show_bug.cgi?id=596). That's what also steadily increases the size of your save as well as memory usage... (commonly called "leak")

In theory a mod/editor could release a lot of that, if someone digs into the game and figures out what data exactly can be dropped...
Title: Re: Gnomoria Save Game Editor II
Post by: Seyeght on July 30, 2013, 04:09:52 PM
I have had it happen a few times myself, where I will load the GSGE and tell it to sow grass and save, then open Gnomoria and load the save, only to notice that nothing has changed. To my knowledge this appears to happen about every other time, enough so that I got into the habit of watching the last updated time on my save file just to make sure the changes were made before trying to reload the game.

Not complaining, mind you, I love the tool, just noting that I have also noticed this issue.
Title: Re: Gnomoria Save Game Editor II
Post by: Blackknight6714 on July 31, 2013, 12:01:14 PM
Thanks Faark.... at least it's a known issue.

Suppose my above can be disregarded.  ;D

On another note... any chance of adding a quality modifier to the add item section of the GSGE?
Title: Re: Gnomoria Save Game Editor II
Post by: scithen on July 31, 2013, 09:43:18 PM
If it's possible, could we get the ability to add male and female livestock?

Dunno if it is, but we can add basically everything else (also need wheelbarrows added at some point).
Title: Re: Gnomoria Save Game Editor II
Post by: TheNoob on August 01, 2013, 07:38:03 AM
Hi, I found something funny today and I'm not sure if it's your editor or the game itself. I loaded 250 set of helmets, breastplates, greaves, pauldrons, boots.. all steel. Then I loaded like 25 pickaxes of different amounts. Now the tools float around the map. It's really odd. They just randomly fly around like they are possessed, but when they land, they do not show up as being on that square. THey still show up as being in the center square.

The armor.. after my Gnomes put on the armor, when they go to harvest any crops or matter of fact, even hold anything other than tools or weapons, it shows up as them holding another suit of steel armor.

Anyways, just thought I'd throw this out there since I didn't see it in here yet.
Title: Re: Gnomoria Save Game Editor II
Post by: Hawkblade55 on August 05, 2013, 10:57:49 AM
When will it update to the newest version?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on August 06, 2013, 01:07:52 AM
When will it update to the newest version?

With the next patch there will be a new version.
As i do not have much time atm, it will only be a recompile, no new functionality (and hopefully no additional bugs ;) ).
Title: Re: Gnomoria Save Game Editor II
Post by: Hawkblade55 on August 06, 2013, 01:21:48 PM
That would be great. I just want it to work. ;)
Title: Re: Gnomoria Save Game Editor II
Post by: LittleMikey on August 07, 2013, 05:51:52 AM
Just noticed one small issue, the "Randomize stone" button will convert some stones to Brick, but then you can't un-do it by changing brick to another stone type.

*EDIT*

Also, one other thing, the replace stone function doesn't seem to change ramps, only floor and walls.
Title: Re: Gnomoria Save Game Editor II
Post by: Seyeght on August 07, 2013, 06:53:31 AM
LittleMikey, I think that has something to do with a post I made earlier about how Brick Stone is not naturally occurring in the game.

So, if you hit the Random Stone button multiple times will it make everything into Brick Stone eventually?
Title: Re: Gnomoria Save Game Editor II
Post by: Kazinn on August 08, 2013, 11:36:19 AM
Funny but melting "cheated" armours gives you no bar.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on August 08, 2013, 12:08:16 PM
Just noticed one small issue, the "Randomize stone" button will convert some stones to Brick, but then you can't un-do it by changing brick to another stone type.

That's because i used the internal material list for randomization and used my own material list for convert stone option.
Internally "brick" is a type of stone just like basalt, granite, obsidian,... but is not used in the process of world generation.
For the dropdown i manually created the list and just left it out...


Also, one other thing, the replace stone function doesn't seem to change ramps, only floor and walls.

As ramps are an entity on their own (in fact one ramp seems to consist of two parts) it's a bit more complicated to replace them
(delete the old, create a new, add it to the list of entities,...), so i decided not to change them...for now.
But the fill cavern option should remove them and insert a wall.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on August 08, 2013, 12:11:37 PM
LittleMikey, I think that has something to do with a post I made earlier about how Brick Stone is not naturally occurring in the game.

So, if you hit the Random Stone button multiple times will it make everything into Brick Stone eventually?

That should not be the case. The random option should also randomize "raw brick stone walls".
But you can't change brick stone walls to something else by using the convert stone option...for now.
Title: Re: Gnomoria Save Game Editor II
Post by: Seyeght on August 08, 2013, 12:14:49 PM
Oh, thanks for the clarification!
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on August 08, 2013, 12:24:12 PM
Funny but melting "cheated" armours gives you no bar.

Harrrr!
Yes, that's because there are 2 ways of creating an item:

a) public Item(Vector3 pos, ItemID id, int material);

b) public Item(Vector3 pos, ItemID id, List<Item> components);

As i am a lazy person i use a) where i just set the material instead of creating a list of components.
(Where every component could consist of another set of components...)

If you desperatly want some metal bars you could use this cheating program...GSGE or something like that ;)
Title: Re: Gnomoria Save Game Editor II
Post by: Macbuk on August 09, 2013, 11:25:01 AM
How is the update coming? I don't mean to rush you or anything, just pure curiosity.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on August 09, 2013, 01:20:32 PM
GSGE version 1.0.2.69 for Gnomoria 0.8.49 available!

Changes:

Bugfixes:
Title: Re: Gnomoria Save Game Editor II
Post by: steven10172 on August 10, 2013, 10:51:21 PM
Thanks
Title: Re: Gnomoria Save Game Editor II
Post by: Hawkblade55 on August 11, 2013, 06:09:05 PM
Sweet thanks.
Title: Re: Gnomoria Save Game Editor II
Post by: Blackknight6714 on August 15, 2013, 05:28:45 PM
Just wondering if it is possible to tweak the spawn location of added items so they will "spill over" in a manner of speaking into surrounding tiles. This would (should) allow for adding greater than 250 at a time without crashing.

In my case I'm doing some major terraforming and 250 raw sandstone is used up almost instantly.

Just an off the wall question.
Title: Re: Gnomoria Save Game Editor II
Post by: Seyeght on August 15, 2013, 06:48:53 PM
I have added 10-20k Marble blocks, with no issues, several times over.
Title: Re: Gnomoria Save Game Editor II
Post by: ChuckJon on August 19, 2013, 06:46:05 PM
Thanks for the great tool. Are you able to change the Add button to be Add/Subtract?  Maybe that can help with removing the items that seem to bug out in the game (listed as available in workshops, visible as items on the floor, not visible to merchants, not able to be interacted with by gnomes).
Title: Re: Gnomoria Save Game Editor II
Post by: aidan1982 on August 20, 2013, 03:06:52 PM
NVM, seems it works now.. got not clue why it kept crashing earlier.
Title: Re: Gnomoria Save Game Editor II
Post by: railshot on August 21, 2013, 09:43:14 AM
I am sorry, I must be bind, but where is the download link?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on August 21, 2013, 10:14:48 AM
I am sorry, I must be bind, but where is the download link?

First post, section "Where to get".
There is a link for the executable (.EXE) and the source (.ZIP) in case you want to (re)compile...
Title: Re: Gnomoria Save Game Editor II
Post by: railshot on August 21, 2013, 01:22:53 PM
I am sorry, I must be bind, but where is the download link?
Ah, thank you very much for a quick response and for putting out an awesome utility. I AM blind beause I read that post 5 times and ony was able to see the DL link after you pointed them out lol.

First post, section "Where to get".
There is a link for the executable (.EXE) and the source (.ZIP) in case you want to (re)compile...
Title: Re: Gnomoria Save Game Editor II
Post by: OldLordSkull on August 30, 2013, 05:59:45 PM
If you're not already working on it, a update for 0.8.5.1.1. would be nice. Seems to keep crashing every time I edit, then load. I'll keep experimenting with it, going to try and figure out what's wrong.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on September 05, 2013, 03:16:45 AM
GSGE version 1.0.2.70 for Gnomoria 0.8.52.1 available!

Just a recompile, nothing new...
Title: Re: Gnomoria Save Game Editor II
Post by: Blackknight6714 on September 11, 2013, 02:51:22 PM
Whelp oddly enough the game has started crashing on any type of modification. Has never done this before. Loading screen comes up and game freezes. No clue why. Using updated version.
Title: Re: Gnomoria Save Game Editor II
Post by: xMERCxEMx on September 21, 2013, 09:57:34 AM
I have a question. I've tried a few times on adding items, and have gotten nothing. -_- At first it was 250 wheat seed, then 250 wheat grain, then 1k raw marble.

I'm sure it works, but like just getting it to actually spawn the items is where I'm having a problem.
Title: Re: Gnomoria Save Game Editor II
Post by: Gelliebeen on September 22, 2013, 03:53:48 PM
I'm having the same issue as the above poster. My initial IDKFA and all the other options I put in (Sow grass, fill caverns, expand ore, RND stone) worked, but not adding items. I tried 5 wheelbarrows and 100 wheat straw a couple times, and got zilch. I'm guessing it's probably a problem from the most recent game patch, if it was working fine before.

I'm running Windows 7 and a non-modded game, if it makes any difference.
Title: Re: Gnomoria Save Game Editor II
Post by: xMERCxEMx on September 23, 2013, 10:56:06 AM
I finally got it to work. Apparently there is no such thing as wheat seed.

I've since added 500 crate, barrels, and bags. 25 wheelbarrows, numerous sets of armour, and a few other things.

This of course caused a massive goblin invasion, so ... we all died. But ... the good news is, the mod worked.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on September 23, 2013, 11:56:24 AM
Just uploaded a recompile. Wheat seeds did work for me...
Title: Re: Gnomoria Save Game Editor II
Post by: Meanbunny on September 23, 2013, 07:24:39 PM
Hello there. I am having a problem getting the saves to load after modifying a game file. I even tried adding 1 simple item like a copper sword and after saving and loading the game just sits at the loading game screen indefinitely. It will not budge from that screen. If anyone knows what I might be doing wrong I would really appreciate it. Thanks.

Edit: I noticed in the save game folder when I go to open up a saved game it created a file called "temp" as it goes into its infinite loading screen loop. Just as a random note, I tried opening up that temp file in notepad and windows couldn't load it and was in its own infinite loop of loading. So clearly when Gnomoria is trying to load my save, it is creates and tries to load this "temp" file that is not able to be opened which causes the infinite loading screen. Once again if anyone has any idea why this is happening, please let me know. Thanks a bunch in advance.
Title: Re: Gnomoria Save Game Editor II
Post by: xMERCxEMx on September 24, 2013, 01:39:18 PM
It happens to me a lot. Only thing I've been able to find is, copy the backup, paste it over the old one, and reload the save as normal. Then try it again.
Title: Re: Gnomoria Save Game Editor II
Post by: Meanbunny on September 25, 2013, 08:54:03 AM
Thanks for the tip, but the problem is still at hand that the GSGE does something to the file that makes it unloadable. If anyone knows something that can be done to fix my problem, it would really mean alot. Thanks.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on September 25, 2013, 09:20:05 AM
Thanks for the tip, but the problem is still at hand that the GSGE does something to the file that makes it unloadable. If anyone knows something that can be done to fix my problem, it would really mean alot. Thanks.

What versions do you use (GSGE and Gnomoria)?
Title: Re: Gnomoria Save Game Editor II
Post by: Meanbunny on September 25, 2013, 11:13:38 AM
Thank you for your time and reply Kinsi, I am using Gnomoria 0.8.55 and I am using the most up to date version of the GSGE II that you uploaded the other day which seems to be 1.0.2.72 (for version 0.8.54). Maybe my version is too new then I guess? If so, is there a way to revert to the old version? I downloaded the game through Steam btw. Thanks again for your time Kinsi.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on September 25, 2013, 01:30:56 PM
Thank you for your time and reply Kinsi, I am using Gnomoria 0.8.55 and I am using the most up to date version of the GSGE II that you uploaded the other day which seems to be 1.0.2.72 (for version 0.8.54). Maybe my version is too new then I guess? If so, is there a way to revert to the old version? I downloaded the game through Steam btw. Thanks again for your time Kinsi.

New version (1.0.2.73) for Gnomoria 0.8.55 uploaded.
Please try with this new version and if Gnomoria still fails to load the modified save, please upload the unmodified save (e.g. dropbox) so i can have a look at it.
Title: Re: Gnomoria Save Game Editor II
Post by: Meanbunny on September 26, 2013, 10:21:32 AM
I tried the new version you just uploaded and still the same problem. I tried it on a brand new save and tried adding 1 item and saving, then I tried to load and ran into the same infinite loading loop. Here is the brand new unmodified save. Thank you for your time and for trying Kinsi. It means a lot.

PS: Thanks for telling me about Dropbox. That is a super cool utility.

unmodified save: https://www.dropbox.com/s/xdk23ctwls77kyx/world01.sav
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on September 26, 2013, 03:35:13 PM
I tried the new version you just uploaded and still the same problem. I tried it on a brand new save and tried adding 1 item and saving, then I tried to load and ran into the same infinite loading loop. Here is the brand new unmodified save. Thank you for your time and for trying Kinsi. It means a lot.

PS: Thanks for telling me about Dropbox. That is a super cool utility.

unmodified save: https://www.dropbox.com/s/xdk23ctwls77kyx/world01.sav

Did some testing...and have one question: Do you manually pause the game before saving?

I can load your unmodified save, but i can't load it when i used the editor to modify whatever (change difficulty, show/hide map, convert stone/tree, add items).
(FirstChanceException System.NullReferenceException: Object reference not set to an instance of an object.)

When i load your unmodified game and let it run for one gnominute, manually pause, save and then modify it, there are no problems with loading the modified save.

Please test the "manually pause before save".
If it does not work i can provide a download for a modified version of your savegame if you tell me what you want to be modified/added.
Title: Re: Gnomoria Save Game Editor II
Post by: Meanbunny on September 27, 2013, 09:06:31 AM
Yayyyyyyy!!! I don't know why this worked, but yes I was manually pausing the game before saving each time. So this time instead of manually pausing, I just hit escape and saved the game that way, modify and load it up and IT WORKS! Thank you so much for the suggestion about pausing/unpausing the game Kinsi. You helped me fix the problem and now I can get around to playing around with a custom Gnomoria game!

You rock Kinsi! Is there a way to give you rep on this forum by chance? Not only for fixing this problem that has been aggravating me to no end, but for introducing me to that super useful Dropbox ap.

Anyway, thanks for not ignoring my post and taking time out of your personal free time to find a fix for this problem. I am so happy right now. Have a great day Kinsi! <3
Title: Re: Gnomoria Save Game Editor II
Post by: Prince Apathos on October 08, 2013, 01:18:53 PM
Im having an issue with the GSGE. When I opt to add an item of any sort, it doesn't update the game with the added items. I can tell it's simply failing to take note of the game having been loaded and saved within GSGE because the game itself displays my last in game save as the last date played, not the time of the added items being saved.

As close as I can imagine, this is due to me having 8.56, and the mod being for 8.55.

However, that seems incorrect, since I first downloaded and used GSGE as of yesterday night and that was after path 8.56 was already in place.

So far I've cleared my cache, uninstalled and reinstalled Gnomoria, reinstalled GSGE, deleted old world data and copies thereof. Tinkered with administrator privileges or lack thereof. Attempted the manual save fix.

I'm not sure what's going on.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 08, 2013, 03:40:42 PM
Im having an issue with the GSGE. When I opt to add an item of any sort, it doesn't update the game with the added items. I can tell it's simply failing to take note of the game having been loaded and saved within GSGE because the game itself displays my last in game save as the last date played, not the time of the added items being saved.

As close as I can imagine, this is due to me having 8.56, and the mod being for 8.55.

However, that seems incorrect, since I first downloaded and used GSGE as of yesterday night and that was after path 8.56 was already in place.

So far I've cleared my cache, uninstalled and reinstalled Gnomoria, reinstalled GSGE, deleted old world data and copies thereof. Tinkered with administrator privileges or lack thereof. Attempted the manual save fix.

I'm not sure what's going on.

There is no check if saving is still in progress when you exit GSGE, so it is possible that you canceled saving by exiting GSGE to early.
While saving is in progress there is a file called "temp" in your "worlds" directory, so make sure that this file is no longer existing before exiting GSGE.
(The temp file gets auto-deleted after saving.)

(First step is to collect all the data and write it to your disc, that's the temp file, second step is to compress it and overwrite the old save.
 If you exit to early there may be a temp file but the second step is missing, so your old save still exists.)
Title: Re: Gnomoria Save Game Editor II
Post by: Prince Apathos on October 08, 2013, 04:39:38 PM


Edit: Well, I found the temp thing and got it to disappear. But at this point my save files won't load. I've attempted creating a new tiny world and adding something then trying to reload. No Dice.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 09, 2013, 12:58:16 AM
Edit: Well, I found the temp thing and got it to disappear. But at this point my save files won't load. I've attempted creating a new tiny world and adding something then trying to reload. No Dice.


What do you mean by "no dice"? Endless loading screen? Crash to desktop with or without a message/entry in Gnomoria's log file?
Do you use Faark's ModUI? In case of the endless loading screen there can be an entry in the ModUI's log file.
What is the current version of Gnomoria you are using? Is it really 0.8.56? There was an update to 0.9, so the GSGE may not work with this version, it may be sufficient to recompile the editor...
Title: Re: Gnomoria Save Game Editor II
Post by: Prince Apathos on October 09, 2013, 06:29:17 AM
I have yet to set up 9.0. What I meant by "No Dice" was in fact infinite loading. Didn't crash outright.

Also nah I don't use the UI mod.
Title: Re: Gnomoria Save Game Editor II
Post by: Jackdanielssawce on October 09, 2013, 06:45:13 AM
Dear fellow gnomes,


as Fluff, the original creator of GSGE, has not updated his great tool i took over this task months ago and added some new functions.
It is now time to continue this project in a thread of it's own...and here it is! I will update this first post (it's mine, yeah!) whenever a new version is available.


What you can do with GSGE:
  • Reveal map: reveales complete map
  • Hide map: hides complete map (not remommended, highly experimental)
  • Sow grass: coveres dirt floor from level +25 down to level -99 with grass
  • IDKFA: everything you need for a quick start (so you can build each workshop once right from the start)
[/b]
  • Change game mode: peaceful, easy, normal, hard or sudden death
  • Modify difficulty: attack rate/size, enemy strength (each from 0.1 to 5)
  • Enable/disable enemies: separate switch for each enemy type (from bear to zombie)
  • Reveal ore: reveals ore
  • Expand ore: expands ore (in case you forgot to set metal amount to abundant...)
  • Remove water: to save some drowning gnomes
  • Add water: to replenish dry lakes (fills cells with air or dirt floor from level -1 to -2 with 100% water, be careful not to drown gnomes)
  • Fill caverns: fills caverns below level -2 (inserts floor and wall, also removes ramps and inserts a wall)
  • RND stone: randomizes material of natural stone floor and wall (works best with "reveal map". look at all those colors... )
  • Convert stone: don't like lapis? change it into granite or marble or...
  • Convert trees: no use for pine wood? change pines to birches...
  • Add items: select amount, material and item and *poof* you get it (items spawn at center of map at first available floor)

Before messing around with your savegame: Make a backup!!!


How to install:

Just put GnomoriaSaveGameEditor into your Gnomoria directory. That's it!
(GSGE needs Gnomoria.exe, gnomorialib.dll and the .Net framework 4 Profile Client)


Where to get:
  • Executable: http://home.mnet-online.de/kinsman78/Gnomoria/GnomoriaSaveGameEditor.exe (http://home.mnet-online.de/kinsman78/Gnomoria/GnomoriaSaveGameEditor.exe)
  • Source: http://home.mnet-online.de/kinsman78/Gnomoria/GSGE.zip (http://home.mnet-online.de/kinsman78/Gnomoria/GSGE.zip)

Remember:
  • When loading a savegame you can copy and paste a savegame within the open file dialog to make a backup (Ctrl+C, Ctrl+V).
  • "Fill Caverns" should only be used at start of game, when you have not dug down to level -3: everything below gets trapped and may cause bugs!
  • Just in case you do not wish to drown your gnomes: Do not add water multiple times!
  • Adding armor and weapons increases Kingdom Value! (Prepare for incoming enemies!)
  • After modifying a savegame and hitting "Save" wait a moment to make sure the file has been saved before exiting.

In case I haven't mentioned it:

Before messing around with your savegame: Make a backup!!!


Actual version: 1.0.2.73 (for Gnomoria 0.8.55)


Outdated:
1.0.2.31 (for Gnomoria 0.8.42)
1.0.2.56 (for Gnomoria 0.8.43.1)
1.0.2.63 (for Gnomoria 0.8.46)
1.0.2.69 (for Gnomoria 0.8.49)
1.0.2.70 (for Gnomoria 0.8.52.1)
1.0.2.72 (for Gnomoria 0.8.54)

I need that IDDQD
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 09, 2013, 09:02:33 AM
:-P

A mod that prevents your gnomes from going to gnomehalla to soon? Hmmm....

Or a mod that allows your gnomes to walk throu walls? (no clip was IDSPISPOPD?)
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 09, 2013, 11:58:17 AM
New version (1.0.2.74) for Gnomoria 0.9 uploaded.

Just a recompile, nothing added, changed or fixed.
Title: Re: Gnomoria Save Game Editor II
Post by: Chim on October 10, 2013, 12:01:42 PM
Plz, answer me in PM
Title: Re: Gnomoria Save Game Editor II
Post by: douglasg14b on October 12, 2013, 04:29:59 PM
Looks like the most recent version of Gnomoria (v 0.9) any edits to the save file cause an infinite loading screen.

Perhaps the editor needs an update? Can't wait to see it working.

edit: I also do not have a .log file to hand over.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 12, 2013, 06:15:06 PM
Looks like the most recent version of Gnomoria (v 0.9) any edits to the save file cause an infinite loading screen.

Perhaps the editor needs an update? Can't wait to see it working.

edit: I also do not have a .log file to hand over.

When you start GSGE is it saying "for Gnomoria v0.9" in the upper right corner?
Can you provide a link to your savegame (before editing)?
Title: Re: Gnomoria Save Game Editor II
Post by: Ondaderthad on October 12, 2013, 07:56:19 PM
GSGE opens as an icon minimized on the taskbar with only option to pin it or close it. (this is on Windows 7)

The only way I found to access the program window was to hover the cursor on this icon, move down to the mini window and right click to select maximize. After that it works as expected.



Title: Re: Gnomoria Save Game Editor II
Post by: douglasg14b on October 12, 2013, 10:12:56 PM
When you start GSGE is it saying "for Gnomoria v0.9" in the upper right corner?
Can you provide a link to your savegame (before editing)?

Yep, it says "GSGE v0.2.74 for Gnomoria v0.9" just grabbed it off the share.
I will PM you the savefile.

Edit: Sent the savefile last night.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 19, 2013, 01:30:32 PM
When you start GSGE is it saying "for Gnomoria v0.9" in the upper right corner?
Can you provide a link to your savegame (before editing)?

Yep, it says "GSGE v0.2.74 for Gnomoria v0.9" just grabbed it off the share.
I will PM you the savefile.

Edit: Sent the savefile last night.

I got the savefile and i can modify it and it loads just fine.
What did you modify?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 19, 2013, 01:48:49 PM
GSGE version 1.0.3.0 for Gnomoria 0.9 available!

New options:

Changes:

Original translation to Russian by Chim.
If you find any mistakes or think some translations should be changed, please let me know.
(As English is not my native language the same goes for the English version too.)
Title: Re: Gnomoria Save Game Editor II
Post by: zenatsu on October 20, 2013, 06:30:40 PM
I am also having issues getting stuck on the loading screen. Tried reinstalling the game, redownloading the mod, admin mode, etc.

when I first used it, it worked fine, then I went to make a new world, and I have been having this issue.

I am trying to reveal map, reveal ore, and using IDKFA.
Title: Re: Gnomoria Save Game Editor II
Post by: Dalden121 on October 21, 2013, 02:58:28 PM
I am Haveing the same issue with GSGE as well. what i have found is the Reveal Ore is the problem as far as i can see. It also seems to have something to do with any hills or moutains on the map. If i create a totaly flat world i can Reveal Ore and it loads just fine. the the map has any terrain above lvl 0 i get the endless load screen. Ok I just ran a few tests i used the folloing seed 1895895947 with a Small World. Whan the world had any terrain above leave 0 i would get an endless load sreen with anything I changed with the Editor. When i made the world totaly flat I weas able to change or add anything and it loads just fine. I would send you a log file but it never makes one just sits on the loading screen untill i kill the game. Also I am useing the Gnome Extractor For general Tweeking when the map as any terrain i get an error with it. again when the world is total flat works just fine. im not sure how to put the error log for the Extractor in here. If you can tell me how i will be happy to do so.

hope this helps you

Thanks
Title: Re: Gnomoria Save Game Editor II
Post by: Kazinn on October 22, 2013, 02:08:42 AM
It works fine when i rezz things at level 0
But when the middle of the map is up to level 0, i'm stuck on the loading screen
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 22, 2013, 06:27:22 AM
Mkay, have to take a look at it.
Sometimes it works with level >0 but most of the time i get a "ref not set to an instance".....
Title: Re: Gnomoria Save Game Editor II
Post by: Virlomi on October 24, 2013, 10:02:56 PM
Every time I edit anything on any save I have, it leads to a loading screen that never loads the game. =(
Title: Re: Gnomoria Save Game Editor II
Post by: Saprobic on October 26, 2013, 07:11:24 AM
Yeah seems to have started when they added the new items with the last update.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 26, 2013, 09:17:13 AM
Yeah seems to have started when they added the new items with the last update.

Yes, and right now i don't have an idea how to fix it.
Even without modifying - just load & save - it seems to break the savefile.

(Error happens at Item.get_ItemID at Game.StockManager.IsItemInStocks(Item) while  loading...)
Title: Re: Gnomoria Save Game Editor II
Post by: Virlomi on October 26, 2013, 10:16:53 AM
I've been playing with it some more. I can add items (like IDKFA and the specific items), but only if the spot they're going to spawn on is clear of any world-gen. Just grass; no tree or bush to harvest. Haven't yet got reveals to work.
Title: Re: Gnomoria Save Game Editor II
Post by: Litcube on October 26, 2013, 02:50:37 PM
Yeah, the itemID is an enum of items.  Two new ones were added.  I'm curious if it's an index issue.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 27, 2013, 03:19:32 AM
Yeah, the itemID is an enum of items.  Two new ones were added.  I'm curious if it's an index issue.

Sorry, but i can't find any new ItemID(s)...still 171 as in v0.9 and before in v0.8.56!
If Rob used the existing torch that would explain why they get deconstructed like the "new" wall-torches...
Title: Re: Gnomoria Save Game Editor II
Post by: Litcube on October 27, 2013, 05:50:26 AM
Uh oh.  That's no good.
Title: Re: Gnomoria Save Game Editor II
Post by: Saprobic on October 28, 2013, 05:10:07 AM
If you keep a copy of the original save and compare it to an open and save version can you see that anything has changed, or does it look the same just doesn't work?
Title: Re: Gnomoria Save Game Editor II
Post by: FlashGnome on November 11, 2013, 01:15:20 AM
its all working and i can spawn items yay!
Title: Re: Gnomoria Save Game Editor II
Post by: Drakensteel on November 30, 2013, 10:33:29 PM
Thanks for tool!  Unfortunately, the middle of my map, where the items are added, is a lake ><

Restart time!
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on December 02, 2013, 03:34:16 AM
Thanks for tool!  Unfortunately, the middle of my map, where the items are added, is a lake ><

Restart time!

I'm glad it worked at all...  ;)
(It seems that 50% of the time using GSGE something breaks and you end up with an endless loading screen...)
Title: Re: Gnomoria Save Game Editor II
Post by: Korin on December 04, 2013, 04:16:45 AM
Has anyone having load problems tried waiting the first season, when starting a new map? That seemed to work for both the Game Editor and Gnome Extractor for me when neither would at the start of a new world. I don't understand a word of that... code magic, but I know the game treats the first season differently regarding world settings. I haven't tested much, but so far I've managed to expand ores, reveal the map (on a flat world however. Haven't tested with hills.), raise my old and incoming gnomes' stats, and successfully spawn an egg.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on December 04, 2013, 08:09:08 AM
... but so far I've managed to ... and successfully spawn an egg.

I'm not sure where to report this bug. Usually not the player but the emus spawn eggs.  :P

I have to test it if the first season (or first x days or whatever) causes this endless loading screen problem...
Title: Re: Gnomoria Save Game Editor II
Post by: Blitze on December 04, 2013, 09:58:21 AM
Same Isusses here have an infinite loading screen now and i cant  find a tool  to fix it i will stop playing gnomoria until this is fixed or i have enough Time to start again a Game and reach Year 10
So anoying  :'(  If  someone have any Idea how i can fix this tell me pls world05.sav (http://www.file-upload.net/download-8364229/world05.sav.html)
Title: Re: Gnomoria Save Game Editor II
Post by: w1p on December 08, 2013, 03:10:01 AM
Hmm.. Working fine for me at the moment. Order of things I do

1. GSG + Extractor installed to Gnomoria directory
2. nlog.dll present in Gnomoria directory
3. Start a new game, unpause it and run it till 0800
4. Zoom all the way out, zoom all the way in, then return it to normal zoom
5. Whilst the game is running, press escape then save and exit (don't pause prior to pressing escape to exit)
6. Pressing quit on the main menu to exit gnomoria
7. Making sure i'm running GSG + Extractor with "right click run as administrator"
8. Not running GSG + Extractor at the same time
9. Making sure neither is running prior to relaunching gnomoria

I was having the stuck loading screen problem to, but after much messing about this system works for me. I know most of it is basic's and you are probably already doing it, but I thought i'd mention it in case it works for someone else.
Title: Re: Gnomoria Save Game Editor II
Post by: Blitze on December 08, 2013, 08:38:45 PM
Hmm.. Working fine for me at the moment. Order of things I do

1. GSG + Extractor installed to Gnomoria directory
2. nlog.dll present in Gnomoria directory
3. Start a new game, unpause it and run it till 0800
4. Zoom all the way out, zoom all the way in, then return it to normal zoom
5. Whilst the game is running, press escape then save and exit (don't pause prior to pressing escape to exit)
6. Pressing quit on the main menu to exit gnomoria
7. Making sure i'm running GSG + Extractor with "right click run as administrator"
8. Not running GSG + Extractor at the same time
9. Making sure neither is running prior to relaunching gnomoria

I was having the stuck loading screen problem to, but after much messing about this system works for me. I know most of it is basic's and you are probably already doing it, but I thought i'd mention it in case it works for someone else.

U saying it works fine for u that means u have an fixed save file? Would u want to upload it for me ?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on December 09, 2013, 08:10:01 AM
U saying it works fine for u that means u have an fixed save file? Would u want to upload it for me ?

I do not think that he has your fixed save...

Can you upload your unmodified save and tell us what you want to be modified?
Title: Re: Gnomoria Save Game Editor II
Post by: w1p on December 09, 2013, 09:15:52 AM
As kinsi said, I don't know how to "FIX" your save. I think once you edit it and it bugs out, it's pretty much screwed....
Title: Re: Gnomoria Save Game Editor II
Post by: zGimli on December 10, 2013, 01:39:45 PM
I also get the infinite loading problem

Both GSGE and Gnome Extractor tools developed this same fault at the same time, probably not a coincidence
Title: Re: Gnomoria Save Game Editor II
Post by: madpluck on December 10, 2013, 05:36:51 PM
I also get the infinite loading problem

Both GSGE and Gnome Extractor tools developed this same fault at the same time, probably not a coincidence

Yeah it's clearly an incompatibility with v0.9.3 - If I just OPEN the save file in either program and then save without editing anything it refuses to load; go back and load my unmodded backup, however, and it loads within 10 seconds.

EDIT: You know how when the editor is saving your game the "temp" file pops up while it's open but not done and then goes away? Now when I try to load a modified save that same file pops up in the save folder, and never goes away when I close Gnomoria. With an unmodded save file the temp file pops up while it loads and then goes away. I dunno if that's relevant though.

EDIT EDIT: Sorry to like triple edit but! The above method of making sure the game autosaves first before you mod worked for me. I dunno why. I can now edit saves in the GSGE and load them like normal!
Title: Re: Gnomoria Save Game Editor II
Post by: Blackknight6714 on December 13, 2013, 09:39:10 AM
Hey guys just wondering if the current version is broken or working. I lost a save game a stepped away for a bit to go beat "state of decay" but I'd love to pick it back up... just wondering if we are still getting bugged.
Title: Add Remove / Remove water
Post by: Morcaster on December 13, 2013, 11:08:44 PM
I love the editor! I just feel that the Add/Remove water feature is a little buggy...
If water is going to be filled on the whole -2 and -1 level and you have a mine shaft in that level... it basically keeps spawning water until everything is filled in those levels...

I had a map being flooded whole, and it froze my computer, lol.
Even the removing water did not work and it kept spawning water.

Also messing around with this feature might never load your game....
I had my save game try to load and left it there for hours and it never did. I do not know what causes this but I know it's the add/remove water feature.
I can post my world sav and someone could take a look and help me fix it?
Blah I don't know what to do.
I guess I'll play a new game
Title: Re: Gnomoria Save Game Editor II
Post by: JCBOBO on December 25, 2013, 08:50:30 AM
is this tools working with the new version of the game?
Title: Re: Gnomoria Save Game Editor II
Post by: Cat on December 25, 2013, 09:04:28 AM
is this tools working with the new version of the game?

It does work with the lastest version, but some items are missing in the item list, such as the wall torch.
Title: Re: Gnomoria Save Game Editor II
Post by: Blackknight6714 on December 30, 2013, 09:17:19 PM
So I got the game to load (Save>exit>edit by GSGE>load) and to reveal map successfully but no items will spawn... tried several item combinations/amounts on two separate maps. Ideas??
Title: Re: Gnomoria Save Game Editor II
Post by: nuker22110 on December 31, 2013, 10:28:22 PM
are you any closer to fixing the infinite loading bug?

i did some testing and it seems like spawning more than 50 items at once causes the game to break. strangely, while i was playing last night, i did not come across this bug(was spawning many items at once), only this morning did it start appearing.

edit: did more testing, think i found a way, managed to fix a bugged save. close gnomoria first before editing. had a bugged save, close gnomoria, spawned more stuff, save, then open game and voila. tell me if it works
Title: Re: Gnomoria Save Game Editor II
Post by: Blitze on January 07, 2014, 06:12:55 PM
Still having the Infinite Loading Screen and still unable to play the game
Savefile: https://mega.co.nz/#!8Zcg3DYS!UFCU_k5pcIsHGRAWgKruRlm4kjVQaC4qF_rebKILvUM
Title: Re: Gnomoria Save Game Editor II
Post by: dragoduval on January 08, 2014, 06:56:59 PM
1. GSG + Extractor installed to Gnomoria directory
2. nlog.dll present in Gnomoria directory
3. Start a new game, unpause it and run it till 0800
4. Zoom all the way out, zoom all the way in, then return it to normal zoom
5. Whilst the game is running, press escape then save and exit (don't pause prior to pressing escape to exit)
6. Pressing quit on the main menu to exit gnomoria
7. Making sure i'm running GSG + Extractor with "right click run as administrator"
8. Not running GSG + Extractor at the same time
9. Making sure neither is running prior to relaunching gnomoria

After doing this i got it to work, i spawned 2000 (not all at the same time so its an approximation) iron ore and i got steel stuff now :D.

Just a quick note, make sure to back up your save and dont spawn equipment or it will break, i remember spawning gear once and it messed whit me, so log, plank, ore, bar, stone block and raw stone will work for sure, well for what i tested.
Title: Re: Gnomoria Save Game Editor II
Post by: cortx on January 11, 2014, 11:20:29 PM
Is there any way that we can change our gnome stats ?
Title: Re: Gnomoria Save Game Editor II
Post by: dragoduval on January 12, 2014, 06:42:30 AM
Im not sure but i think that Gnome extractor does that ? To be honest i never used it so im only guessing :D.
Title: Re: Gnomoria Save Game Editor II
Post by: gendalf on January 21, 2014, 11:08:10 AM
is there a way to add/delete gnomes and livestock?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on January 28, 2014, 06:06:24 AM
Maybe there is a way...i just can't find it.  :(
I tried to implement a function into GSGE to remove already spawned enemies, but it didn't work.
Adding enemies/gnomes seems to be even more complex...
Title: Re: Gnomoria Save Game Editor II
Post by: stimtheone on January 29, 2014, 07:23:28 AM
It seems that the newest update is confusing the editor as it currently crashes when I load a save. I have some ambassadors here so that might be the problem. Gonna wait until they are all here to dismiss them and see if it works.

Edit: With no ambassadors in sight, it crashes in the same place. my guess is that we need a new version. Just to work with the current one.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on January 29, 2014, 10:40:32 AM
New version 1.0.2.80: recompiled the 1.0.2.x version for Gnomoria 0.9.6
Title: Re: Gnomoria Save Game Editor II
Post by: NonniT on January 29, 2014, 12:09:39 PM
Thanks for the awesome tool :)

I used fill caverns at the beginning of my game after 0.9.6 was released but before the latest version of the save editor, which was probably a mistake. It now appears to be the case that whenever any gnomes go over any of the filled in areas, they become stuck. Any ideas on how I could go about fixing it, or is my save a lost cause? :(
Title: Re: Gnomoria Save Game Editor II
Post by: seronis on January 29, 2014, 01:00:03 PM
Sadly does not work under linux with Wine.  Program runs fine but will crash -every- time when trying to load a save file
Title: Re: Gnomoria Save Game Editor II
Post by: scithen on January 29, 2014, 02:49:18 PM
Running win 7 64-bit, and decided to come back to Gnomoria for a bit to try out the diplomacy changes. I like using GSGE and the Gnome Extractor to make things a little easier, but for the life of me I can't get either of them to work. Every time I edit them (with either, not necessarily both) I get the infinite loading screen. I've tried every suggestion in all three threads (this one, GE 0.4.1.1 and 0.4.3) and nothing works.

Using Gnomoria v0.9.6, v1.0.2.80 GSGE II, 0.4.3 Gnome Extractor, for what it's worth. Though I have tried the old version of Gnome Extractor (0.4.1.1) since up until the last few updates it was the only thing that worked and didn't eventually bug my save.
Title: Re: Gnomoria Save Game Editor II
Post by: stimtheone on January 29, 2014, 11:41:50 PM
Sorry to keep bringing this up, but I got the newest version (I double-shecked) and with still no ambassadors in sight it crashes in the same spot.

My guess is to keep working on it.
Title: Re: Gnomoria Save Game Editor II
Post by: timetrick on January 30, 2014, 05:05:13 AM
I have the same problem, adding any item or just expanding ore causes the forever-loading screen in gnomoria.

Have tried with 0.2.80 for 0.9.6.


By the way, what happened to the tabbed layout?
Title: Re: Gnomoria Save Game Editor II
Post by: stimtheone on January 30, 2014, 11:59:12 AM
Confirm the infinite loading bug. I enabled wild animals, invaders and monsters (one at a time) and now it just keeps loading.
Title: Re: Gnomoria Save Game Editor II
Post by: timetrick on January 31, 2014, 03:56:11 AM
I have made a very minimal editor myself:
GnomoriaEdit.exe (http://www.file-upload.net/download-8571766/GnomoriaEdit.exe.html)

I'm not sure if i will add more time to this, as there already is an editor, but for now it should get the job done ...

Details:
Place application in gnomoria folders,
start application,
Load (application will freeze until savegame loaded!),
set the desired material & item type & amount,
press the magic button,
save (application will again freeze until everything is changed... >> give it some time! <<)


I do not take responsibility for broken savegames  ...
Title: Re: Gnomoria Save Game Editor II
Post by: scithen on February 01, 2014, 06:58:07 PM
I just tried out your editor, timetrick, and that doesn't work for me either. Same infinite loading error.

I even reinstalled gnomoria, and nothing seems to work.
Title: Re: Gnomoria Save Game Editor II
Post by: seronis on February 01, 2014, 08:52:40 PM
Any linux users know how to get GSGE or even -any- of the addons to work under wine? For me they all crash at the point where I load a save file.
Title: Re: Gnomoria Save Game Editor II
Post by: OldLordSkull on February 04, 2014, 02:52:42 AM
I'm getting the same kinds of errors as everyone else. Corrupted Game Saves, infinite loading times and so forth. However, I don't think it has much to do with GSGE itself. Gnome Extractor is suffering from the exact same issues. When I used this on an earlier patch, it worked fine. When I use it on the new 0.9.6.0 version of Gnomoria, my saves are corrupted, my loading times are infinite and sometimes GSGE or Extractor fail to launch properly. Maybe someone should ask RoboBob if he can lend a hand, if he's interested in hearing about this.

Another theory is that the new updates have changed how saves are read and loaded, so that when GSGE or Extractor load, edit and save a game, they use outdated code which is incompatible with the new save method. Again, something that RoboBob himself can answer for us.

Hopefully this gets the ball rolling towards a fix for both GSGE and Extractor. It would help immensely if anyone else has problems with any other Save Editor, so that we can narrow down the issue.
Title: Re: Gnomoria Save Game Editor II
Post by: timetrick on February 04, 2014, 05:55:21 AM
Actually, my mini editor uses the original gnomoria engine for loading and saving a game, so the load & save mechanisms should work fine, also the original methods for creating an item are used ...
Worth a try:

Have a fully working savegame. (Create a new one if you have none..)
Make a backup!

Open the folder where your savegames are located, search a file named "temp". Delete it (make a backup if you wish, but you wont need it anymore). If the file is not present, all is fine.
Keep your file explorer open!

Use my mini editor (which you placed directly inside the gnomoria folder [where the original gnomoria.exe resides]) to load & alter the savegame. (Do something simple as adding 1 iron ore - do not try invalid combos like "steel ore", i have no idea what could happen ^^)

Save the game.
Now, there should be an new temp file in the savegame directory. Wait until it is gone (should be around 1-2 secs) and do NOT CLOSE the editor before the file is gone.

When the file is removed, you can savely close the editor.

Try to open that game with gnomoria.

If you keep hanging in the loading screen, please send me a message(!), and provide the information
a) what you did exactly
b) which version of gnomoria you have and where you got it from (steam, non-steam etc)
c) provide me the corrupted save & the original working one



----
In fact: there must be a difference between your setup and mine. because for me, my editor works without any problem. (having Gnomoria 0.9.6 from Steam)



Edit:
Find the newest version (which should do what i have just written itself) here: https://dl.dropboxusercontent.com/u/11700222/Gnomoria/GnomoriaEdit.exe
Title: Re: Gnomoria Save Game Editor II
Post by: wickedblue on February 04, 2014, 04:58:54 PM
I find a way to get pass the infinite loading make sure when you save your game it not pause or at 2x speed.
I hope that helps everyone.  8)
Title: Re: Gnomoria Save Game Editor II
Post by: timetrick on February 05, 2014, 06:43:11 AM
OK,
first of all, thanks for the messages.
I can not reply to you, because these captchas are totally f*cked up.
Here is my résumé:


Interestingly i was able to reproduce the infinite loading screen using provided savegames, but I was also able to fix it by doing the following:
Title: Re: Gnomoria Save Game Editor II
Post by: timetrick on February 06, 2014, 01:54:07 AM
Ok, after some research i found that the following happens:
Have a pre-corrupt savegame, open in any editor ... save the game => now the savegame is broken

How to fix: Open the pre-corrupt savegame in Gnomoria, save => savegame is now ok and ready for usage in any editor

I can now detect whether editing the savegame via an editor will cause the savegame to be broken, but for some reason i can not fix the savegame myself (right now)
Please check out the new version, which can at least tell you if its ok to edit the savegame or not (and report in, if corrupting still occurs)
https://dl.dropboxusercontent.com/u/11700222/Gnomoria/GnomoriaEdit.exe

In the log tab in the editor it will even tell you which items seem to be causing the irritation, but for some reason i can not get the deletion to work (again, right now)
Title: Re: Gnomoria Save Game Editor II
Post by: seronis on February 06, 2014, 03:45:46 AM
After doing 'winetricks forcemono' this editor still crashes on loading a save world,  BUT  the limb replacer tool now works fine.

Maybe you could see what this mod does differently when loading worlds and tweak it so that it no longer crashes for linux users.
Title: Re: Gnomoria Save Game Editor II
Post by: timetrick on February 06, 2014, 04:38:53 AM
As soon as i have fixed the generic loading issues i will have a look at linux/wine
Title: Re: Gnomoria Save Game Editor II
Post by: Ookami on February 06, 2014, 10:51:45 PM
Curious question and... probably a dumb one, but how do I even get this your thing to work timetable? I've stuck with the 'world' saves and in the gnomoria install folder.

Neither works and I'm stumped =_= I get the 'this application has crashed' error as soon as I try and start it up.
Title: Re: Gnomoria Save Game Editor II
Post by: timetrick on February 07, 2014, 12:20:55 AM
Copy GnomoriaEdit.exe to the folder you installed Gnomoria to
In this folder you will see a Gnomoria.exe, gnomorialib.dll and other files.

In my setup the location is "C:\Program Files (x86)\Steam\SteamApps\common\Gnomoria"

Start GnomoriaEdit.exe and choose "load file", select your desired savegame "worldXX.sav" and load it.
The path of the savegames is probably (like in my current setup):
"C:\Users\<YOUR_WINDOWS_USERNAME_HERE>\Documents\My Games\Gnomoria\Worlds"
though the editor is supposed to find the correct path where your savegames are stored by itself.
Title: Re: Gnomoria Save Game Editor II
Post by: Shwez on February 07, 2014, 03:08:53 AM
@timetrick

Your editor seem to ONLY work for game folder that is in the Program Files folder, not custom path.

EDIT: ok... your editor can work at my current folder path as long as there's another copy of the game folder in the Program Files.
Title: Re: Gnomoria Save Game Editor II
Post by: Ookami on February 07, 2014, 03:13:42 AM
@timetrick

Your editor seem to ONLY work for game folder that is in the Program Files folder, not custom path.

Ah... I have to move the game (and timetable's editor) into the program files... =_= eh, nope. I'm too lazy. (and half asleep at the moment) I'll live with shooting stone bolts at goblins and mants for awhile. (What's the worst that could happen? ...don't answer that.)

Edit: Er... moved the game folder and such into the program files. I still get the 'this application has crashed' nonsense. (and I mean I simply copied and pasted it) If I'm supposed to uninstall then install again... maybe, given there's proof it actually works.

Considering based on the problem, I don't see this thing working at all =_= and no one's really said anything about it working aside from timetable.

Personally, I just think it really doesn't like me. <.<
Title: Re: Gnomoria Save Game Editor II
Post by: Skyrazer on February 09, 2014, 07:23:34 PM
For those of you having trouble getting this to work, do this:

Start a New Game, and let it run for a few in-game minutes.  While it is running, zoom in and out a couple times, then hit Esc and Save and Exit.  You should be good now, but make a save backup anyways.

Now, a couple bugs:

Two-Headed Ogre Anything crashes your editor every-time for me.
Any type of Leather will not be displayed on the tile, and appears to become infinite.  This may be the amount of things I generated though, so more testing needed.
Any type of leather/hide merely shows itself as plain leather, not Yak/Bear/Ogre/What-have-you.

Will post more when I find them.
Title: Re: Gnomoria Save Game Editor II
Post by: Internet-Arbiter on February 13, 2014, 12:55:20 AM
Was really hoping this would fix my issue. I have a map thats probably 70% water. Using a pump started to lag it out, so I tried to remove water but when I do, it starts to refill seemingly from the center, which is odd. But then adding water doesn't seem to do anything. I can't get it to level out or refil back to original position. The game was lost to me before I tried using the editor though, just because of the lag of the water "rippling" across the map from the initial pump. Unfortunately looks like it's just a lost world for me :/
Title: Re: Gnomoria Save Game Editor II
Post by: Shmong on February 15, 2014, 08:48:29 AM
At last! Now i can edit the difficulty settings in game. Thank you!  :D
Title: Re: Gnomoria Save Game Editor II
Post by: kackeldackel on February 22, 2014, 06:47:40 PM
Will an update for 0.9.7 come out?
Title: Re: Gnomoria Save Game Editor II
Post by: Blackknight6714 on February 26, 2014, 11:43:26 AM
Has the editor died again or are we still working on an update?
Title: Re: Gnomoria Save Game Editor II
Post by: Roest on February 26, 2014, 12:12:37 PM
At least for 0.9.7 it was still working for me.
Title: Re: Gnomoria Save Game Editor II
Post by: Internet-Arbiter on February 28, 2014, 01:19:25 PM
Stopped working with last update
Title: Re: Gnomoria Save Game Editor II
Post by: Skyrazer on March 03, 2014, 05:44:55 AM
It does still work.  I offered a suggestion previously, and it still works.
Title: Re: Gnomoria Save Game Editor II
Post by: kackeldackel on March 03, 2014, 04:22:55 PM
I tried to increase the attack rate but now the goblins won't show up at all. They come at rate 1 about every 2-3 days, I increased it to 2 but 6 days have passed without goblin attacks. So it not fully functioning.
Title: Re: Gnomoria Save Game Editor II
Post by: Skyrazer on March 03, 2014, 04:47:23 PM
Not Fully Working is much different than what was originally stated, whereupon it does not work.

It's had quite a few bugs for a while now.
Title: Re: Gnomoria Save Game Editor II
Post by: hikkiko on March 04, 2014, 04:28:54 PM
There is ingame possibility to change difficulty on kingdom tab, is it broken? Had not tested yet.
Title: Re: Gnomoria Save Game Editor II
Post by: kackeldackel on March 04, 2014, 05:25:02 PM
There is ingame possibility to change difficulty on kingdom tab, is it broken? Had not tested yet.
Really? Where? The difficulty level is displayed in the kingdom overview, but only vague as "custom".
Title: Re: Gnomoria Save Game Editor II
Post by: Haeshka on March 16, 2014, 09:58:21 AM
Hey, if I might offer a suggestion for a future implementation of this awesome editor:

can you add a feature that either let's you "undiscover" or change the type of all of your discovered neighboring kingdoms?  As most us know... pretty much anything that is not a mining kingdom is useless.
Title: Re: Gnomoria Save Game Editor II
Post by: Barney321 on March 19, 2014, 02:35:48 PM
tried downloading (clicked the *run button* and get *Gnomoria save game editor has stopped working*) before its even installed itself :'(
Title: Re: Gnomoria Save Game Editor II
Post by: Roest on March 20, 2014, 01:12:13 AM
tried downloading (clicked the *run button* and get *Gnomoria save game editor has stopped working*) before its even installed itself :'(

Put the .exe in the Gnomoria dir and run from there.
Title: Re: Gnomoria Save Game Editor II
Post by: Barney321 on March 20, 2014, 07:50:47 AM
tried downloading (clicked the *run button* and get *Gnomoria save game editor has stopped working*) before its even installed itself :'(

Put the .exe in the Gnomoria dir and run from there.

as i said i cant even get THAT far.. it downloads in the internet box vvv and i open it, click run, and it says *this programe is not responding* :(
Title: Re: Gnomoria Save Game Editor II
Post by: Roest on March 20, 2014, 09:12:49 AM
Did you even read what I wrote?
Title: Re: Gnomoria Save Game Editor II
Post by: Barney321 on March 20, 2014, 10:04:23 AM
Did you even read what I wrote?

ohhhh i thought you meant RUN from gnomoria.ex once installed... sorry... i didnt know you could drag it into the folder that way, thanks a lot man, that worked
Title: Re: Gnomoria Save Game Editor II
Post by: Barney321 on March 20, 2014, 10:52:44 AM
ok, now i seem to be getting the infinte load times like everyone else :'(: what i have done is, created a large/ flat/smooth world with shalow/abundant ore on peaceful...

When i use GSGE all i do is reveal map/expand ore/ RND ore

thats ALL I DO, i dont mess  about with adding/converting anything

i have tried alll of the fixes (inc save game when not paused or 2x speed) none of them work :@( QQ

i wish we had trhe old GSGE working again
Title: Re: Gnomoria Save Game Editor II
Post by: Roest on March 20, 2014, 03:12:07 PM
Used it with 0.9.7 the last time. It was like 50/50 that I got the infinite load time bug.

One thing that seemed to help was when using it on a new game, don't save right when the game finished loading, unpause the game and let it run for a few seconds then save.
Title: Re: Gnomoria Save Game Editor II
Post by: Barney321 on March 20, 2014, 03:59:23 PM
i tried, but i have it working now... its seems for me, that it doesnt like to work until at least day 5 :)
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on March 26, 2014, 08:06:52 AM
Recompiled for Gnomoria 0.9.8
Title: Re: Gnomoria Save Game Editor II
Post by: Virlomi on May 02, 2014, 01:30:18 AM
Just waiting for version for gnomoria 0.9.10! :D
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on May 05, 2014, 11:26:31 AM
Just waiting for version for gnomoria 0.9.10! :D

No more waiting! Recompiled for 0.9.10 and available for DL!
Title: Re: Gnomoria Save Game Editor II
Post by: Ixous on May 09, 2014, 11:33:10 AM
Dead link ? The page is loading forever. Can somebody help me please :)
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on May 09, 2014, 05:11:10 PM
Dead link ? The page is loading forever. Can somebody help me please :)

Nope, no dead link. The file is there and i can download...
Title: Re: Gnomoria Save Game Editor II
Post by: Ixous on May 10, 2014, 02:44:16 AM
Dead link ? The page is loading forever. Can somebody help me please :)

Nope, no dead link. The file is there and i can download...

http://puu.sh/8GrEN.png
I'm in France and it's doing this every time I try to download it :s Is there another site where it is uploded please ?
Title: Re: Gnomoria Save Game Editor II
Post by: Koub on May 10, 2014, 05:15:59 AM
Hi,

Don't see why you can't get the file, works fine for me (and I'm in France too).

I just uploaded it here : http://dl.free.fr/gOsiOrDzh

It should remain accessible 30 days before it's deleted, feel free to give it a try.
Title: Re: Gnomoria Save Game Editor II
Post by: Ixous on May 10, 2014, 06:42:47 AM
Hi,

Don't see why you can't get the file, works fine for me (and I'm in France too).

I just uploaded it here : http://dl.free.fr/gOsiOrDzh

It should remain accessible 30 days before it's deleted, feel free to give it a try.

Thanks a lot :D
Title: Re: Gnomoria Save Game Editor II
Post by: Stickle on May 11, 2014, 09:25:35 AM
I'm also getting the infinite load time :(
Title: Re: Gnomoria Save Game Editor II
Post by: Ixous on May 13, 2014, 08:14:41 AM
I'm also getting the infinite load time :(

I had it too when I added too many items at once but fortunatly I had a backup :).

I also have a wierd graphical bug :
http://puu.sh/8KISF.png
http://puu.sh/8KJ9O.png
Am I the only one ?
Title: Re: Gnomoria Save Game Editor II
Post by: Koub on May 13, 2014, 11:37:45 AM
Note : In the  "Add item" part, you have in the first list Alpaca, Emu and Yak ... but there's no way to add them because in the second list, there is no "Male" or "Female" (and when you select nothing you're said that you must chose a material, or something close)  8)
Title: Re: Gnomoria Save Game Editor II
Post by: Jackardson on May 13, 2014, 01:15:09 PM
Koub its not meant to add animals. Its mean to add "Yak Meat" or "Yak Bones" or "Yak Leather" ^^
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on May 15, 2014, 11:25:01 AM
Koub its not meant to add animals. Its mean to add "Yak Meat" or "Yak Bones" or "Yak Leather" ^^

Sorry, but this is right. No adding of characters atm.


New version (recompile) for Gnomoria 0.9.11.2!
Title: Re: Gnomoria Save Game Editor II
Post by: fuinha on May 17, 2014, 03:08:38 AM
Hello, can u help me? i had a save game and GSGE worked fine but all of my gnomes were killed, but since i've made another save that it won't add items like a single apple fruit or wine, it does all other things like startup pack, i've read all pages of this post but i can't put it to work, i've  done the unpaused thing but it won't work. i have the 9.10 version of the game and downloaded the newest version of the editor. please what can i do?
Title: Re: Gnomoria Save Game Editor II
Post by: LittleMikey on May 17, 2014, 03:29:06 AM
Hey again Kinsi, I keep getting my butt handed to me by Mants, so I tried disabling them but leaving everything else still on. However I'm still getting Mants appearing in my game. Am I doing something wrong?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on May 17, 2014, 04:55:30 AM
Hello, can u help me? i had a save game and GSGE worked fine but all of my gnomes were killed, but since i've made another save that it won't add items like a single apple fruit or wine, it does all other things like startup pack, i've read all pages of this post but i can't put it to work, i've  done the unpaused thing but it won't work. i have the 9.10 version of the game and downloaded the newest version of the editor. please what can i do?

Hey fuinha, you have to use the old version of GSGE (for Gnomoria 0.9.10) or update Gnomoria to 0.9.11.2!
I will also make the old version of GSGE available for download if i'm back home...
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on May 17, 2014, 04:58:30 AM
Hey again Kinsi, I keep getting my butt handed to me by Mants, so I tried disabling them but leaving everything else still on. However I'm still getting Mants appearing in my game. Am I doing something wrong?

Not sure but if they are already on their way disabeling mants will have no effect...
Title: Re: Gnomoria Save Game Editor II
Post by: LittleMikey on May 17, 2014, 06:01:55 AM
Hey again Kinsi, I keep getting my butt handed to me by Mants, so I tried disabling them but leaving everything else still on. However I'm still getting Mants appearing in my game. Am I doing something wrong?

Not sure but if they are already on their way disabeling mants will have no effect...

Hmm how far off do they need to be before they are on their way? My autosave is about two days before they attacked me... maybe they were just loitering on the map edge for a while. I'll play on and see if I get any more.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on May 17, 2014, 01:28:06 PM
Hello, can u help me? i had a save game and GSGE worked fine but all of my gnomes were killed, but since i've made another save that it won't add items like a single apple fruit or wine, it does all other things like startup pack, i've read all pages of this post but i can't put it to work, i've  done the unpaused thing but it won't work. i have the 9.10 version of the game and downloaded the newest version of the editor. please what can i do?

Here is the link to GSGE for Gnomoria 0.9.10: >click< (http://home.mnet-online.de/kinsman78/Gnomoria/GSGE%20for%20Gnomoria%200.9.10.exe)
Also available from the first post of this thread (just click on it in the list of the outdated versions).
Title: Re: Gnomoria Save Game Editor II
Post by: Don Leo on May 17, 2014, 04:55:33 PM
I get never-ending load when I try to change difficulty settings. In fact, when I change the numbers manually, the option to save stays grayed out. The same happens when I click one of the difficulty buttons like easy, normal, hard.

When I click one of the individual mob toggles, I get the option to save.

Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on May 18, 2014, 03:22:13 AM
I get never-ending load when I try to change difficulty settings. In fact, when I change the numbers manually, the option to save stays grayed out. The same happens when I click one of the difficulty buttons like easy, normal, hard.

When I click one of the individual mob toggles, I get the option to save.

If you use Faark's Mod UI you can see the error message in the logfile.
Otherwise you can upload your savegame to let me take a look.

Thank you for reporting a bug!
Clicking a button for changing difficulty or changing numbers manually should enable the save button in the next version of GSGE.
(The UI has not been updated after changing the internal "something has been modified" state. Change something else, like clicking one of the checkboxes twice, and it updates.)
Title: Re: Gnomoria Save Game Editor II
Post by: LarcenousRuminant on May 19, 2014, 05:54:40 AM
Here is the log I have for trying to load a game after increasing the difficulty using the latest version of GSGE

Code: [Select]
Gnomoria with mod support startet.
Game version: 0.9.11.2


Date: 5/18/2014 2:17:28 PM
Mod save exists for this world, creating a new one
world01.sav.msv

Date: 5/18/2014 2:17:35 PM
FirstChanceException System.NullReferenceException: Object reference not set to an instance of an object.
   at Game.StockManager.IsItemInStocks(Item item)

The modified save file is also a few hundred kilobytes smaller than the original.
Title: Re: Gnomoria Save Game Editor II
Post by: Jacri on May 20, 2014, 02:44:04 PM
By steam directory do you mean going to steam and asking it to open it and and placing in there?
Also i don't know how you activate this addon if im correct, do i just unzip the folder and place whats in it on the folder?

 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Title: Re: Gnomoria Save Game Editor II
Post by: Jacri on May 21, 2014, 09:37:47 AM
i think i got it in the correct place to make it work, but it now crashes
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on May 21, 2014, 09:55:56 AM
Just copy/move it into the Gnomoria directory.
It should work with the Steam version and the none-Steam version.

When does it crash?
When you start it, when you load a savegame, when you save a modified savegame?
Title: Re: Gnomoria Save Game Editor II
Post by: kazooki117 on May 21, 2014, 11:19:17 AM
I've been looking for a way to modify the terrain out of game (as have others, judging by various posts here and there).

Do you have any idea of a mod that does this? How hard would it be add that functionality to this save game editor?

Title: Re: Gnomoria Save Game Editor II
Post by: Turellion on May 23, 2014, 04:27:59 AM
I'm getting that bug on filled caverns, gnomes freezing in place until death.
Title: Re: Gnomoria Save Game Editor II
Post by: kazooki117 on May 25, 2014, 08:56:14 PM
So, I don't know the proper place to post this, but I've modified the GSGE code to allow rudimentary loading and application of what I have deemed "map templates", which at this point are just n x*y csv files with integer values specifying the type of block you want on the space.

So far I've just tested it with plain walls on a tiny newly created flat map.

This could eventually turn into a full fledged terrain editor for maps, though I am unsure of the difficulty in scaling it up to deal with non-fresh maps. As it is, I really only needed something to modify the beginning map anyway.

I guess I was wondering how to distribute this/merge it with the GSGE, if that is even desired. I could also just create my own tools, but I'd rather use what's available if possible.

Also, it might be interesting to add a visualization tool that can load a map and allow you to modify the terrain and save it as a template to be loaded (or modify it right there). I'd have to learn what all I would need to change within gnomoria's code to make more sophisticated edits sit well with the game, if that is a thing that needs to be done (This is my first mod for anything ever and honestly I'm kind of clueless when it comes to some aspects of programming).
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on June 01, 2014, 01:26:15 PM
Recompiled for Gnomoria 0.9.12.1!

Added Faark's Limb Surgery (button "Limb Surgery").
As i don't have a savegame with gnomes that are missing a limb i just checked for side effects on healthy patients...  ;)
Title: Re: Gnomoria Save Game Editor II
Post by: Tekedo on June 03, 2014, 08:52:10 AM
I am very interested in this, however as of 0.9.12.1 it doesn't seem to be working. Changing anything in the editor creates an infinite loading screen once you attempt to load a world. I have tried changing/not changing many different options to test if it is a single aspect of the program that the game doesn't like, but I'm not seeing any improvement.

This is also why you backup your worlds.

If I am having a problem from just oversight, please let me know, I have just started using the editor this version of Gnomoria.


Thanks!
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on June 03, 2014, 10:33:34 AM
It seems to corrupt savegames now and then when you try to modify a newly launched kingdom.
Usually it works when you modify a savegame you played for some gnominutes.
Also make sure saving has finished before exiting GSGE.
Title: Re: Gnomoria Save Game Editor II
Post by: Tekedo on June 03, 2014, 10:49:44 AM
It seems to corrupt savegames now and then when you try to modify a newly launched kingdom.
Usually it works when you modify a savegame you played for some gnominutes.
Also make sure saving has finished before exiting GSGE.


This seems to be the issue, I was touching relatively new worlds. Good to hear, and thanks for the prompt help!

The program seems to be setting the day and time of the save file to day one of spring. After loading up a new world and letting it do some stuff for about 3 Gnome days (Now 3rd day of spring) I attempted to edit the save file. After only setting so that one mob wouldn't spawn, I saved, and exited, then attempted to load the world in-game. The save file information in game stated that it was the 1st day of spring, but had the correct "Last played" time and date. The save failed to load, infinite load screen. If there was a bug/crash report, I would post one, but alas, I believe there is not.

Just some information on my system, I'm running Win7 64bit Enterprise, 16GB RAM, i7 2700k, GTX670. I don't know if that would help or mean anything, but it is good information to have.
Title: Re: Gnomoria Save Game Editor II
Post by: Toge on June 03, 2014, 12:24:27 PM
It seems to corrupt savegames now and then when you try to modify a newly launched kingdom.

Try calling Update(..) on GnomanEmpire instance after loading the game in your editor. I had this same issue with my editor and this trick worked for me =)

Code: [Select]
var updateMethod = typeof(GnomanEmpire).GetMethod("Update", BindingFlags.Instance | BindingFlags.NonPublic);
updateMethod.Invoke(GnomanEmpire.Instance, new object[] { new GameTime(TimeSpan.FromMilliseconds(1), TimeSpan.FromMilliseconds(1)) });

I don't know if you've already figured this out, but when I was browsing the source code of some older version of your editor, this wasn't there.
Title: Re: Gnomoria Save Game Editor II
Post by: blakefox on June 08, 2014, 11:42:14 AM
I cant seem to get the "limb surgery" function to work. The button becomes highlighted, but doesn't seem to fix anything or log any changes like the other buttons do.
Title: Re: Gnomoria Save Game Editor II
Post by: Phaze3 on June 08, 2014, 08:55:43 PM
I've already sent a message with my Issue to the developer of this Mod directly, however I'd also like to say it here.

I'm having issues installing the Mod, such as the Directory, what files I need to download and where I could download them. I remember experimenting earlier with one of my Saves, which worked fine however the Mod did nothing. I'm not sure if I'm missing the Gnomoria.dll or the Net Framework 4, and If I am were they included in the download for Gnomoria or in the Mod download? If that is not the case please link or tell me where I can download it.

Call me an idiot (Trust me, I am one) but I installed the Mod to a file named "Gnomoria" and tried to use it, didn't work.


BONUS-PROBABLY-USELESS-STUFF

Also, I tried downloading another Mod to my Gnomoria, it opened up a new Gnomoria that had me change my settings, and it wiped my Gnomoria of Worlds.

Luckily for me I found my previous file, copied all the stuff over and deleted the new void files. I think it was Toge's mod. Again, it's probably my fault.

Hopefully we can resolve this quickly.  :)
Title: Re: Gnomoria Save Game Editor II
Post by: blakefox on June 09, 2014, 04:05:40 PM
I placed my file in here:
C:\Program Files (x86)\Steam\steamapps\common\Gnomoria

(not to get mixed up with the gnomoria folder: C:\Users\Blakefox\Documents\My Games\Gnomoria)

the Executable download is: http://home.mnet-online.de/kinsman78/Gnomoria/GnomoriaSaveGameEditor.exe

I got that from the first post. Just drop it in, load up a world save, make some changes, and make sure to save it.


Also, if youre worried your files are corrupted and you have steam, you could try going to the gnomoria game through steam, right clicking to go to properties, click on the local game tab, and verify the games integrity. I dont believe that would change your saves since those are in the documents folder, but I wouldnt take my world on that. Also, it may remove any mods in your folder.

Title: Re: Gnomoria Save Game Editor II
Post by: Ookami on June 19, 2014, 01:29:28 PM
I cant seem to get the "limb surgery" function to work. The button becomes highlighted, but doesn't seem to fix anything or log any changes like the other buttons do.

In a way, it works. Infinite loading screen.

But you're right. It doesn't show it 'doing' anything on the editor. Makes me wonder all the time if it's still working or not. So after five or six times of trying it. I just said screw it. The gnomes can limp around until the limb repairman comes back.
Title: Re: Gnomoria Save Game Editor II
Post by: jjlpstar on June 28, 2014, 05:25:53 AM
does this work for windows 8
because when I double click it doesn't open
Title: Re: Gnomoria Save Game Editor II
Post by: hagamablabla on June 28, 2014, 03:26:51 PM
I've tried the current version and the previous versions you have available. I downloaded old versions of the game so that the versions matched. All of them caused the infinite loading bug. This also happened to every other editor I used. Is there something I'm doing wrong?
Title: Re: Gnomoria Save Game Editor II
Post by: Citycircuit on June 28, 2014, 07:54:13 PM
I've tried the current version and the previous versions you have available. I downloaded old versions of the game so that the versions matched. All of them caused the infinite loading bug. This also happened to every other editor I used. Is there something I'm doing wrong?

As some one mentioned before, it happens if the game were paused. say when you create a new map,

1, unpause it first, it will save, hence paused again
2, then unpause it again.
3, while the game is running, escape and press save&exit.

maybe this will fix your problem.
Title: Re: Gnomoria Save Game Editor II
Post by: hagamablabla on June 28, 2014, 09:48:45 PM
As some one mentioned before, it happens if the game were paused. say when you create a new map,

1, unpause it first, it will save, hence paused again
2, then unpause it again.
3, while the game is running, escape and press save&exit.

maybe this will fix your problem.

That didn't work, but I was trying it with .9.12.1, which someone above said didn't work. I'll try doing the fix the author of this editor suggested later.

EDIT: Nope, letting the game run for 5 days didn't work either. I've checked that I have the correct .Net framework, so that can't be the problem. Anyone else have possible solutions?
Title: Re: Gnomoria Save Game Editor II
Post by: Ookami on June 29, 2014, 08:48:20 AM
GSGE is severely out of date with several of its options. It's a matter of trial and error, Haga.

Depending on what you're trying to use in the editor will decide if that's out of date (and inevitably will not work, no matter what) or it's just something that's odd.

Like you're trying to add 200 alpaca ore or things similar to that which in-game would never load since no item like that would exist.
Title: Re: Gnomoria Save Game Editor II
Post by: chirisu on June 29, 2014, 01:10:22 PM
I haven't test it much but GSGE really does not work with the current version or the ones before that. Adding items will NOT be 'save' at all, or even if it did 'work', the screen will forever be loading no matter what you do. Even if the item you're using is the one that exists in game.

on a bright note, the fill caverns and I assume anything that doesn't require items spawning works. ;'D
Title: Re: Gnomoria Save Game Editor II
Post by: Ookami on June 30, 2014, 03:46:32 AM
I've gotten the 'add items' thing to work in 9.12. Takes a bit longer to load the game for some reason, but it did work. I haven't used it on 9.13.1 yet though. (Been doing okay enough that I haven't needed to use it)

Fill caverns I've never seen or got working.

The 'sow grass' and 'add water' options worked in the previous version, and it may work in this version.
Title: Re: Gnomoria Save Game Editor II
Post by: chirisu on June 30, 2014, 03:57:17 PM
hmm the sow grass doesn't work for 9.13 (or whichever is the newest), add water doesn't seems to work either.
Title: Re: Gnomoria Save Game Editor II
Post by: Ookami on July 01, 2014, 02:23:04 AM
Then it's simply a matter of waiting for someone to update GSGE.

Until then, you can simply use cheat engine to update a gnome's skills, it gives them a large boost, so it should be able to move things along in your kingdom quick enough.
Title: Re: Gnomoria Save Game Editor II
Post by: cpg tidus on July 04, 2014, 07:46:13 PM
cant wait for the next update :D
Title: Re: Gnomoria Save Game Editor II
Post by: Krehlmar on July 07, 2014, 05:35:08 PM
Then it's simply a matter of waiting for someone to update GSGE.

Until then, you can simply use cheat engine to update a gnome's skills, it gives them a large boost, so it should be able to move things along in your kingdom quick enough.

Where can I find this? :o
Title: Re: Gnomoria Save Game Editor II
Post by: Ookami on July 10, 2014, 02:09:08 AM
Then it's simply a matter of waiting for someone to update GSGE.

Until then, you can simply use cheat engine to update a gnome's skills, it gives them a large boost, so it should be able to move things along in your kingdom quick enough.

Where can I find this? :o

Cheat engine or using it to change a gnome's skills?

For Cheat engine, it's website obviously. Unsure if putting a url is okay or not, but I'll go under the assumption that it's fine if it doesn't lead to a virus or adult content.

So the website for cheat engine is: cheatengine.org

Using it to change a gnome's skill? ...youtube has a video of it.
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 11, 2014, 09:51:17 AM
just to let every one here know... what works for me is: Reveal map... hide map... extend ore... sow grass... add water... remove water... and also changing trees into others... what doesnt work is everything else: Add item... RND stone (i havent tried IKFA or w/e its called yet) and i have yet to change the difficulty on this one... so on my games i would say 90-95% of GSGE works... the only things that don't, as i have listed
Title: Re: Gnomoria Save Game Editor II
Post by: Phaze3 on July 12, 2014, 05:24:07 PM
I'm unsure of how to install it, any help? :(
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 13, 2014, 01:04:33 AM
ok, click the first link in the first post on this thread, then when you get the *im downloading tab* at the bottom of the screen, open up your programme files/steam/steam apps/common/gnomoria and drag and drop it into there... and then what you want to do i load, make a new game... let it play for a minute... save it... then play with the editor (in the same file list as gnomoria), then make sure you SAVE it in the editor (the buttons at the top) and your done :D
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 13, 2014, 01:06:05 AM
ok, click the first link in the first post on this thread, then when you get the *im downloading tab* at the bottom of the screen, open up your programme files/steam/steam apps/common/gnomoria and drag and drop it into there... and then what you want to do is load, make a new game... let it play for a minute... save it... then play with the editor (in the same file list as gnomoria), then make sure you SAVE it in the editor (the buttons at the top) and your done :D
Title: Re: Gnomoria Save Game Editor II
Post by: Ookami on July 13, 2014, 02:54:40 AM
just to let every one here know... what works for me is: Reveal map... hide map... extend ore... sow grass... add water... remove water... and also changing trees into others... what doesnt work is everything else: Add item... RND stone (i havent tried IKFA or w/e its called yet) and i have yet to change the difficulty on this one... so on my games i would say 90-95% of GSGE works... the only things that don't, as i have listed

Are you using 9.13.1 or 9.12?
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 13, 2014, 03:41:29 AM
9.13.1 (i always keep the game updated)

UPDATE: i can confirm that IKFA (or w/e) works as well... the only thing that give me infinite load times is ONLY if i do EVERYTHING that works all at once

UPDATE 2: the only things i HAVE NOT tried yet are the difficulty changer, and the skills modifier
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 13, 2014, 03:50:30 AM


Fill caverns I've never seen or got working.


This also works for me... what happens with fill caverns is, where ever there will be a hole or cave system it will fill those holes with obsidian stone (which is a bitch to mine, but the DO mine it) its also a bit buggy to mine as well... (if you set an entire obsidian area to mine, they try to GHOST through the stone (starting from the other side), the only way to combat this is to do it block by block/row by row... but the mining takes approx 4-5 times longer than normal stone (approx 3 times longer than mining ore)
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 13, 2014, 07:14:55 AM
Recompiled for Gnomoria 0.9.13.1!

Minor improvements:
Exit button should be disabled while saving is in progress.
And calling method "Update()" after loading as Toge suggested. Many thanks to Toge!
Title: Re: Gnomoria Save Game Editor II
Post by: NJekudJN on July 14, 2014, 04:41:19 PM
This wont allow me to change the name of my kingdom while in game will it?
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 14, 2014, 05:49:52 PM
no, you have to save and then quit, and load the GSGE as normal, and then save
Title: Re: Gnomoria Save Game Editor II
Post by: Hideto on July 15, 2014, 04:41:09 AM
I'm not sure what I'm doing wrong. The editor keeps crashing on me as it attempts to load my save game. I've never successfully opened a Gnomoria save game file.

Steps I do/did:

Downloaded GSGE from official link in first post.
(I purchased Gnomoria right from the dev website, not Steam, so my files may be in a different location than most.) Put the program in the Gnomoria directory that has the requested/mentioned files.
Double-click GSGE and it loads successfully.
Click Open and pick world01.sav.

The editor attempts to open the file and gets just partway along the progress bar, stutters, then crashes. I made sure to play my file for a little bit and save and exit without it being paused. Any other suggestions to get it to work?
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 15, 2014, 10:22:36 AM
after you save, make sure it IS paused... also what size map are you doing it on (it does tend to be a BIT buggy on large/huge)

one thing that has always worked for me is to fast forward the time for one minute before saving (i also seem to get bugs if it was saved at standard speed)

other than that i don't know what else could be wrong it COULD even be because its not the steam version, although don't quote me... im sure other people who baught from dev site has it working, but again im not sure)
Title: Re: Gnomoria Save Game Editor II
Post by: FireRat on July 15, 2014, 07:57:39 PM
If I fill in caverns it fills in with obsidian which I can't mine. Any help?
Title: Re: Gnomoria Save Game Editor II
Post by: Hideto on July 16, 2014, 02:35:41 PM
I bought it through Steam, hoping that might help. How do I install it through Steam? I can't locate the gnomoria.exe file, etc. Where do I install it through Steam?
Title: Re: Gnomoria Save Game Editor II
Post by: Hideto on July 16, 2014, 03:14:56 PM
I figured out the problem. It doesn't work on XP. Ran it from my Win 8 PC and it loaded fine.

Thanks for the help, guys. Don't worry about me "buying the game twice". I'd like to think of it as a donation for such an awesome game! Totally worth paying twice. Now, to go buy it for my friends!
Title: Re: Gnomoria Save Game Editor II
Post by: Ookami on July 17, 2014, 01:10:40 AM
Recompiled for Gnomoria 0.9.13.1!

Minor improvements:
Exit button should be disabled while saving is in progress.
And calling method "Update()" after loading as Toge suggested. Many thanks to Toge!

Awesome news.
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 17, 2014, 05:27:23 AM
If I fill in caverns it fills in with obsidian which I can't mine. Any help?

there is a bug with obsidian (but it is minable) what happens is, if you mark an enitre *obsidian mine* they will try to *GHOST* mine (because the obsidian doesnt exist... its a cavern! lol) the way around this, is to mine block for block/strip for strip... although Obsidian is the longest time to mine... (about 5 times the normal block mining time and 3 times the normal ore mining time) but they WILL mine it, if you take these thoughts into effect
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 17, 2014, 05:31:04 AM
I figured out the problem. It doesn't work on XP. Ran it from my Win 8 PC and it loaded fine.

Thanks for the help, guys. Don't worry about me "buying the game twice". I'd like to think of it as a donation for such an awesome game! Totally worth paying twice. Now, to go buy it for my friends!

if you baught it from btmicro or w/e its called, as long as you explain why you baught 2 copies in depth they might refund it as they did me
Title: Re: Gnomoria Save Game Editor II
Post by: chirisu on July 19, 2014, 06:53:30 PM
might be just me but the fill cavern works BUT my game then crashes around year 3 even though my kingdom only has less than half a mil worth, it lags and then at one point the game will just froze and crashed right there. Meanwhile, on a new save at 1.8 mil worth, does not froze whatsoever and is perfectly fine
Title: Re: Gnomoria Save Game Editor II
Post by: lordkatana on July 20, 2014, 02:25:27 PM
Haven't looked at all the 17 pages of this thread, but is it possible that after using GSGE goblin tunnelers are put back on? I usually play with only goblins and mants (but no tunnelers), but in my last world goblins popped up in year 2 and slaughtered my gnomes. I play with a closed kingdom all the time (with doors in the walls, which is normally were the goblins go... I rechecked my entire perimeter and there is no hole (the first goblin attack went for a door).

And if so, could an option be added to enable/disable tunnelers?

thz!
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on July 28, 2014, 03:49:13 PM
i dont know why the game gives me infinite load times now, all i did was convert pine to birch

Edit: oh, i just saw the post that said i have to save while paused (i was on fast forward) no biggy, just a season and a halve lost :(
Title: Re: Gnomoria Save Game Editor II
Post by: Utildayael on August 01, 2014, 01:22:00 PM
Feature request. *g*

Ability to flag all tinkering items as researched. :)


Why? Eh messing around with a cheaty map so I can figure out engineering and try new things easily. Sadly if you just give yourself all the items, it won't let you actually *build* them until you research. I have the map on nearly full tinkering to power through it but... just a thought.
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on August 06, 2014, 01:27:25 AM
ok, it doesn,t matter how soon/long that i save after the game begins, it doesn't mattter that i save while paused or not, it does,'t matter that i only change 1 or 100 things...

ALL of my saves are infinite loads now... is there an update yet??? (using 09.14)
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on August 06, 2014, 04:44:42 AM
ok, it doesn,t matter how soon/long that i save after the game begins, it doesn't mattter that i save while paused or not, it does,'t matter that i only change 1 or 100 things...

ALL of my saves are infinite loads now... is there an update yet??? (using 09.14)

As you have made backups of your savegames only the copies you have tried to edit should be broken...
Atm there is no GSGE for Gnomoria 0.9.14!!!
Title: Re: Gnomoria Save Game Editor II
Post by: Utildayael on August 06, 2014, 12:49:59 PM
ok, it doesn,t matter how soon/long that i save after the game begins, it doesn't mattter that i save while paused or not, it does,'t matter that i only change 1 or 100 things...

ALL of my saves are infinite loads now... is there an update yet??? (using 09.14)

I'm using the current version with the newest Gnomoria and have no issues. If you make a BIG change [like RND Stone button or change rock type, etc] it will take longer than usual to load up the first time but is fine after. Reveal map also makes loading more which makes sense since the game now thinks you "know" what every block is.

I've used the following features with no issues on current saves:

- Reveal Map
- Grass Floor
- RND Stone [trippy!]
- Convert stone x to y
- Add items
[I'm sure something else but not home and that's just off top of my head]


Running the PC [Steam] version of Gnomoria on Windows 8.1.
Title: Re: Gnomoria Save Game Editor II
Post by: Grahbarn on August 06, 2014, 02:14:03 PM
i have only done convert one tree type to another... i will try it again

I will post my success/failure as an update to this post so as not to spam

*UPDATE*

I can confirm that *convert* tree type DOES work (just tired on a save which is spring day 4) would love to know why it works *intermittently*
Title: Re: Gnomoria Save Game Editor II
Post by: Blitze on August 23, 2014, 11:39:43 PM
Hai guys cant play my game anymore after something (dwarf) getting stucked and getting infintie loading screen

Save File
:https://mega.co.nz/#!8Zcg3DYS!UFCU_k5pcIsHGRAWgKruRlm4kjVQaC4qF_rebKILvUM

Please help me out T______T
Does any backup Programm for gnomoria exist?
Title: Re: Gnomoria Save Game Editor II
Post by: Theldras on August 24, 2014, 04:07:55 PM
I'm trying to increase the spawnrate and attack size but the change don't seem to take effect. The enemy spawns is unchanged, but when i open the save in GSGE the change i did is still there.
It just wont make any effeckt ingame whatever i change all from 0.5 to 2.

Guessing it's due to this beeing out-of-date? Is there any plans to update GSGE?
Title: Re: Gnomoria Save Game Editor II
Post by: Warghoul on August 24, 2014, 06:07:36 PM
So i downloaded and installed into the gnomoria directory. when i attempt to run the program nothing happens... what am i doing wrong?
Title: Re: Gnomoria Save Game Editor II
Post by: Utildayael on August 25, 2014, 11:51:14 AM
Does any backup Programm for gnomoria exist?

Not that I know of.

Go into your My Documents folder then the My Games then Gnomoria folder and you can make copies manually of your world##.sav files.
Title: Re: Gnomoria Save Game Editor II
Post by: Blitze on August 25, 2014, 06:46:31 PM
Does any backup Programm for gnomoria exist?

Not that I know of.

Go into your My Documents folder then the My Games then Gnomoria folder and you can make copies manually of your world##.sav files.

Already Found a Backup Programm Called : Gnomoria Enhanced http://forums.gnomoria.com/index.php?topic=5370.0 (http://forums.gnomoria.com/index.php?topic=5370.0)
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on August 25, 2014, 11:46:13 PM
Faark's ModUI has a mod that creates a backup every time Gnomoria saves.
Plus you can make a backup in GSGE when you open a savegame (you can copy&paste in the file open dialog).
Title: Re: Gnomoria Save Game Editor II
Post by: Viion on September 09, 2014, 01:28:28 AM
Personally I've been using GnomoriaEnhanced (Second ed) for for it's save backup function. I know it's an old addon and no longer up to date, but since I only use it for it's save backup feature it works. I wasn't aware Faark's ModUI did the same. Seems I should browse the addon section more often. :-)
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on October 09, 2014, 04:36:07 PM
Recompiled for Gnomoria 0.9.15!
Title: Re: Gnomoria Save Game Editor II
Post by: LittleMikey on October 10, 2014, 07:52:13 AM
Recompiled for Gnomoria 0.9.15!

I had a bunch of Gnomes I was about to... volunteer to guard duty because they were missing limbs, but now I don't have to! Thanks Kinsi!
Title: Re: Gnomoria Save Game Editor II
Post by: Phaze3 on October 12, 2014, 08:59:52 PM
I have a similar issue to Warghoul, as I've placed the GSGE file into my "gnomoria" file. But when I click it nothing happens. Any ideas?
Title: Re: Gnomoria Save Game Editor II
Post by: cpg tidus on December 07, 2014, 07:37:02 PM
will this get gnome editing capabilities?
Title: Re: Gnomoria Save Game Editor II
Post by: nottir on December 09, 2014, 10:55:42 AM


Fill caverns I've never seen or got working.


This also works for me... what happens with fill caverns is, where ever there will be a hole or cave system it will fill those holes with obsidian stone (which is a bitch to mine, but the DO mine it) its also a bit buggy to mine as well... (if you set an entire obsidian area to mine, they try to GHOST through the stone (starting from the other side), the only way to combat this is to do it block by block/row by row... but the mining takes approx 4-5 times longer than normal stone (approx 3 times longer than mining ore)

Thanks! I've been having this problem too. I tried mining one block at a time, but they kept trying to ghost through the floor above. I had a gnome get "stuck" on a completely open floor while she was trying to mine this obsidian. Even after changing her job and some other tricks she died of thirst. The gnomes couldn't mine the regular stone around her either, like the whole little area was bugged by the obsidian.

I like the caverns being filled with obsidian, but maybe choosing a stone to fill with (like which trees to substitute) would be less buggy. Or fill with RND stone—ooh, pretty.
Title: Re: Gnomoria Save Game Editor II
Post by: torrasque666 on December 09, 2014, 10:49:58 PM
I have a similar issue to Warghoul, as I've placed the GSGE file into my "gnomoria" file. But when I click it nothing happens. Any ideas?
Similar issue here. its in there, the requisite files all there, but I instead get a crash any time I try to load a world to edit it.
Title: Re: Gnomoria Save Game Editor II
Post by: mrvith on December 12, 2014, 02:58:00 PM
Adding the ability to modify the type of settlements you've discovered would be a godsend.
Title: Re: Gnomoria Save Game Editor II
Post by: Exoeros on December 17, 2014, 01:06:54 PM
So I downloaded and put the file in the gnomoria.exe directory.

My question is that is there supposed to be a giant tan/beige/bisque colored area to the right of all the tools or should I see the saved gnomoria world inside this area.

Basically I opened the save world and after it loads nothing is showing up, i mean i can press all the buttons and stuff but nothing is happening.

I was trying to figure out how to use this so i could shave a piece of this moutain off so i could place a castle tower up against it.


I read a couple pages about letting it run for a min or two and then saving after pausing but that didn't seem to do anything.

(http://i60.tinypic.com/24ci0rq.jpg)

Just to add a little something, I can mess with the volume and I hear the game music running after I load a state but I'm not seeing anything to edit.
Title: Re: Gnomoria Save Game Editor II
Post by: Aynslei on December 17, 2014, 01:34:08 PM
@ Exoeros I believe you need to read the first post again. Its not that type of editor.
Title: Re: Gnomoria Save Game Editor II
Post by: Exoeros on December 18, 2014, 11:21:50 AM
Gah you are right.
I read way to much into this.
"Fill caverns: fills caverns below level -2 (inserts floor and wall, also removes ramps and inserts a wall)"
Trying to figure out a mod right after work as a bad idea lol.
Title: Re: Gnomoria Save Game Editor II
Post by: lordkatana on December 18, 2014, 02:46:07 PM
Gah you are right.
I read way to much into this.
"Fill caverns: fills caverns below level -2 (inserts floor and wall, also removes ramps and inserts a wall)"
Trying to figure out a mod right after work as a bad idea lol.

be careful with filling carverns.. in my experience it can create problems with "ghosting" tiles... gnomes can become stuck at that... otherwise it's perfect :)
Title: Re: Gnomoria Save Game Editor II
Post by: BBRyuLvl3 on December 19, 2014, 11:30:35 PM
I tried this out today and it works, but the only problem I'm having with it is when i used the IDKFA, i load my game up and it show I have double the items that IDKFA spawned and I know I only pressed it once.  Also I spawned some obsidian blocks to build with and it doubled those as well but i can only use the original amount I added to the game.  The other half are just sitting where they were spawned and I can't even sell them.  >:(
Title: Re: Gnomoria Save Game Editor II
Post by: Merry76 on December 20, 2014, 03:01:37 PM
Stickied this, people keep asking about it, not knowing that it exists. Which is a shame ;)
Title: Re: Gnomoria Save Game Editor II
Post by: BBRyuLvl3 on December 24, 2014, 08:25:55 PM
Just a quick question when it comes to the add water function, after doing it how long will it take water to "settle down"?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on December 25, 2014, 05:46:06 AM
Just a quicl question when it comes to the add water function, after doing it how long will it take water to "settle down"?

Depends on how much empty space there was to fill with water and if there are "holes" (no floor, stairs, ramps...) to lower levels where the water can flow.
Title: Re: Gnomoria Save Game Editor II
Post by: BBRyuLvl3 on December 25, 2014, 12:55:54 PM
Just a quicl question when it comes to the add water function, after doing it how long will it take water to "settle down"?

Depends on how much empty space there was to fill with water and if there are "holes" (no floor, stairs, ramps...) to lower levels where the water can flow.
Its a 2 deep lake thats about 20 x 35 roughly.  I wanted a big lake so i could build a town over it(which I will post pics in a different topic when Its finished).
Title: Re: Gnomoria Save Game Editor II
Post by: BBRyuLvl3 on December 25, 2014, 09:31:37 PM
Well, guess that didn't work. :(  It seems when you generate water with GSGE and it settles down, its not at its full amount, 100% for 1 block deep and 150% for 2 blocks deep.  It got to the point where my large lake was getting close to being full(139%) since the rain would add to the lake, but then my game started lagging really hard and when I was able to pause it I looked around to see what part of the lake was causing this and it was the little pond that I had made.  It was a 5x8 and it was 2 blocks deep(not a square shape either, more of an oval shape).  It was full but not maxing itself out at the 150% point, it was at 149% and any excess just kept being pushed off the top which was creating a wave at the center of the pond that just kept getting generated.  This will not work for me since it will just flood the entire area instead of staying in the pond which worries me what will happen when the lake reaches 149% and doesn't want to cap itself off, maybe if i cover the pond and build the side of the lake 1 more block higher it might work otherwise I'm probably gonna have to go back to the standard way of gathering water since it either is acting weird like it wants to do sometimes or water that gets generated with GSGE is buggy and doesn't want to cap itself off.  Has anyone else had this problem with generating water?
Title: Re: Gnomoria Save Game Editor II
Post by: Aynslei on December 26, 2014, 10:26:50 AM
I have worked with water a lot, not very much gsge water though.

It takes a LOT of time for water to "cap" off. Any rain drops or water above it first has to fight the outward evaporation and the already existing pressure below it to try and get its measly little 1-2% pushed in.
There also isn't really a "cap" its more like more won't fit in with out wanting to push out (why its hard to "cap"), the number will vary around 150% for the bottom of just 2 layers.
Title: Re: Gnomoria Save Game Editor II
Post by: BBRyuLvl3 on December 26, 2014, 10:29:57 AM
I have worked with water a lot, not very much gsge water though.

It takes a LOT of time for water to "cap" off. Any rain drops or water above it first has to fight the outward evaporation and the already existing pressure below it to try and get its measly little 1-2% pushed in.
There also isn't really a "cap" its more like more won't fit in with out wanting to push out (why its hard to "cap"), the number will vary around 150% for the bottom of just 2 layers.
Well I call it a cap since on my other map i left the large lake alone and any rain that would hit the top would evaporate since the lake was at 150%.  I'm just wondering if the water in my current lake is gonna hit 150% and be fine.
Title: Re: Gnomoria Save Game Editor II
Post by: Aynslei on December 26, 2014, 10:39:26 AM
Best advice I could give you is make a back-up and let it play out, I don't think it would flood over. (Haven't seen that in a while)
I also wan't disagreeing with you about the cap, just wanted to share it can end up higher depending on setup.
Title: Re: Gnomoria Save Game Editor II
Post by: BBRyuLvl3 on December 26, 2014, 11:41:30 AM
Best advice I could give you is make a back-up and let it play out, I don't think it would flood over. (Haven't seen that in a while)
I also wan't disagreeing with you about the cap, just wanted to share it can end up higher depending on setup.
Yeah, I made a backup just incase.  And I wasn't trying to disagree with you either, just telling you my experience with water. 8)  It just seemd to act weird is all.
Title: Re: Gnomoria Save Game Editor II
Post by: BBRyuLvl3 on December 28, 2014, 10:59:53 PM
Well, good thing I made that back up of my save cause wow, my large lake is starting to create infinity waves.  If I want to have a large lake I'm gonna have to build a floor up in the sky to block the rain from hitting my lake.
Title: Re: Gnomoria Save Game Editor II
Post by: AsmodaiX on January 21, 2015, 07:07:43 AM
Does anyone else get visual bugs with items spawned into the game?

I installed the editor and everything seems to work fine other than adding items. I get bored at the start so spawned in chairs/workbenches to just avoid the first couple of days of crude workbench. However once these items get placed, I'm left with a visual bug on the surface where the items are visible on layer 0 at the same horizontal position as they are on the levels below.

Whats weirder is they are only visible at some camera locations and not others. If I move around, sometimes they just disappear and all looks normal.
Title: Re: Gnomoria Save Game Editor II
Post by: BBRyuLvl3 on January 21, 2015, 09:59:16 AM
Does anyone else get visual bugs with items spawned into the game?

I installed the editor and everything seems to work fine other than adding items. I get bored at the start so spawned in chairs/workbenches to just avoid the first couple of days of crude workbench. However once these items get placed, I'm left with a visual bug on the surface where the items are visible on layer 0 at the same horizontal position as they are on the levels below.

Whats weirder is they are only visible at some camera locations and not others. If I move around, sometimes they just disappear and all looks normal.
Yeah, I get that bug with items I spawn with this editor.  I only use this editor to generate water, for spawning items I use the editor made by Toge (http://forums.gnomoria.com/index.php?topic=6454.0)  The only thing with that editor is that if you spawn more than one type of item it causes an infinite loading screen rendering your saves unplayable(which is why i make a backup of it everytime before i use it.)
Title: Re: Gnomoria Save Game Editor II
Post by: scithen on February 19, 2015, 07:12:42 AM
Any chance this will get updated for the latest version, as well as the different items being added? Sacks/buckets (if they haven't been already), prosthetic limbs, automaton parts, etc? Been trying to keep up with the indev thread, but 20 pages of stuff is a lot to read through, so still not too sure how they work.
Title: Re: Gnomoria Save Game Editor II
Post by: Manjack40 on February 20, 2015, 07:24:24 AM
Guessing this doesn't work with version 0.9.17 yet?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on February 20, 2015, 07:48:36 AM
Guessing this doesn't work with version 0.9.17 yet?

Just finished uploading the new version.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on February 20, 2015, 07:59:18 AM
GSGE version 1.0.2.98 for Gnomoria 0.9.17 available!

Changes:

Bugfixes:
Title: Re: Gnomoria Save Game Editor II
Post by: princze89 on February 20, 2015, 12:25:15 PM
Weird, the editor was working before (like 3-4 months before), but now im getting "CLR20r3" error crash during starting the application  ::)

EDIT:

Had to reinstall .NET 4.0 Client Profile, it works now. Thank you for the application!
Title: Re: Gnomoria Save Game Editor II
Post by: frullic on March 16, 2015, 01:36:59 PM
GSGE version 1.0.2.98 for Gnomoria 0.9.17 available!

Bugfixes:
  • Fixed item spawning (no more "shadow" items)
  • Filling caverns now properly removes ramps bevor filling with floor/wall

So does that mean Fill Caverns won't create a bunch of ghost trap tiles anymore?
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on March 16, 2015, 05:29:24 PM
So does that mean Fill Caverns won't create a bunch of ghost trap tiles anymore?

Sorry, but it is still a bit buggy but it happens not that often as before. You still have to keep an eye on your miners.
Changeing obsidian to some other type of stone helps as your builders can replace the floor/walls easier.
(I think there is still something wrong with pathing nodes.)
Title: Re: Gnomoria Save Game Editor II
Post by: Asmodan on March 23, 2015, 03:15:20 PM
Thanks for the Editor. Finaly i can change the difficulty settings without starting a new World. :)
Title: Re: Gnomoria Save Game Editor II
Post by: Burner on April 16, 2015, 03:33:34 AM
Awesome program :)
Any chance we can have eye surgery added as well to fix blindness?
Title: Re: Gnomoria Save Game Editor II
Post by: Turner on April 26, 2015, 05:04:51 PM
To anyone who knows anything about this mod I have a question I just got the files and extracted them straight into the gnomoria folder and when I exited the game and reopened it my saves were gone is that normal?
 

I was told I did something wrong when installing the mod could someone help me out with this?
Title: Re: Gnomoria Save Game Editor II
Post by: Turner on April 26, 2015, 06:02:50 PM
Well I think I know what went wrong my antivirus keeps telling me that its unsafe what do I do??? I tried both downloads. I was able to get the extract able one to open and I extracted it to the gnomoria folder but it deleted my saves. I have no Idea what is wrong someone please help I really want this mod

I did exactly as it said to extract the files to the gnomoria folder I do not know what to do and I really want to get this mod to work ( I HATE CAVES)
Title: Re: Gnomoria Save Game Editor II
Post by: Turner on April 27, 2015, 02:21:21 PM
OK well I am having so many problems with this mod first off to anyone willing to help my computer is telling me the application it downloaded from the like is incomplete...........................................IF it is possible to get the gnomoriasavedgameeditor.exe file somehow without those links on please for the love of god help me I really want to get this to work and I'm tired of all these failed attempts
Title: Re: Gnomoria Save Game Editor II
Post by: Turner on April 27, 2015, 02:28:16 PM
[Deleted because of language]

Seriously, this is something kinsi is doing on his own time. No use insulting his work if you dont get an immediate response.
Title: Re: Gnomoria Save Game Editor II
Post by: Wolff Laarcen on May 05, 2015, 03:23:13 PM
Sorry, but it is still a bit buggy but it happens not that often as before. You still have to keep an eye on your miners.
Changeing obsidian to some other type of stone helps as your builders can replace the floor/walls easier.
(I think there is still something wrong with pathing nodes.)

I used the Fill Cavern feature on a 0.9.17 game and now I'm having a lot of issues with gnomes getting stuck while moving through mines.  Sometimes they reset when they get hungry/thirsty/tired but just as often they die of thirst.  Occasionally several gnomes will get stuck on the same tile.  I did replace obsidian with marble but it didn't seem to help much.  The issue seems to get worse the deeper the mines are.
Title: Re: Gnomoria Save Game Editor II
Post by: fasontales on May 17, 2015, 04:29:21 PM
Doesn't work on Windows XP
Title: Re: Gnomoria Save Game Editor II
Post by: AlphaSilvr on May 17, 2015, 08:26:00 PM
Hello.

I just tried out the Save Editor to disable Mants and Beetles.
Luckily I make copies of my saves every few hours (due to other glitches that have lost me a game :( ), because something odd happened.

First Game Edited:
 - I do NOT use mods, only the base game itself. I am on the 3rd Winter of a game and decided I wanted a peaceful game as I am still learning the ropes and was getting bothered by Beetles. I didn't want to lose my progress though. So I downloaded and used GSGEII to make the game peaceful except for Wild Animals and Goblins. At 20:00 hours EXACTLY about a dozen, give or take a couple, Mant Workers show up and ravage my entire civilization. I reloaded the game before it saved, thinking it was odd since the game should be peaceful. Again, at EXACTLY 20:00 hours Mant Workers showed up to destroy everything I had accomplished. I tried this a few times to make sure it was 20:00 hours on the dot and each time it WAS.

Second Game Edited:
 - I copied the unedited save file in and played it a full day to make sure the game itself wasn't causing the Mant Workers to show up. Nothing happened except my Gnomes went about their business. So I edited it again, leaving Wild Animals and Goblins turned on. I played until 20:00 hours, and again the Mant Workers showed up to destroy everything I had.

Third Game Edited:
 - I reloaded the unedited save file and played it through a day to make sure there was no Mant invasion. I then edited it, this time clicking ONLY the "Peaceful" button and saving it. The same thing happened: a Mant Invasion at EXACTLY 20:00 hours.

Anyway, its not a huge deal for me, but as it appears to not be a fluke I thought I would mention it. Thank you!

TL;DR - GSGEII causes a Mant Invasion at exactly 20:00 hours on an edited save.

OS Version:
Windows 8.1 64-Bit
Steam
Title: Re: Gnomoria Save Game Editor II
Post by: Greyskye on May 20, 2015, 05:40:30 PM
Hi,

I'm having the same issue with flooding that a previous poster mentioned. I removed water to save Gnomes that were pathing into 150% lakes and drowning themselves for no good reason (I don't allow deaths from bad programming in my games). I removed all the water, which worked until I unpaused. The gnomes survived and ran out, but the water started flooding back in along the lake bed. It continued to flood until it overran my raised gates and was still geysering up above level 5 when it totally locked up my game. I tried exiting and adding the water back, which again, works perfectly until you unpause, then it too geysers up above level 5 (and potentially forever).

No idea why this is happening, though it IS raining in my save.

Please let me know if there is a fix for this, as I am essentially stuck in the game until it's fixed.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on May 21, 2015, 01:35:08 AM
Hi,

I'm having the same issue with flooding that a previous poster mentioned. I removed water to save Gnomes that were pathing into 150% lakes and drowning themselves for no good reason (I don't allow deaths from bad programming in my games). I removed all the water, which worked until I unpaused. The gnomes survived and ran out, but the water started flooding back in along the lake bed. It continued to flood until it overran my raised gates and was still geysering up above level 5 when it totally locked up my game. I tried exiting and adding the water back, which again, works perfectly until you unpause, then it too geysers up above level 5 (and potentially forever).

No idea why this is happening, though it IS raining in my save.

Please let me know if there is a fix for this, as I am essentially stuck in the game until it's fixed.

Hi Greyskye,
can you please provide both files (before and after modifying)?
Thank you!
Title: Re: Gnomoria Save Game Editor II
Post by: Greyskye on May 22, 2015, 06:04:09 PM
Sadly I did not make a prior save as I had never gotten into modding for this particular game before this issue popped up. It's a 5mb file though, where would you like it sent?

Title: Re: Gnomoria Save Game Editor II
Post by: Sunrider on May 23, 2015, 01:12:45 AM
Hello there

I have a kingdom in which I have a mushroom growing in mid-air (was removing floors digging further down whilst the seed sprouted). Now I can't put a floor back under it, nor can I forage the damn mushroom).

Would it be possible to add a feature to the editor to remove/forage all mushrooms?

Thank you!
Title: Re: Gnomoria Save Game Editor II
Post by: Seakuil on May 30, 2015, 02:56:56 AM
Hey,

Is the add water option currently working?
I've booted up GSGE, clicked add water then saved and opened up Gnomoria to check it but no water has appeared.

Am I doing something wrong?

Thanks

P.S. Remove water works wonderfully!  :)
Title: Re: Gnomoria Save Game Editor II
Post by: Alvern on June 02, 2015, 02:15:46 PM
I am having trouble with spawning crossbow bolts. It says the "select a matching material" message no matter what material I select for "bolts." I have tried types of stone and metals. I also cannot find musket balls on the list.
Title: Re: Gnomoria Save Game Editor II
Post by: Templayer on June 05, 2015, 07:16:39 AM
I cannot edit my save file.

On version 16.1, when opening the world save file, it goes to one third and crashes (with the version of the editor designed for 16.1 of course). So I said to myself - time to upgrade to the most recent version - 17. So I upgraded my gnomoria, then I ran the save, saved it (in order to convert it from 16.1 to 17), used the editor (the version designed for 17) to open it ... and it crashes during opening, in half of the line thing.

Also the game crashes seconds after pulling the lever that is in the middle of the screen after loading the game (I think, unless I moved the screen after converting to 17) - I've spent more than 10 hours on that lava pump, goddamit. V_V If anybody has any ideas on how to solve that, I would love them.

Here is the save - if somebody can open it, could you please enable golems? So that I could get automatons? And then send it back to me?

http://www.templayer.707.cz/Templayer/world02.sav (http://www.templayer.707.cz/Templayer/world02.sav)

 :'(
Title: Re: Gnomoria Save Game Editor II
Post by: worm_gremlin on June 13, 2015, 09:19:12 PM
Hey I don't suppose a "Hide Ore" feature exists as even a concept does it...? I'm asking because I'm the Dinglebat who just noticed my back-up saves did not become as frequent as I intended and used the Reveal Ore Feature with the initial thought process that once I locate the nearest Iron Vein (was in a Iron drought and at the time was tired of digging everywhere looking for one) I would use the "Hide Map" Feature (Yes I poked that Experimental Saber Tiger Spider) to vanquish 90% of the meta-dragon and be on my way... I'm sure those who have tried the "Hide Map" Feature understand why that did not go as planned...

Another note: I don't know how coding Gnomoria works but did "Sow Seeds" Really need to make underwater lawns as well? Do you have any idea how much it costs me to hire the neighbors kid and rent a scuba kit for him to mow that??

(If either or has popped up before in this thread I apologies for asking again)
Title: Re: Gnomoria Save Game Editor II
Post by: Orca on June 13, 2015, 11:33:02 PM
I cannot edit my save file.

On version 16.1, when opening the world save file, it goes to one third and crashes (with the version of the editor designed for 16.1 of course). So I said to myself - time to upgrade to the most recent version - 17. So I upgraded my gnomoria, then I ran the save, saved it (in order to convert it from 16.1 to 17), used the editor (the version designed for 17) to open it ... and it crashes during opening, in half of the line thing.

Also the game crashes seconds after pulling the lever that is in the middle of the screen after loading the game (I think, unless I moved the screen after converting to 17) - I've spent more than 10 hours on that lava pump, goddamit. V_V If anybody has any ideas on how to solve that, I would love them.

Here is the save - if somebody can open it, could you please enable golems? So that I could get automatons? And then send it back to me?

http://www.templayer.707.cz/Templayer/world02.sav (http://www.templayer.707.cz/Templayer/world02.sav)

 :'(

Versuch das: www.respace.de/files/Akkon.sav with golems!
Title: Re: Gnomoria Save Game Editor II
Post by: Templayer on June 14, 2015, 03:04:45 AM

Versuch das: www.respace.de/files/Akkon.sav with golems!
[/quote]

Thanks! Gonna try that right away!
Title: Re: Gnomoria Save Game Editor II
Post by: Stickle on August 05, 2015, 03:50:48 PM
I decided to start a new kingdom for the first time in a year, and after updating everything I have a problem! The latest version of GSGE can only open older gnomoria saves, from a previous version, and crashes every time I try to open a new save from 9.17. :(

I tried the old fast-forward for a few minutes, pause, save trick but no luck. I've tried small maps and large maps, and no matter what the bar gets stuck maybe 1/10th of the way across and then GSGE crashes.

Any advice?

Edit: Nevermind, I'm an idiot. I put the editor in the wrong folder (with an older non-steam version of gnomoria). I got it working now, however no matter what I try, using the Fill Caverns function results in infinite loading times. I've never tried to use this particular feature before - any hints on how to get this working?
Title: Re: Gnomoria Save Game Editor II
Post by: IceCake on August 24, 2015, 12:58:01 AM
can you add silica or ceramic into the option?
Title: Re: Gnomoria Save Game Editor II
Post by: Travis182 on August 27, 2015, 08:40:39 AM
I can't get this or any other save editor to open in Windows 10. Anybody figure this out yet?
Title: Re: Gnomoria Save Game Editor II
Post by: SmokeWolf on August 29, 2015, 09:38:27 AM
I can't get it to work, i extracted it to the gnomoria folder. But when i try to run the GSGE.exe nothing happens at all.

Anyone else have this issue? Or know of a way to fix it?
Title: Re: Gnomoria Save Game Editor II
Post by: Lyanna on September 18, 2015, 03:15:21 AM
I have the same problem... It seems something related with the kernel of windows... or at least is what it is said in the Event Viewer.

I have Windows 7 SP1 64bit
Title: Re: Gnomoria Save Game Editor II
Post by: sstuglin on September 19, 2015, 07:10:52 AM
Does anyone know if GSGE is still working?

I downloaded it today and tried to run the exe and get an immediate crash. I saw someone in the forums might have had a similar problem because of .NET framework but mine is up to date.

When I try to run the .exe for first time setup it crashes and gives the following error:

Problem signature:
  Problem Event Name:   CLR20r3
  Problem Signature 01:   GnomoriaSaveGameEditor(1).exe
  Problem Signature 02:   1.0.2.98
  Problem Signature 03:   54e753b4
  Problem Signature 04:   PresentationCore
  Problem Signature 05:   4.0.30319.34209
  Problem Signature 06:   5348b56b
  Problem Signature 07:   1b7e
  Problem Signature 08:   0
  Problem Signature 09:   System.Windows.Markup.XamlParse
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


PS If anyone knows an alternate way to increase difficulty on an existing world I would take that advice too.
Title: Re: Gnomoria Save Game Editor II
Post by: BajtMe on October 04, 2015, 11:51:16 AM
Crashes on startup since the last patch. Hope this will be getting an update eventually. I really miss the map customization options. They made the game so much more enjoyable.  :)
Title: Re: Gnomoria Save Game Editor II
Post by: mitolegy on October 08, 2015, 11:41:21 AM
hello it tried to send a pm about this before but i don't think it send. but i was wandering if you will update the save editor to 0.9.18 as i own the game on steam and therefore cant downgrade :-\
Title: Re: Gnomoria Save Game Editor II
Post by: DarkCloudninja on November 03, 2015, 04:39:03 PM
this is not loading. is it because it needs to be updated? :'(
Title: Re: Gnomoria Save Game Editor II
Post by: Reygan on November 20, 2015, 07:43:08 PM
Author, didnt you forget to update you cool app? ;)
Title: Re: Gnomoria Save Game Editor II
Post by: Sandwitch on November 22, 2015, 03:40:53 PM
Hi Kinsi

I just registered on the forum to tell you, that I hope you'll release a GSGE update for the new Gnomoria version 9.18 ;)

It seems to be the only way for my gnomes to get back all the ninja yaks that walked off the map without me noticing it. I put so much resources into buying them. I was so frustrated when they left that I stopped playing until I found your editor.

I'm following your posts
 :imwatchingyou.gif:
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on November 22, 2015, 10:45:41 PM
Hey, after forked the GnomoriaEnhanced mod, I already updated this one yesterday, but I have only tested the 'reveal map' feature. As soon as I check other features, I upload it for you here...
See you this evening ;D
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on November 23, 2015, 11:35:41 PM
GSGE for Gnomoria 0.9.18 (https://drive.google.com/file/d/0B4_4yJCnDxwMV1NNS2hzXzhnaWs/view?usp=sharing)
Source code (https://drive.google.com/file/d/0B4_4yJCnDxwMZjR0M3dwcUZKVW8/view?usp=sharing) (I modified the load save game function, check first...)

I noticed in the source code that the build version was 82 instead of 92...Maybe the code is up but not the version, btw it works now for most features (not all tested)

Remember to make a backup of your savegame before !

Some disabled features still need to be fixed for the next release...

Title: Re: Gnomoria Save Game Editor II
Post by: Sandwitch on November 24, 2015, 12:16:23 PM
Thank youuuuuuuuuuuu! =D
Title: Re: Gnomoria Save Game Editor II
Post by: Malkierian on December 14, 2015, 12:55:11 PM
Chetmatelux, thank you for uploading that.  It still works, for some things, even in the Indev version.  Specifically I can say reveal and expand ore work just fine in Indev, but fill caverns makes Gnomoria crash on load.  Still, thanks a bunch.
Title: Re: Gnomoria Save Game Editor II
Post by: CmdrCool on January 11, 2016, 12:26:12 AM
Great project! Made some slight tweaks in Chetmatelux' version to be able to modify a year-2 save without too many problems. Wanted to fill up the caverns without ruining existing mining infrastructure.

So I changed it to only remove ramps and leaving stairs intact.
Added options to fill with blocks or just floor and select which material instead of Obsidian.
Also select a starting depth to skip any infrastructure already in place on the higher lvls.

If you put the project on GitHub I can make a pull request if you are interested.
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on January 12, 2016, 09:34:09 AM
Nice job CmdrCool. In fact we (with Pasta) are planning to merge both editors (+GnomoriaEnhanced) in this editor : http://forums.gnomoria.com/index.php?topic=8278.msg63622#msg63622

So you can already fork/pull in there :)
Title: Re: Gnomoria Save Game Editor II
Post by: leiela on January 24, 2016, 01:23:43 AM
I've used this editor quite a lot over the years and with the latest release I can't get it to work. 

The Version linked on the main page will not run, you click the exe and nothing happens.  I also tried the re-compiled version posted by Chatmetaleux that seems to open and the edit seems to work and save back to the save.  But the save becomes unusable as the game crashes the minute you try and load it. 

I've used this editor for years without issue I feel as if my arms have been lopped off..

I'm on windows 10 is that the issue or can anyone think of something else I can try?
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on January 24, 2016, 01:27:01 AM
leiela, do you use the indev version of Gnomoria ?

Try the work around from Pasta :
Quote
Those of you that are crashing, try saving when at depth -3, then editing, and let me know if it crashes when loading.
Quote
I don't know exactly what it is, but it doesn't seem to work if there's any surface area at the depth you last saved on.
Title: Re: Gnomoria Save Game Editor II
Post by: leiela on January 24, 2016, 01:36:34 AM
wow thanks for the quick reply. 

Saving at -3 did stop the crashing on load thanks ...

However the reveal ore option doesn't appear to work, when you click the option the green progress bar goes half way across and just stops.  (usually there is a message on the right hand side to say it's been revealed but you don't get that either)  It still lets you save the file but then when you go into the game you still can't see the ore.  It seems like the function doesn't complete?

Also is there an issue with copper in this release? I'm on about my 3-4 game over the last few weeks and if I find it it's in tiny QTY's, my last 2 games haven't had any I could locate whatsoever.  (Hence trying to use reveal ore just to see if I can see if it's even there)
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on January 24, 2016, 02:02:47 AM
you'r welcome ;)

I need to test for the reveal ore feature....maybe there is a change in the code with the new option to "hide" a block in indev version of Gnomoria...

No idea for the copper, i'm playing an old 12years game ...
Title: Re: Gnomoria Save Game Editor II
Post by: SallinKari on January 25, 2016, 11:16:08 AM
So... everytime I try to start it, the thing immediately crashes, and I'm not sure why. The editor is in the folder with the .exe
Any idea what I should try?
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on January 25, 2016, 10:53:38 PM
However the reveal ore option doesn't appear to work, when you click the option the green progress bar goes half way across and just stops.  (usually there is a message on the right hand side to say it's been revealed but you don't get that either)  It still lets you save the file but then when you go into the game you still can't see the ore.  It seems like the function doesn't complete?

It works for me (with a new world in RC11)...so you can send me your save game I will check where it breaks.


SallinKari, no error message ? can you make others addons working too ? (GnomoriaSameGameEditor, GnomoriaEnhanced, YAGE - Yet another gnomoria editor)
Title: Re: Gnomoria Save Game Editor II
Post by: SallinKari on January 26, 2016, 12:48:47 PM
YAGE works fine for me, but haven't tried the others. I'll copy and paste the windows error it give me.

Problem signature:
  Problem Event Name:   CLR20r3
  Problem Signature 01:   GnomoriaSaveGameEditor.exe
  Problem Signature 02:   1.0.2.98
  Problem Signature 03:   54e753b4
  Problem Signature 04:   PresentationCore
  Problem Signature 05:   4.0.30319.34209
  Problem Signature 06:   5348b56b
  Problem Signature 07:   1b7e
  Problem Signature 08:   0
  Problem Signature 09:   System.Windows.Markup.XamlParse
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on January 26, 2016, 10:35:23 PM
SallinKari, check the previous page, I  think you missed my upgrade, did you install from the link in the first post ?

http://forums.gnomoria.com/index.php?topic=4581.msg63221#msg63221
Title: Re: Gnomoria Save Game Editor II
Post by: SallinKari on January 28, 2016, 09:24:56 PM
That appears to be the problem, thank you.
Title: Re: Gnomoria Save Game Editor II
Post by: nandhii on February 26, 2016, 03:54:38 AM
can't open the editor with the 1.0 :(
Title: Re: Gnomoria Save Game Editor II
Post by: Pasta on February 26, 2016, 11:17:23 PM
can't open the editor with the 1.0 :(

Can't open it, or can't load a game?
Title: Re: Gnomoria Save Game Editor II
Post by: Blackknight6714 on March 01, 2016, 03:23:53 PM
As of today (current indev branch according to steam) I tried a simple reveal map and got a CTD on attempting to load. Tried again for safe measure to no avail. The save was taken at -7.
Title: Re: Gnomoria Save Game Editor II
Post by: daxter on March 03, 2016, 03:31:33 PM
Just tried it with 1.0 steam version and I was able to use expand ore successfully. It created more embedded ores around original veins. I did not try other features.
Title: Re: Gnomoria Save Game Editor II
Post by: Blackknight6714 on March 03, 2016, 07:47:07 PM
As of today (current indev branch according to steam) I tried a simple reveal map and got a CTD on attempting to load. Tried again for safe measure to no avail. The save was taken at -7.

Reference my previous post... I had already explored -7 a little bit so that jacked it up. I tried reveal map again at -40 and it worked. No CTD. My apologies folks.
Title: Re: Gnomoria Save Game Editor II
Post by: IlicFox on March 04, 2016, 03:27:39 AM
Don't know if it has been said before but, it doesn't even open for me. The file is in the game directory and yet still no dice. I run the game on steam with win10 if that helps.
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on March 04, 2016, 10:14:00 AM
Don't know if it has been said before but, it doesn't even open for me. The file is in the game directory and yet still no dice. I run the game on steam with win10 if that helps.

Did you take the last version (not on the first post) ? http://forums.gnomoria.com/index.php?topic=4581.msg63221#msg63221
Title: Re: Gnomoria Save Game Editor II
Post by: Kazinn on March 23, 2016, 08:23:40 AM
Hello. The editor crashes when i try to add raw gems (both of them)
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on March 23, 2016, 10:14:13 AM
Hello. The editor crashes when i try to add raw gems (both of them)
Hi, thanks for the report. I fixed it  ;D and now gems and gemmed necklaces/rings are legendary...
You can download it again (same link)

GSGE 0.3.1alpha for Gnomoria 1.0 (https://drive.google.com/file/d/0B4_4yJCnDxwMV1NNS2hzXzhnaWs/view?usp=sharing)
Source code (https://drive.google.com/file/d/0B4_4yJCnDxwMZjR0M3dwcUZKVW8/view?usp=sharing)
Title: Re: Gnomoria Save Game Editor II
Post by: Doomdude1 on March 24, 2016, 05:18:37 AM
Hello. The editor crashes when i try to add raw gems (both of them)
Hi, thanks for the report. I fixed it  ;D and now gems and gemmed necklaces/rings are legendary...
You can download it again (same link)

GSGE 0.3.1alpha for Gnomoria 1.0 (https://drive.google.com/file/d/0B4_4yJCnDxwMV1NNS2hzXzhnaWs/view?usp=sharing)
Source code (https://drive.google.com/file/d/0B4_4yJCnDxwMZjR0M3dwcUZKVW8/view?usp=sharing)

MSE keeps giving me alerts for both files
Title: Re: Gnomoria Save Game Editor II
Post by: Chatmetaleux on March 24, 2016, 05:27:36 AM
MSE keeps giving me alerts for both files

Does MSE identify the threat or is it just a warning message ? Boot on Linux to check ;)
Title: Re: Gnomoria Save Game Editor II
Post by: Reygan on April 25, 2016, 12:54:35 PM
Thank you very much! :)
Title: Re: Gnomoria Save Game Editor II
Post by: rswhisper on May 11, 2016, 09:05:18 AM
Game crashes when I load a game that has had the caverns filled  :(
Title: Re: Gnomoria Save Game Editor II
Post by: Kobra299 on May 18, 2016, 01:54:54 PM
the remove water does not seem to work any more
Title: Re: Gnomoria Save Game Editor II
Post by: Aynslei on May 18, 2016, 07:40:35 PM
the remove water does not seem to work any more

A better form of that option is now a part of the debug command menu. It can remove any liquid where you want it to be removed ingame.
Title: Re: Gnomoria Save Game Editor II
Post by: Arvetis on May 26, 2016, 07:11:13 PM
When I run it, nothing happens.  Considering reports of AV packages flagging both this and Chatmetaleux's other fork, I'm starting to become paranoid that I've just installed a trojan.
Title: Re: Gnomoria Save Game Editor II
Post by: Aynslei on May 26, 2016, 08:02:03 PM
When I run it, nothing happens.  Considering reports of AV packages flagging both this and Chatmetaleux's other fork, I'm starting to become paranoid that I've just installed a trojan.

Did you make sure to run it from inside the Gnomoria directory? I have not used this in a while so I cant say for certain that nothing has happened to the link.
Title: Re: Gnomoria Save Game Editor II
Post by: CodeWarrior on May 29, 2016, 05:45:49 PM
Is the source for the latest version available?

I would be interested in helping develop if I may.  I particularly would like to see about managing and setting skill values on the Gnomes.  I saw the source on GitHub, but it is years out of date.

CodeWarrior
Title: Re: Gnomoria Save Game Editor II
Post by: Vardek on July 01, 2016, 07:53:35 AM
Hello,
How can i add golem core item? I can't find it in the list.
Title: Re: Gnomoria Save Game Editor II
Post by: Gunblade_Hero on July 15, 2016, 03:38:39 PM
Hello!

I am unable to launch the editor. I have tried running it as administrator as well, with and without the game running. When I launch it, it fails right away, giving a windows program failed error.

 Problem Event Name:   CLR20r3
  Problem Signature 01:   GnomoriaSaveGameEditor.exe
  Problem Signature 02:   1.0.2.98
  Problem Signature 03:   54e753b4
  Problem Signature 04:   PresentationCore
  Problem Signature 05:   4.6.1055.0
  Problem Signature 06:   563c1e85
  Problem Signature 07:   b34
  Problem Signature 08:   10
  Problem Signature 09:   System.Windows.Markup.XamlParse
  OS Version:   6.1.7601.2.1.0.256.48
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

Seems like it is trying to reference a file that is no longer there?

Updated GSGE and Gnomoria. Validated game files, and redownloaded and reinstalled the editor. Turned firewalls off, updated to 4.6.1 .net code (most current). I am not opted into the BETA.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on July 18, 2016, 08:28:35 AM
Updated GSGE and Gnomoria. Validated game files, and redownloaded and reinstalled the editor. Turned firewalls off, updated to 4.6.1 .net code (most current). I am not opted into the BETA.

Validating game files? Sounds like you are using a not supported version of Gnomoria!
The last and latest version of GSGE II was for Gnomoria 0.9.17!!!
Title: Re: Gnomoria Save Game Editor II
Post by: nandhii on September 09, 2016, 07:09:49 AM
all download link are dead, can you upload it again please?
Title: Re: Gnomoria Save Game Editor II
Post by: Pachun on September 14, 2016, 09:23:50 AM
Yes please, can someone re-upload the editor? thanks in advance.
Title: Re: Gnomoria Save Game Editor II
Post by: WereGnome on October 19, 2016, 09:26:10 AM
Wasn't sure it would work but I tried it anyway, used the wayback machine from web.archive.org and it worked to download it!

https://web.archive.org/web/20160913095211/http://forums.gnomoria.com/index.php?topic=4581.0 (https://web.archive.org/web/20160913095211/http://forums.gnomoria.com/index.php?topic=4581.0)

However much like is to be expected since it is meant for v9.17 it does not work (or even start up) with the latest version of gnomoria.
Also unfortunate it does not seem to have a capture for the source.
Title: Re: Gnomoria Save Game Editor II
Post by: Ein on October 25, 2016, 01:00:38 PM
Guys, you are so interested so you can not check page 24 that has working link for Gnomoria 1.0, even source code.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on February 10, 2017, 01:20:32 AM
Re-uploaded all files to Google Drive and updated all links.

Still NOT working with Gnomoria 1.0+!!!
Title: Re: Gnomoria Save Game Editor II
Post by: Fluff on February 27, 2017, 02:52:49 PM
Holy crap. I forgot I wrote something like this. So of course, here I am looking for a save game editor, and I found this thread. It was a pretty surreal experience to read that I'd made something that someone else had picked up.
Title: Re: Gnomoria Save Game Editor II
Post by: kinsi on February 28, 2017, 06:16:35 AM
Holy crap. I forgot I wrote something like this. So of course, here I am looking for a save game editor, and I found this thread. It was a pretty surreal experience to read that I'd made something that someone else had picked up.

Hey Fluff, nice to see you again! Feel free to pick it up again and make it work with Gnomoria 1.0+  ;D
(Everything that has to do with materials broke when mod support was introduced...)
Title: Re: Gnomoria Save Game Editor II
Post by: lekkimsm2500 on March 18, 2017, 12:57:14 PM
I would absolutely lose my mind if either one of you could get this back in working condition.
Title: Re: Gnomoria Save Game Editor II
Post by: JohnWittle on July 18, 2017, 01:12:54 PM
Save editor works fine on latest version of gnomoria... which, since it hasn't been updated since long before you guys' posts, makes me think you are doing it wrong

if you try to open it from anywhere other than the actual Gnomoria directory (NOT the directory in My Documents where your savefiles are stored, but the actual game dir in either steam's directory or program files) then it just won't do anything.
Title: Re: Gnomoria Save Game Editor II
Post by: sharvax on July 22, 2017, 05:27:56 PM
Save editor works fine on latest version of gnomoria... which, since it hasn't been updated since long before you guys' posts, makes me think you are doing it wrong

if you try to open it from anywhere other than the actual Gnomoria directory (NOT the directory in My Documents where your savefiles are stored, but the actual game dir in either steam's directory or program files) then it just won't do anything.


I just tried it again, its not that hard to figure out how to use it, its a simple program. However it still doesnt work for me... :) You click open, click the save game you want to open, then click load lol. Then you click gnomes, select the gnome to edit, then select the attributes and skills you want to change. Then I hit save and it saves. Load up gnomoria, it crashes when trying to load that save.

When I try to add items, I click on open, click the saved game I want to open, click load. Then click the bottom windows to add stuff. For instance I tried sandwiches. I clicked 250, Yak Flesh, Sandwich, then clicked Add. This time it didnt even allow me to save it, it just crashed the program.

I dont *think* im doing it wrong, but hey, I could be! :) Lemme know mate! And ty for trying to help lol.

Id be willing to add in my saved game that has the edited stats thats crashing as well as the original if you want to compare? And maybe I dl'd the wrong link... I double checked, but honestly the links are confusing on which is the most recent version.
Title: Re: Gnomoria Save Game Editor II
Post by: reallyLost on August 09, 2017, 12:55:14 PM
I recently had the problem of ghost items and searching for a solution lead me to this thread. I downloaded and rebuilt the editor from source (https://github.com/klanderso/YAGE) and it seemed to work perfectly. If you want to try my binary (Windows 10) I've uploaded it at https://www.dropbox.com/s/v6hmtybhnzwbs3b/GnomoriaEditor.exe. Though all I did was hit the 'fix ghost items' button; I didn't test anything else so ymmv. Make sure to backup your saves of course.
Title: Re: Gnomoria Save Game Editor II
Post by: ZFake on September 14, 2017, 09:07:26 AM
I recently had the problem of ghost items and searching for a solution lead me to this thread. I downloaded and rebuilt the editor from source (https://github.com/klanderso/YAGE) and it seemed to work perfectly. If you want to try my binary (Windows 10) I've uploaded it at https://www.dropbox.com/s/v6hmtybhnzwbs3b/GnomoriaEditor.exe. Though all I did was hit the 'fix ghost items' button; I didn't test anything else so ymmv. Make sure to backup your saves of course.

I confirm that this solution (i.e. downloading and re-building source code) is at least partially working. Game and GameLibrary namespaces (which wouldn't initially be found by downloaded solution) are contained within Gnomoria.exe and gnomorialib.dll, you can add them via Solution explorer (project context menu->Add->Reference...->Browse->Browse...).