Gnomoria

Off Topic => Other Games => Topic started by: ArwingXL on September 27, 2012, 10:58:56 PM

Title: Dwarf Fortress Thread
Post by: ArwingXL on September 27, 2012, 10:58:56 PM
Currently using the Phoebus version on a fairly tame world, and the Mike Mayday version on a hostile world. There are things i like about both tilesets. The graphics are nice-esque, and the learning curve, while still steep, isn't so bad.

So far, I'm working with a normal world with a low number of epic beasts, mid-ground savagery, lots of ores/minerals, etc... Sitting on 69 dwarves that have been through 2 riots, a kobold raid(ended by my war dogs), a pissed off great horned owl that tortured everyone and everything and took FAR TOO LONG FOR MY HUNTERS TO BRING DOWN, 2 elderly gone insane- one of which KILLED 5 people, a bunch of newborns, and a possessed dude who spends all day making masterpieces out of dead things, which the ELVES LOVE? And yes, those dwarves are dancing on the table, because the children in the fort take to partying whenever they run out of things to do(haven't made them any toys yet) Due to this, some chairs have been broken. (-___-)

I currently am putting off playing this so i can get things done.
(http://radcore.us/DUMP/DF_62dwarves2.jpg)
Title: Re: So I tried Dwarf Fortress
Post by: Jere on October 01, 2012, 03:40:41 AM
I've come over from Dwarf Fortress (being immersed for 100's of hours) to try Gnomoria after being advised by a friend.

If you enjoyed Vanilla (well, with a tileset) DF, I'd advise you try the Masterwork Fortress mod too, adds a whole load of new buildings and items (additional weapons sets, buildings, religion etc), you can get it from here - http://www.bay12forums.com/smf/index.php?topic=98196.0 (http://www.bay12forums.com/smf/index.php?topic=98196.0)

Plus if you cant handle the ascii side of it, Masterwork comes with a whole host of tilesets to try out, though I've found Phoebus to be the best so far.
Title: Re: Dwarf Fortress Thread
Post by: lukepop on October 06, 2012, 02:21:15 PM
Ive never tried dwarf fortress and now i dont want to...THAT THING IS UUUUUUGGGGLLLLLLLLLYYYYYYYY!!!!!!!!!!!!!!
Title: Re: Dwarf Fortress Thread
Post by: Mythrrinthael on October 06, 2012, 09:38:35 PM
Ive never tried dwarf fortress and now i dont want to...THAT THING IS UUUUUUGGGGLLLLLLLLLYYYYYYYY!!!!!!!!!!!!!!
Truth be told, you should see the interface of vanilla DF. You will weep blood.

Arwing, low amounts of epic beasts? Why would you stand between your dwarves and glorious dwarf-on-nondwarf combat of the greatest kind? Do you not like !FUN!?  ;)
Title: ugly but fun
Post by: ArwingXL on October 07, 2012, 06:12:35 AM
fun for me is only having to deal with kobolds and insanity. I have enough to worry about with the aftermath of kobolds and insanity. Heaven forbid a dwarf accidently set something on fire,  or a miner goes stark raving mad over accidently flooding a gold vein with pressurized water.
Title: Re: Dwarf Fortress Thread
Post by: webkilla on October 07, 2012, 10:15:47 AM
DF is - mechanically - what I hope Gnomoria turns into

Gnoroia is - graphically and UI-wise - what I want DF to turn into


that said, then its always fun to make a DF game where you make a fuck the world machine (switch a level, flood the world with lava)

This pleases Armok

that, and the just ridiculous depth of the coding - I mean - children that dance on the tables, so the chairs start breaking. I once read about a DF game where an injured dorf got patched up by a crappy surgeon, and for the rest of the game that dorf had a bloody entrail hanging behind him. There's just no limit to the depth and complexity of DF. Gnomeria is far more 'flat' right now - which can be seen as both a good and a bad thing
Title: Re: Dwarf Fortress Thread
Post by: Jamake on October 08, 2012, 09:38:22 PM
I once read about a DF game where an injured dorf got patched up by a crappy surgeon, and for the rest of the game that dorf had a bloody entrail hanging behind him. There's just no limit to the depth and complexity of DF. Gnomeria is far more 'flat' right now - which can be seen as both a good and a bad thing
ROFL!! Yes, that is exactly what Gnomoria needs right now. More depth.

I'm pretty tempted to try DF again now. The graphics aint so bad with tilesets, it's the keyboard shortcuts that are killing me. For me, it takes ages to find whatever I need under the ton of build menus. Especially, if I want to set up something complex.
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on October 09, 2012, 01:19:21 AM
don't be afraid of the interface. It's no more alien than learning how to type. some examples are below.

Want to proc the carpenter to make 3 beds?
(q, scroll over to it, a, b,a,b,a,b, esc)

want to place those beds? (after they've been made)
(b,b, scroll to spot, enter*2, b, scroll, enter*2, b, scroll, enter*2, esc, esc)

random dwarf interrupted by wolves/kobolds/goblins/etc. and needs some armed dwarves?
create a squad: (n, make sure military postions are filled, esc, m, scroll to militia, c, select no uniform,right, down, right, enter*9 to fill squad, esc)
tell that squad to attack targets: (s, shift+enter on squad, k, l, shift+select targets, enter, esc, unpause with space)


this is all from memory.
Title: Re: Dwarf Fortress Thread
Post by: AdmiralAckbar on October 10, 2012, 06:15:19 AM
Want to proc the carpenter to make 3 beds?
(q, scroll over to it, a, b,a,b,a,b, esc)
want to place those beds? (after they've been made)
(b,b, scroll to spot, enter*2, b, scroll, enter*2, b, scroll, enter*2, esc, esc)
random dwarf interrupted by wolves/kobolds/goblins/etc. and needs some armed dwarves?
create a squad: (n, make sure military postions are filled, esc, m, scroll to militia, c, select no uniform,right, down, right, enter*9 to fill squad, esc)
tell that squad to attack targets: (s, shift+enter on squad, k, l, shift+select targets, enter, esc, unpause with space)
Dude!?

(http://i1.kym-cdn.com/photos/images/original/000/117/814/are-you-wizard.jpg)
Title: The great animal revolt of late 253
Post by: ArwingXL on October 15, 2012, 03:40:24 AM
At the mountain town of Ralkod, in the last month of year 253, the people were recovering from a raid of kobolds that had claimed 25 civilians.

A rival dwarven city sent raiders to see if the small town had fallen. The raiders were met by two squads newly clothed in metal kobold armor. The skirmish was long and several civilians along with a baby died. Both squads were unscathed. Some dwarves, upset by their losses and having lost faith in their government, became outraged and rioted, and the military was forced to strike them down as per the mayor's orders.

When the main animal trainer amongst them died, EVERY ANIMAL BECAME HOSTILE and turned on the dwarves. Many many dwarves died as the great animal revolt raged on for the last month of 253. The cycle ended when the Herbalist gave birth to her son. The babe, after taking his first breath filled with the foul stench of rotting flesh, tackled his own mother to the ground and began strangling her.

To end this madness, the mayor donned a legendary silver hammer, put the baby to death, and preceded to disband the military and put the remaining frenzied animals to death. And then.... the fort was peaceful once more.

The population was once 169 strong.

Now it is 7, and these 7 shall rebuild the town that is currently in dissarray. Ghosts of the former population now haunt the fort, waiting for their tombs to be built. Hallways, lined with blood and bodies are slowly being scrubbed clean and given their original beauty. It was a long winter, and it will be an even longer spring and summer to come.

EVERYONE IS DEAD. :-(

this thread is now over.
Title: Re: Dwarf Fortress Thread
Post by: mrkittens on October 19, 2012, 03:50:13 PM
Ive never tried dwarf fortress and now i dont want to...THAT THING IS UUUUUUGGGGLLLLLLLLLYYYYYYYY!!!!!!!!!!!!!!

Funnily enough it's never been the graphics that put me off, only the total lack of mouse interface. I've played DF, but having to tap a dozen keys just to place a bed is not my idea of Fun I'm afraid  ::) I hope Gnomoria can reach something close to the depth DF has while keeping in the intuitive interface, and cutesy graphics of course, because I just love the idea of it but could never get used to the controls.
Title: Re: Dwarf Fortress Thread
Post by: Merry76 on October 20, 2012, 01:30:36 AM
don't be afraid of the interface. It's no more alien than learning how to type. some examples are below.

Want to proc the carpenter to make 3 beds?
(q, scroll over to it, a, b,a,b,a,b, esc)

want to place those beds? (after they've been made)
(b,b, scroll to spot, enter*2, b, scroll, enter*2, b, scroll, enter*2, esc, esc)

random dwarf interrupted by wolves/kobolds/goblins/etc. and needs some armed dwarves?
create a squad: (n, make sure military postions are filled, esc, m, scroll to militia, c, select no uniform,right, down, right, enter*9 to fill squad, esc)
tell that squad to attack targets: (s, shift+enter on squad, k, l, shift+select targets, enter, esc, unpause with space)


this is all from memory.

And people want to set the carpenter in Gnomoria set to automatic, so they can just rightclick-Build-Furniture-Bed and the rest takes care of itself  ;D
Title: Re: Dwarf Fortress Thread
Post by: iIntensified on October 20, 2012, 04:57:28 AM
Ive never tried dwarf fortress and now i dont want to...THAT THING IS UUUUUUGGGGLLLLLLLLLYYYYYYYY!!!!!!!!!!!!!!

Funnily enough it's never been the graphics that put me off, only the total lack of mouse interface. I've played DF, but having to tap a dozen keys just to place a bed is not my idea of Fun I'm afraid  ::) I hope Gnomoria can reach something close to the depth DF has while keeping in the intuitive interface, and cutesy graphics of course, because I just love the idea of it but could never get used to the controls.

That's my view as-well :) DF seams to be a game you have to play for 100's of hours just to get used to the keyboard controls, which in turn reduces the amount of available player base.
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on October 20, 2012, 09:51:26 AM
The average millenial playing a roguelike such as dwarf fortress will feel entitled to a mouse and handfull-of-keys casual gaming style and generally dislike the experience. Tarn has even admitted that the average dwarf fortress fan abandons the game 1-3 times before really getting into it. Once you do get into it and develop the muscle reflexes (takes a few days), using a mouse feels slow and counterproductive.
Title: Re: Dwarf Fortress Thread
Post by: seronis on October 21, 2012, 02:35:29 PM
The average millenial playing a roguelike such as dwarf fortress will feel entitled to a mouse and handfull-of-keys casual gaming style and generally dislike the experience. Tarn has even admitted that the average dwarf fortress fan abandons the game 1-3 times before really getting into it. Once you do get into it and develop the muscle reflexes (takes a few days), using a mouse feels slow and counterproductive.

This reminds me of VIM, which i've abandoned twice now. Probably time for that third round ...
Title: Re: Dwarf Fortress Thread
Post by: Blxz on November 03, 2012, 04:16:38 AM
Tarn has even admitted that the average dwarf fortress fan abandons the game 1-3 times before really getting into it.

he knws his stuff. I'm back to it after my 3rd "fark this shit" abandonment. Things are progressing much smoother now. But DF will die a sad death one day because tarn is too caught up in how 'hardcore' his game is to give a care about UI. One day when other games begin to catch up he will find his fanbase (and donations) have slipped away. And all because he is proud of the fact that his game has quite possibly the shittiest interface ever designed...ever.
Title: Re: Dwarf Fortress Thread
Post by: Xinvoker on November 03, 2012, 04:36:02 AM
The thing that annoys me most in DF is selecting stuff. You have to press I think the q button, then keep pressing keys until you are over say the workshop you want to check.
Once your base becomes big, it's a pain in the ass. And I love checking on stuff. In Gnomoria, you just right-click.
Title: Re: Dwarf Fortress Thread
Post by: Mythrrinthael on November 03, 2012, 05:16:31 AM
he knws his stuff. I'm back to it after my 3rd "fark this shit" abandonment. Things are progressing much smoother now. But DF will die a sad death one day because tarn is too caught up in how 'hardcore' his game is to give a care about UI. One day when other games begin to catch up he will find his fanbase (and donations) have slipped away. And all because he is proud of the fact that his game has quite possibly the shittiest interface ever designed...ever.
Personally I think his fanbase will, literally, die trying to take the game out of his hands.

I mean, come on. Most people run DF with at least Dwarf Therapist and a tileset. Out of that group, a lot also use Soundscape and 3D rendering programs. Tarn refuses to update his UI, so others did it for him.

Even if Tarn takes DF to his grave, you had better believe an entire town of "graverobbers" will be there from the moment the earth covers his coffin.
Title: Re: Dwarf Fortress Thread
Post by: jdturner11 on November 06, 2012, 01:41:33 PM
The thing that annoys me most in DF is selecting stuff. You have to press I think the q button, then keep pressing keys until you are over say the workshop you want to check.
Once your base becomes big, it's a pain in the ass. And I love checking on stuff. In Gnomoria, you just right-click.

 shift + arrow is your friend. When your base gets bigger you use a manager to streamline production.
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on November 06, 2012, 01:58:24 PM
I rather like DF for what it is, but in foresight, I do see myself losing interest eventually in the future much like I did with Neverwinter Nights(and its many many open-world/closed-world campaign mods), and Mount and Blade. There's a certain ceiling of satisfaction you reach on a game like DF, and I'm even feeling a bit of that for Gnomoria as well, and once you hit that ceiling, you can only get diminishing returns afterwards.
Title: Re: Dwarf Fortress Thread
Post by: jdturner11 on November 06, 2012, 05:48:02 PM
I rather like DF for what it is, but in foresight, I do see myself losing interest eventually in the future much like I did with Neverwinter Nights(and its many many open-world/closed-world campaign mods), and Mount and Blade. There's a certain ceiling of satisfaction you reach on a game like DF, and I'm even feeling a bit of that for Gnomoria as well, and once you hit that ceiling, you can only get diminishing returns afterwards.

 Ah Mount & Blade... Yeah, that game can get dull if you play it too much, can be great, too. When I burnt out in the campaign I was fortunate enough to have warband release a few months later.
Title: Re: Dwarf Fortress Thread
Post by: Justaround on November 15, 2012, 07:26:06 AM
I mean, come on. Most people run DF with at least Dwarf Therapist and a tileset. Out of that group, a lot also use Soundscape and 3D rendering programs. Tarn refuses to update his UI, so others did it for him.
Grave overstatement. I do not play with any third party software and I have no problems, at worst I may just need some notepad and separate file if I want to customize every dwarf of my fortress, divide jobs for optimal efficiency and so on and thus I also need some place where I can write down goals, notes etc. Other than that, I am comfortable enough. And I can assure you all there are plenty of people playing like I do without problems. I understand that among Gnomoria's community the 'UI is horrible it's unplayable and there's so much stuff it's confusing' is common but partially that's why it's Gnomoria's community - given what I read in this thread (http://forums.gnomoria.com/index.php?topic=2118.0) those can be grouped as the second main reason (after just wanting to play another nice fortress building game) people moved onto Gnomoria.

Don't get me wrong. DF's UI actually IS cumbersome and the game really takes either some determination or conditioning gained from playing games (old, old 4x games come to mind) of such level of user-unfriendliness, but there are many who have no problem with it and I know of even few who claimed (sadly, as they're missing out) that they cannot waste their time on Gnomoria as in comparison with DF it is so simple and lacking in details it hurts.

To each their own but I don't think that there would be issue with either of the titles in the closest predictable period of time.
Title: Hard World
Post by: ArwingXL on November 22, 2012, 09:28:37 PM
So I made a new world:

-Small
-Max Savagery
-Max Epic Beasts
-settled in an untamed wild area on top of a mountain above a jungle.

This world has been odious amounts of not-boring. Right off the bat, you need to make wooden shields, crossbows, and preferably spears, making sure every dwarf is equipped, locked and loaded.

It was hilarious early-game when the giant keas/parrots came and everyone had only training swords, and every combat log was pages upon pages upon pages of parrots being whacked over and over until they passed out from the pain of too many bruises(shield and practice sword is AWESOME) before being dragged to the butcher where each one(all 8 of them) suffered a horrible death of being turned into dire parrot steaks.

Now every dwarf has a shield and a crossbow, even the women, and they're quite friggin lethal with those. I have a refuse pile half full of strange jungle beasts.
(http://radcore.us/DUMP/DSCF8280.jpg)
Title: Re: Dwarf Fortress Thread
Post by: Smee on November 23, 2012, 05:57:41 AM
Awesome picture (and story)! Brought a smile to a Friday afternoon.   :)
Title: Re: Dwarf Fortress Thread
Post by: Sdarkon on November 23, 2012, 11:19:54 AM
Dwarf Fortress is a great game, I actually see it less of a game and more of a simulation.
The UI is cumbersome and difficult to grasp, when I first started playing my brain was overwhelmed into a stupor, where I just couldnt "think" to get anything done in the game.

After playing and reading the forums and playing, then reading the wiki, then playing and watching YouTube lets plays, I started to feel more comfortable with the game, and many things became second nature.

This world history, the history of any single individual generated in the game world, that you can follow bacl to when it was born, is a major draw for me, reading about the ancient heroes who slew great beasts, brave warriors that held goblin armies at bay, all the little details that Dwarf Fortress comes with is what makes the game so worth taking the time to try and wrap your head around.

That being said, all that detail is also the reason i have a love hate relationship with it, if I counted how many fortresses Ive lost, only 10% of them would be to enemy invaders, 25% to FPS death, and the rest to tantrum spiral, which is made even more difficult to manage with the newest version.

With the Clothes that now rot and fall off dwarves, ive had perfectly happy dwarves go into bloodlust berserk rage, killing dogs, cats, women, children.. all because their right pig tail fibre shoe rotted off and they were embarassed about being exposed recently.

Dwarf Fortress, gotta love it, gotta hate it, cant live with it, cant live witout it.
Title: Re: Dwarf Fortress Thread
Post by: ruridale on November 29, 2012, 01:11:59 PM
I once read about a DF game where an injured dorf got patched up by a crappy surgeon, and for the rest of the game that dorf had a bloody entrail hanging behind him. There's just no limit to the depth and complexity of DF. Gnomeria is far more 'flat' right now - which can be seen as both a good and a bad thing
ROFL!! Yes, that is exactly what Gnomoria needs right now. More depth.

I'm pretty tempted to try DF again now. The graphics aint so bad with tilesets, it's the keyboard shortcuts that are killing me. For me, it takes ages to find whatever I need under the ton of build menus. Especially, if I want to set up something complex.

Me too. It takes me 3 days or more to re-learn all the keys. I play DF only if i have a holiday more than 4 days
Title: Re: Dwarf Fortress Thread
Post by: d3rtus on November 29, 2012, 06:29:34 PM
It was reading threads like these that made me want to pay DF so bad. But each time, the interface and learning curve stopped me. That's why I love Gnomoria. It's the beginning of what I wanted DF to be. I hope it becomes as 'deep' as DF.
Title: Re: Dwarf Fortress Thread
Post by: Seouljah760 on November 30, 2012, 09:24:25 AM
I've been playing DF for a number of years, and I stop playing about a month after each new long awaited update release. About a year ago, I had to wipe my HDD and couldnt find the right texture pack for my install, and came across Masterwork. My god had that re-ignited my love for DF. So much damn configurations for it. I love DF but Tarn needs to wake up. I'm pretty sure Towns has already made more money than DF has and I couldn't play more than a few days before I stopped. Even though Towns is not a *bad* game, it's just not a DF clone with 3d isometric. If Gnomoria manages to be as in depth with more variety of everything like in DF, it will be huge. ::)
Title: Re: Dwarf Fortress Thread
Post by: knowledge3754 on November 30, 2012, 09:57:45 AM
for me DF is like The Sims, in that reading about others' playthroughs is way more fun than playing it myself. In The Sims I just run out of ideas quick, in DF the interface stops me. But Arwing, I hope you continue posting stories, these are cracking me up!
Title: Ironhand/Wormslayer + link
Post by: ArwingXL on December 02, 2012, 11:38:24 PM
Going to change my vote to the Ironhand/Wormslayer Tileset.
This is absolutely the best I've seen so far. all tiles are 18x18 and easy on the eyes.

http://dffd.wimbli.com/file.php?id=6307
Title: Re: Dwarf Fortress Thread
Post by: orbitmoria on December 18, 2012, 09:49:39 AM
DF is - mechanically - what I hope Gnomoria turns into

Gnoroia is - graphically and UI-wise - what I want DF to turn into
These are words of wisdom.
Title: Minerises
Post by: ArwingXL on December 18, 2012, 06:50:40 PM
I have a kingdom at the moment, population 262, name "Minerises."

I started this kingdom by nicknaming every dwarf after a friend of mine, myself included and giving them jobs relative to what their real world equivalent did. The bitter irony and fun of this kingdom isn't in the usual way high savagery worlds make things interesting. NOOOO the bitter irony was what happened in the 2nd year.

A friend of ours that we all equally disliked, lets called him HARRY, became mayor all of a sudden. I think "okay yeah well, i guess that works. he can't cause all that much damage" so i give him his lavish room with fine engravings, furniture, and whatnot to keep him happy. This guy, then proceeds to fire all of the digital versions of my friends, becomes gay, marries the guy who is my IRL roomie, then immediately demands boar meat, and proceeds to send another friend of mine, let's call him Dave, off to hunt a pack of boars. (Dave and Harry hate each other in real life).

Now after the population boom hit, to keep the original group well acquainted, i made them all hunters. That aside, Dave went out alone, took aim and missed his shot, and that boar rushed him. Alice ran to protect him, missed her shot, and the boar turned on her leaving dave on the ground crying, this boar and ber began punching and kicking and biting and tumbling in the nearby stream until the rest of our merry band showed up.

I TELL YA WHAT. Dat boar put almost all of the original cast in the hospital. Harry is a dick, even in the digital world.
Title: Re: Dwarf Fortress Thread
Post by: Nomad-T94 on January 01, 2013, 03:01:27 PM
Scuse me for noobing this thread up, but it's got me interested in Dwarf Fortress.
So far i know Gnomoria and a couple other games are based off it, but i never tried it.

I've seen it at my brother's ones but it was a bunch of brainkilling green 0's and didn't excite me that much.
So what's it like? There's mods and texture packs like Minecraft for it?
Title: Re: Dwarf Fortress Thread
Post by: orbitmoria on January 01, 2013, 03:46:59 PM
Scuse me for noobing this thread up, but it's got me interested in Dwarf Fortress.
So far i know Gnomoria and a couple other games are based off it, but i never tried it.

I've seen it at my brother's ones but it was a bunch of brainkilling green 0's and didn't excite me that much.
So what's it like? There's mods and texture packs like Minecraft for it?
Yes.

Watch one of the Let's Play Dwarf Fortress videos: http://www.youtube.com/watch?v=RtEjzunipAs
Title: Re: Dwarf Fortress Thread
Post by: Nomad-T94 on January 02, 2013, 02:52:37 AM
Alright it looks pretty good actually.
So compared to Gnomoria, what are the differences?
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on January 02, 2013, 09:59:12 AM
The major difference DF has is best shown by almost a decade of gameplay and ai development over gnomoria. Some differences:

-2D instead of 2.5D Orthographic
- completely keyboard-based at the moment unless you use Dwarf Therapist(highly recommended)
- civilization: your fort will grow over time into a town, then a city, then a metropolis, then a kingdom. each time, it attracts more nobles, and the happiness of the nobles will ultimately decide how crappy they treat other dwarves.

- any animal can be trapped, tamed, and domesticated as pets or raised on a farm for meat production. If you edit the raw files, you can also set any animal so it can be trained for war or hunting. I myself have a very nice -Giant Raven Farm.- Giant Ravens are naturally savages and will try and kill your dwarves if they're hungry.

- dwarves get married and have children, mothers and fathers will strap their babies to them while they work and take breaks to feed/drink/rest themselves or their babes. Sometimes babes will wonder off, and they'll get worried and abandon what their doing at the time. When babes grow into children, more elderly dwarves will take them out of the city in packs to teach them things, and the children will level up skills slowly as they grow and decide what they want to be as adult dwarves.

- hunting and fishing are almost necessities.
-  base clothing must be replaced over time so you need a busy clothier and leather worker
- the whole universe relative to your region moves along with your kingdom and has its own economy. Sometimes a tradesman will come to you with a list of things they are short on, things that you can sell them for a higher price.
- each dwarf has its own unique personality and keeping watch over their happiness is an important aspect of the game. Any activity generates either good memories or bad memories, and these accumulate to how happy that dwarf is.
- etc. etc.

(http://radcore.us/DUMP/df_shot.jpg)
DAT ONE GOLD TABLE MAKES EVERYONE HAPPY.
Title: Re: Dwarf Fortress Thread
Post by: Nomad-T94 on January 03, 2013, 05:16:06 AM
Is it as extremely difficult as it looks?
'Cuz i don't have a lot of free time at the moment and don't want to spend it all trying to learn to play a game  ::) Gnomoria isn't all that easy but it doesn't have a massive learning curve that takes you to Gnome School for 7 days a week, hahah.
Title: Re: Dwarf Fortress Thread
Post by: Justaround on January 03, 2013, 05:32:06 AM
Alright it looks pretty good actually.
So compared to Gnomoria, what are the differences?

Mainly complexity. Dwarf Fortress was obviously far longer around and many features that are planned or begin to show up in Gnomoria in Dwarf Fortress are already deeply developed. The game tracks nearly everything to simulate realistically a fantasy world (as weird as it may sound): every intelligent creature has it's own character, likes, experiences and aside from a few ancient ones from the world's generation - lineage. Goods produced and traded (through far more developed and customizable trade) also are tracked. The world isn't just about your fortress and - while this part is still yet requiring lot of work - the rest of the world also has it's own history, with kingdoms actually fighting, towns beocming ruins, strange and legendary beasts appearing and great heroes rising to slay them and so on and so on. You can be 'will of the community' as in Gnomoria or play more roguelike game as a single adventurer. Also, creatures and plants are far more complex - different types of tissue, skeleton etc with related issues should there be particular injury (plus, they are modable - you can add your own or change existing things and make, for example, meaty trees growing steel swords). Generally, look at the game's development page to see what is being worked on.

It's a double-edged sword though. Because of how much is happening, simplicity of graphics and crude UI the learning curve is very steep in comparison with Gnomoria, which some more casual players may have some issues with in the first place. Also, development is much, much slower as there are so many things and the new ones are usually as complex (for example, no Gnomoria styled 'pop into existence' enemies and immigrants as currently birth and dying is being implemented thorough the game world as tracked, too) and thus, more bugged at times. Till you get used to the game, it's unforgiving ordeal for many (as you can read in this and some other thread, and a thing which together with superior graphics was a main reason for initial interest in Gnomoria for majority of community) - though being well experienced with roguelike genre takes away quite some pain. Get through it (there's very well-developed wiki with tutorials and whatnot) and get used to clunkyness and after that - you should have plenty of things to do, many of which very reasonable or fun yet still, sadly, missing in Gnomoria (it needs to be stressed - a thing that slowly changes).

Is it as extremely difficult as it looks?
'Cuz i don't have a lot of free time at the moment and don't want to spend it all trying to learn to play a game  ::) Gnomoria isn't all that easy but it doesn't have a massive learning curve that takes you to Gnome School for 7 days a week, hahah.

Yes and no - it really depends. When I started playing DF it was still relatively simple and a hour or two of checking stuff and consulting with my acquaintance combined with our previous experiences with roguelikes was enough for me to have some fun and more or less know what to do and how. With time I was just learning new stuff from new versions so it was relatively painless for me. Completely new player may have it harder, but like I've said previously, there's nicely developed wiki which also sports a tutorial as well as many helpful pages on many game-related topics.

Still, it's good time to take it slowly and easy - experiment, laugh at your fortress being destroyed in some hilarious way because of some silly stuff (source of 'Losing is Fun' motto of a part of DF community) and learn. It's a game after all, it's for fun - no need to cram for it if you don't really have time.

Edit: Typos, woo.
Title: Re: Dwarf Fortress Thread
Post by: Deuteros on January 03, 2013, 08:04:12 PM
I think gnomoria is a lot better than dwarf fortress already. 

I started a game of DF, picked a starting area, and started to build my city.  I tried to ignore the awful graphics, since obviously DF isn't far along in that area yet.  Its the gameplay thats supposed to matter.

I started digging down with my miner dwarf, and making some rooms so I could place my sawmill and stonecutter, like I do first off in Gnomoria.  I think the dwarf must have come to the expedition drunk because he just mined in a completely random way, digging a bit in 1 room, then another room and going in wierd diagonal directions, not like in Gnomoria.  In gnomoria the gnomes will dig out 1 room at a time.  Obviously the AI in DF still needs some work.

Anyway, I finally dug out my initial rooms and went to place the sawmill and stonecutter.  Apparently those buildings don't exist yet in DF, you just go straight to the carpenter and mason.  Ok fine.  So what materials do you need for the carpenter and mason.  Oh just 1 piece of raw stone for each one. Well that was rather too easy.  So I started making wooden beds and stone doors for my bedrooms.  How much for each?  Just 1 piece of wood per bed, and
1 raw stone per door.  And I thought getting self sustaining was supposed to be hard in DF.

I started digging out a storeroom for the mason and the carpenter.  It seems like you can't put pieces of wood in containers, and you can't stack stones. Well no need to build any containers yet then.  I tried to find a 'craft to' option for the beds and doors, but apparently the makers of DF haven't thought of that yet.

And then I normally put all my gnomes as militia, so I thought I would try the same thing in DF.  The military screen is a complete mess in DF, but it looks like there is no militia perk, in fact it looks like they don't have perks at all yet.  Just looking at the military screen put me off the game and I stopped there.
Title: Kobold Thief vs. Archer/Miner
Post by: ArwingXL on January 03, 2013, 11:30:38 PM
A kobold thief managed to sneak past my 12 war dogs, past the main meeting hall, down a flight of stairs, past the barracks, and got halfway through the main apartment area where most of the population lives, which is impressive, until it bumped into the wrong kid. The archer that stepped up first turned out to be a DEATH MACHINE.

(http://radcore.us/DUMP/wtfdeath2.jpg)
(http://radcore.us/DUMP/wtfdeath1.jpg)
Title: Re: Dwarf Fortress Thread
Post by: Merry76 on January 04, 2013, 04:04:39 AM
small giant cave spider silk tunic
small giant cave spider
small giant

wat?
Title: Re: Dwarf Fortress Thread
Post by: espritcrafter on January 04, 2013, 04:45:55 AM
small giant cave spider silk tunic
small giant cave spider
small giant

wat?

A small "Giant-Cave-Spider-Silk" tunic.

Giant describes the spider, small describes the tunic.
Title: Re: Dwarf Fortress Thread
Post by: Merry76 on January 04, 2013, 06:12:03 AM
I figured it means something like that. Why this descriptive abomination is important for the combat log does not really occur to me. And it is almost painful to read too...

Not that gnomoria does a better job at it. But shortening the whole shebang down to "tunic" or "small tunic" (shouldnt it be short anyway? I'd guess that the tunic is the size of the wearer anyway... if goblins are small, small it is.) would really help the readability...
Title: Re: Kobold Thief vs. Archer/Miner
Post by: Nomad-T94 on January 04, 2013, 09:35:53 AM
A kobold thief managed to sneak past my 12 war dogs, past the main meeting hall, down a flight of stairs, past the barracks, and got halfway through the main apartment area where most of the population lives, which is impressive, until it bumped into the wrong kid. The archer that stepped up first turned out to be a DEATH MACHINE.

(http://radcore.us/DUMP/wtfdeath2.jpg)
(http://radcore.us/DUMP/wtfdeath1.jpg)

That badass kid
Title: Re: Kobold Thief vs. Archer/Miner
Post by: orbitmoria on January 04, 2013, 12:04:34 PM
A kobold thief managed to sneak past my 12 war dogs, past the main meeting hall, down a flight of stairs, past the barracks, and got halfway through the main apartment area where most of the population lives, which is impressive, until it bumped into the wrong kid. The archer that stepped up first turned out to be a DEATH MACHINE.

Okay, I give in! I'm ready to play Dwarf Fortress and I want the same setup you have.  :)

Could you send me a link to the texture pack/mod you are using? What version of DF do you use?

Also, are all the key-commands written on a manual or Wiki somewhere?

Thanks in advance for pointing me in the right direction.
Title: files + Well guide
Post by: ArwingXL on January 04, 2013, 01:30:21 PM
the Ironhand/Wormslayer Tileset.
This is absolutely the best I've seen so far. all tiles are 18x18 and easy on the eyes.

http://dffd.wimbli.com/file.php?id=6307 (http://dffd.wimbli.com/file.php?id=6307)

A custom compile I did replacing Mike Mayday's graphics with Beefmo and Thrin's
http://radcore.us/DUMP/gnomoria/dfg_BeefmoThrin_win_34_11.zip (http://radcore.us/DUMP/gnomoria/dfg_BeefmoThrin_win_34_11.zip)

You'll also need this:
http://dffd.wimbli.com/file.php?id=6064 (http://dffd.wimbli.com/file.php?id=6064)

As far as learning the game, it takes time to learn the hotkeys as well as the mechanics. Example!

guide to building a good well quickly(dwarves will complain about lack of this):
 
1. make bucket(s), some stone or metal blocks, and chain(s) or cloth rope(s) as well as stone mechanisms(gears and whatnot)
2. dig some down-stairs at the spot you're building your well(don't forget to designate stairs-up as well), and burrow a tunnel up to one-tile away from a river bed.
3. dig an up-ramp or two in the side of that tunnel under where the well(s) will be placed.
4. repave the tunnel floor and walls with stone(or else the water will be muddy)
5. build wells in the upramp spots on the surface(will become dry wells)
6. build an up ramp close to the point where the tunnel meets the river bed(escape point).
7. send one miner to knock out the wall, flooding the tunnel and filling the wells, and then pray he gets out before drowning.  in one case, the water threw the miner the length of the tunnel and up the main stairs, causing him to hit his head and pass out in a pool of his own blood, the doctor was able to revive and fix him up, but its still funny, because the blood stains around the wells remain to this day as a mark of his bravery. (or general laziness. who knows?)


ALSO DON'T GO LOOKING FOR CAVERNS UNTIL YOU HAVE A WELL-DEVELOPED FORT AND MILITARY.
http://dwarffortresswiki.org/index.php/v0.31:Caverns (http://dwarffortresswiki.org/index.php/v0.31:Caverns)

On my recent cavern crawl, I lost 7 dwarves right off the bat. some hunters got lost while chasing after a wounded bat and died of thirst, children were eaten whole by these things with orblike bodies, (STOP PLAYING IN THE CAVERNS), and one unlucky dwarf simply -VANISHED- while standing next to a deep pit. Then I noticed a 10-man of armed troglodytes approaching from the east, so i walled the whole thing off and said "screw this." I just got promoted from Baron to Duke. No need to risk a tantrum spiral over lost dwarves.
Title: Re: Dwarf Fortress Thread
Post by: orbitmoria on January 04, 2013, 11:31:05 PM
I think I'll need to take an Engineering course at the local college before I'm able to build my well.  :P

Thanks for all the advice and I'll just keep trying things.

Title: Re: Forgotten Beast - Pini Vawumeumapi
Post by: orbitmoria on January 09, 2013, 12:31:04 AM
With that last blow, the beast turned, moved two squares and then died slowly. Somehow, Sarvesh in her wild swings, found the right spot. She then quickly rushed to the stairwell, collapsed and was dragged to the hospital. A day later, the hunters would come and begin the progress of moving the collosal beast, inch-by-inch it seemed, to the surface to put on display in front of the fort.

That is epic.  :)
Title: Re: Dwarf Fortress Thread
Post by: behleren on April 06, 2013, 07:33:47 PM
I think gnomoria is a lot better than dwarf fortress already. 

I started a game of DF, picked a starting area, and started to build my city.  I tried to ignore the awful graphics, since obviously DF isn't far along in that area yet.  Its the gameplay thats supposed to matter.

I started digging down with my miner dwarf, and making some rooms so I could place my sawmill and stonecutter, like I do first off in Gnomoria.  I think the dwarf must have come to the expedition drunk because he just mined in a completely random way, digging a bit in 1 room, then another room and going in wierd diagonal directions, not like in Gnomoria.  In gnomoria the gnomes will dig out 1 room at a time.  Obviously the AI in DF still needs some work.

Anyway, I finally dug out my initial rooms and went to place the sawmill and stonecutter.  Apparently those buildings don't exist yet in DF, you just go straight to the carpenter and mason.  Ok fine.  So what materials do you need for the carpenter and mason.  Oh just 1 piece of raw stone for each one. Well that was rather too easy.  So I started making wooden beds and stone doors for my bedrooms.  How much for each?  Just 1 piece of wood per bed, and
1 raw stone per door.  And I thought getting self sustaining was supposed to be hard in DF.

I started digging out a storeroom for the mason and the carpenter.  It seems like you can't put pieces of wood in containers, and you can't stack stones. Well no need to build any containers yet then.  I tried to find a 'craft to' option for the beds and doors, but apparently the makers of DF haven't thought of that yet.

And then I normally put all my gnomes as militia, so I thought I would try the same thing in DF.  The military screen is a complete mess in DF, but it looks like there is no militia perk, in fact it looks like they don't have perks at all yet.  Just looking at the military screen put me off the game and I stopped there.


not sure if youre being serious or this is a subtle troll.  but you have some valid points though. most menu screens in DF are a nightmare  and the way miners dig is quite random too. what players praise about the game its the depth of the situations that can occur. also sustaining a settlement in DF isnt hard or the point, making them survive raids and wilderness is.
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on June 01, 2013, 06:16:14 PM
(http://radcore.us/DUMP/battle_of_blossoms1.png) (http://radcore.us/DUMP/battle_of_blossoms4.png)

Here's my current DF fort the Battle of Blossoms, population 93.
Custom embark: 4 goats(1m/3f), 4 rabbits(1m/3f), 4 dogs(3f/1m), all dwarves unskilled, 1 extra copper axe and copper pick, rest of the embark was standard.

I skipped showing off the underground farm and stockpiles/workshops. They're nothing special. The fort's location is between two dwarven towns and a kobold stronghold. Kobolds aren't much of an issue, thanks to plenty of cage-traps and warhounds prowling the main stairwell. I've been able to sell off many naked kobolds and trapped/trained animals so far.

Currently, it's year 6 and I am preparing once more to crack open the first layer of the underdark, where the next 100 or so dwarven immigrants will fortify, live, and develop a sister town to Overworld Blossoms.

Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on June 02, 2013, 04:44:16 AM
There's one question that I wanted to know since long time. Is it possible to build different fortresses in the same world? If so, will I be able to get caravans of one of my forts on another fort?

And yes: one of the problems with DF, if not the bigger one, is the job and military menus. That's the only real thing that keeps me from seriously play DF. And I cry because of that.
Title: Re: Dwarf Fortress Thread
Post by: Cat on June 02, 2013, 07:46:12 AM
To play another fortress in the same world, you would have to abandon the first fortress. In the second fortress, however, you have a chance of things like engravings being related to the first fortress and even dwarves from the first fortress arriving as immigrants to your second fortress (but I believe this is occurrence is rare).

If you wanted to play two fortresses on the same world, you could copy the world files and play one fort in one file and one fort in the other, but you can not have them going simultaneously.
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on June 03, 2013, 05:40:20 AM
There's one question that I wanted to know since long time. Is it possible to build different fortresses in the same world? If so, will I be able to get caravans of one of my forts on another fort?

And yes: one of the problems with DF, if not the bigger one, is the job and military menus. That's the only real thing that keeps me from seriously play DF. And I cry because of that.

To fix the job menu, use dwarf therapist(start your game, then start DT), and set it to group your dwarves by immigration wave, so you can keep track of who is doing what.

The military menu, once you fully understand it, isn't that much of an obstacle. Basically, appoint a militia commander in the noble menu, then create a uniform in the military menu. (starting uniform for me is shields/bucklers, any armor/ handwear/legwear/footwear/headwear/weapon(individual choice). If your fishing industry is catching shitloads of shellfish, have your craftdwarves make nothing but shell armor, and sell what you don't wear to traders. Ideal candidates in early game for military are hunters, miners, and treecutters. (since they're already attached to crossbows, picks/hammers, and battle-axes.)

Then you create a squad for that commander with that uniform, and assign people to those positions. The dwarves will walk around in their gear when off-duty. Training schedules, setting up the barracks properly, etc. can come later. the squad menu is pretty easy to navigate for initiating attacks. S for squad, then shift-type the letters of the squads you want, then K for kill, and you can decide how to select enemies. i just use the list command or the rectangle command.
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on June 04, 2013, 01:30:51 AM
Thanks for the complete answers.

@Arwing: yeah I tried Dwarf Therapist (it was inside the MacNewbie DF pack for Mac with also some other support programs and tilesets - bless the guy who made that) and it's indeed a must have. I have some difficulties using it with lots of dwarves, but nothing serious, and I think its layout is the best layout possible.

My "real" problem is when picking the dwarves that will become soldiers. In my last gameplay I had to open the population list, search the list for the new immigrants (I used to write a census on paper lol), rename their job into "soldier", go back to the squad menu, search for them again and put them in the squad.
Doinq this for every soldier just killed me (plus, soldiers already on a squad do not have a mark telling you that, so I had to write down the squads with all the names as well), but maybe I didn't use Therapist at 100% efficiency...

Maybe in the new versions those menus are better organized, the version that came with the MacNewbie is not at the last update.

I realize that I'm probably just a Lazy Newb. I must say though that I had a great fun on that gameplay, especially when I managed to vanquish my first goblin siege! After that I had an army of crippled soldiers, but that was totally worth it :D
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on June 07, 2013, 01:32:25 AM
Started a new fortress on DF :) And I have some questions for you guys:

1. I wonder if deleting all the ramps from a layer of a hill is actually useful to limit enemy access. Is this a viable starting defence? I left an access for caravans, migrants and enemies (since I do not want to wall in completely)

2. What kind of food industry do you guys like to set up? Right now I divided my farms in full plump helmet production and the other half in the remaining plant types (except dimple cups since I read they only produce a dye), then I forbid the cooking of plump helmets so I don't risk of running out of seeds. I also have a pasture of chickens and gooses wich I left hatch some chicks (hundreds of them, actually), and now I started taking their eggs for cooking. Also, I have tons of fishermans (can fish go depleted from small ponds?)

3. Those damn koas keep stealing my shiny things!

4. A children went insane and started mutilating puppies, and was struck down by a miner's pickaxe. That was the most un-cute thing I ever read.
Title: Re: Dwarf Fortress Thread
Post by: Maestro Ugo on June 25, 2013, 07:06:51 AM
DF can indeed be engaging as hell. I remember once not being able to stop playing for several nights in a row till dawn. There is no feeling that compares to that of light that slowly starts breaking in through the window coupled with waking birds and their song while you realize you have played the game for 10 hours straight. Just one more tunnel... just let me finish my clothing production facility...

The biggest turn-off from DF for me personally was not the crappy UI, lack of mouse support or non-existant graphic (I concur with others here - there are some really good tilesets out there). The thing that bothered me the most was  the enormous influx of immigrants you get for no particular reason. I remember once creating a neat small fort of around 40 dwarves where everybody had a job and idling was kept to a minimum. Then all of a sudden 30 immigrants show up. I quit then and there from sheer horror of having to keep all of them busy to prevent tantrums. The therapist application seems helpful, will have to try it out next time I assemble the courage to play DF.
Title: Re: Dwarf Fortress Thread
Post by: Darkmistress on July 09, 2013, 02:24:25 PM
I've also come over from DF to Gnomoria and I must admit, Gnomoria is a refreshing take on my favorite game :)
One of the things I really miss is the ability to engrave my walls and floors! Some of the engravings were so funny, especially in my earlier forts when my entrance and halls were lined with endless blood and all my dwarves were engraving images of goblins killing my dwarves in various ways :) My great hall must have been such a cheerful place to visit! Then I learnt to build draw bridges and cage traps and started devising evil ways of disposing of my caged goblins :) Anyone else miss that or am I just mad? :)
When I finally built my first danger room and got my military training well I learned a valuable lesson about keeping a male only military after one of my female soldiers had the very bright idea of taking her baby in with her. After it was impaled on a spike and died she proceeded to go insane slaughtering half my dwarves before the rest of my military finally took her down! After that my fort succumbed to a tantrum spiral LOL

Loving Gnomoria so far :) But I do miss the wacky ways my forts used to fall. Catsplosion anyone? :D

BTW Maestro, if you read this thread again, you can control your population cap in DF, either by editing dwarf fortress/data/init/d_init.txt

[POPULATION_CAP:x]

Or by running the game using the Lazy Newb pack which also has an option to set a cap of your choice on the launcher.

You can always find the latest version here:

http://www.bay12forums.com/smf/index.php?topic=59026.0
Title: Re: Dwarf Fortress Thread
Post by: xcorps on July 19, 2013, 10:00:01 PM
Started a new fortress on DF :) And I have some questions for you guys:

1. I wonder if deleting all the ramps from a layer of a hill is actually useful to limit enemy access. Is this a viable starting defence? I left an access for caravans, migrants and enemies (since I do not want to wall in completely)

Yes, but you have to remember the limitations at the map edge. You CAN definitely funnel enemies, route caravans etc very well with a bit of planning.

Quote
2. What kind of food industry do you guys like to set up? Right now I divided my farms in full plump helmet production and the other half in the remaining plant types (except dimple cups since I read they only produce a dye), then I forbid the cooking of plump helmets so I don't risk of running out of seeds. I also have a pasture of chickens and gooses wich I left hatch some chicks (hundreds of them, actually), and now I started taking their eggs for cooking. Also, I have tons of fishermans (can fish go depleted from small ponds?)
Deploy with a turkey gobbler and 4 hens. Build a 5x5 hatchery room with room to expand into a few more rooms. Move all the poults when they are born to the new room. Build 4 nesting boxes for the new hens. Eat nothing but plump helmets until the second generation of turkeys. Move all second generation non-nesting hens and all but one gobbler into a growth room. As they get large, begin butchery. Dig an access tunnel to the second hatchery, block the first with a nopass door.  Collect eggs from the second. Keep migrating new flocks to the growth room.

Buy every peice of food you can. Cook it all except plump helmets to teach your cooks. (2 cooks minimum for me, 2 brewers as well)  When I get a 3x3 stockpile that cannot hold any more barrells full of seed sack, I begin cooking plumps, this is usually a few months near the point where the second generation of turkeys begin producing poults.

Unleash your cooking on the plumps, butchered turkeys, and eggs. You have a now unlimited supply of food with only 4 farmers and a bit of turkey management and a near limitless supply of high value trade goods from master stockpiles of food that will never get eaten, plus plenty of bone. Once you get over 100 dwarves, you might expand poult production to about 10 total nesting boxes. Keep an eye on turkey size though, it makes a difference.

I don't like fishing, it gets my dwarves killed and the supply of fish can be erratic. It also requires more dwarves than fowl, but it IS much less micro intense. (sorting the turkeys in the animal lists is a PITA)

Quote
Those damn koas keep stealing my shiny things!
2 marksdwarves.

---------------------------------------------

I'm not playing dwarf fortress until the military management gets fixed. I hate...Hate...HATE...the military management.  But peaceful is too damn quite.

Title: Re: Dwarf Fortress Thread
Post by: Eriktion on July 31, 2013, 11:23:19 AM
i was trying to play DF many times... but never got into it

after i played gnomoria i was able to play DF (somewhat)

but i still dont get the controlls right

last time i played it:

did the start configuration... took everything i wanted
started chopping trees, mined some rooms
build the workbench/carpenter
made stockpiles

then i had no clue how to check my item-inventory
or i wanted to build a wall ... no chance couldnt find the command

i will get into it ... some day

for now i ll play gnomoria
Title: Re: Dwarf Fortress Thread
Post by: grolibus on August 01, 2013, 03:44:02 PM
Playing Gnomoria made me want to go back to DF (which a played a little bit a while ago), but I found that the UI is definitely too atrocious.
You guys almost made me want to try again, but there's just too much to relearn... :-/

I still want dwarf skins for my gnomes, though.

EDIT: I put another dozen hours in it, and I'm done.

The UI isn't just ugly, it's simply total crap. Whenever I want to do something, I have to refer to the wiki. Whenever I want information about what something is, I have to refer to the wiki. There's tons of useless information about everything, but a lot of useful info is absent.

Also, the dwarves come in too fast for you to be able to care about any of them.

DF is now out of my hard drive for good.
Title: Re: Dwarf Fortress Thread
Post by: zlob on August 20, 2013, 11:32:52 AM
Saw this thread and had to say. The only thing I can't stand in original graphic pack is this:
(http://i.imgur.com/xQdg8W1.png)
My eyes hurt too much from looking at this...
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on August 30, 2013, 07:46:42 AM
It's now a month or two I have returned on DF, and I must say, this game is awesome.

I managed, finally, to survive the first ambushes and sieges and I control now a city of 110-120 dwarves with an appointed Baron (can't decide if that's good or bad...). Following the wiki, this game can bring out your worst, really.

After I captured some goblin spearmen and thieves, I casually bought from the tree-huggers a bobcat and a leopard and suddenly felt the need to build an arena where goblins should fight for the joy Armok. I thought about adding some wooden spears here and there, too. You never know what could happen.

I also built a zoo where I put all the strange things nature can create, like couples of kea men, wren men and louse men. The dwarves seem to enjoy looking at them.
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on August 30, 2013, 09:33:05 AM
I picked up the spacefox tileset, and I got hooked again.
First campaign was going well until a I caught a vampire and a necromancer in my cage traps. They had already done their dirty work. over a few in game hours, the whole fortress was panicking over the butchered livestock coming back to life to slaughter everyone and everything. I had to abandon the fort and send the people on their way. I attempted to retake the fallen fort a year later with 7 highly skilled dwarves with war axes, war hounds, and 2 days of food and drink, hoping to raid the old stockpiles to keep them alive. I managed to slaughter 2 goblins, 3 necromancers and an undead horse before the undead army awoke from the ground. Had to call that zone unfixable.

Here's a picture of my current fort's underground living area though:
(http://radcore.us/DUMP/fort_01.jpg)
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on August 30, 2013, 02:40:24 PM
I KNEW I shouldn't have talked on my previous post. An army of trolls and gobs mounted on giant bats attacked right while a giant poisonous scorpion crawled up my underground well. The forgotten beast died easily but MAN those damn goblin bat-riders...

Nice living area btw. I usually set up blocks made of 2 sets of 5 rooms. Had to build ANOTHER living area some floors deeper because the work was killing all my dwarves sleep.

And that tileset seems really nice! I always used the Mayday one, the best imho, but that one is very clean!
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on August 30, 2013, 03:39:09 PM
Yeah, Spacefox did a pretty dang good job with this graphics set. Everthing is graphically clear and he even did icons for each type of beast person.

I built this living area along iron veins so I could literally start my crafting of short swords and shields as I built my population. Current military is wearing bone armor at the moment. It's not as fashionable as clamshell scale mail, but the river i settled on only has salmon, and no traders had raw shell to purchase. :-(
Title: Re: Dwarf Fortress Thread
Post by: Derpblob on August 30, 2013, 07:14:56 PM
Been getting deeper and deeper into DF. Once you get past the initial hurdle of the UI, the game is really fun. Though I've found that the UI pretty much loses all idea of being intuitive over speed. The advantage of using the keyboard shouldn't actually be underestimated. As it's more efficient and somewhat easier (Once grasped). The mouse though easier leads to more time setting the fort while the same amount of thinking compared to DF. I would say maybe a bit less for DF.

The game gets much easier and fun after the initial UI hurdle, I hope I can see more of DF considering I haven't spent more than a single year in a single fort.
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on August 31, 2013, 02:33:19 AM
Can you guys tell me if the uniforms system is somewhat bugged? My soldiers won't wear a full metal armor, no matter what.

-I'm using the default "metal armor"
-I set them to ALWAYS wear the uniform
-I have double-checked the equip on my squads, everyone have the green "tick" on every piece
-I set to wear them on "replace clothing", because over clothing can create mismatches
-I have LOTS of copper, bronze, bismuth bronze, iron, pig iron and steel armor pieces from goblins and merchants (I smelt all the "large" ones, the wiki says gnomes can't wear them)

But STILL some of them do not wear it, precisely on the torso and  legs. But my stockpiles are full of metal mail shirts and breastplates. Of course this is leading my soldiers to be unhappy due to being basically naked.

They wear the gauntlets and boots tho. Sometimes only one boot or gauntlet.

Can you guys help me? This, plus the bug of the training time counting like patrol on the bad thought system - AND the not-so-user friendly military tab are making me really sad.
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on August 31, 2013, 04:52:03 AM
It has to do with the physical stats of individual dwarves, i believe. I just let mine freepick their armor from leather, bone and metal, and you get some pretty weird combinations.
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on August 31, 2013, 08:02:32 AM
Do you mean like weak dorfs can't equip heavy armor because they're... weak? Makes sense, but this complicates alot when choosing melee soldiers...

could be this however, as my crossbowmen wear leather and they seem all wearing their (puppy leather leggings).

May I ask another question? My fortress lies in a thick jungle and caravans cannot reach my depot because of trees. If I build a 3x3 road connecting the depot with one of the map borders, will they spawn on that border? Or they "choose" the border regardless of this?
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on September 01, 2013, 07:31:18 AM
As long as you have a road leading up to your trading depot, they will find a way to it, but if the caravans simply can't path through the trees, you should probably clear off the borders of your zone as well as a route to your depot.

I got my first collossal minotaur attack today after three failed goblin sieges.  It took 20 dwarves(10 swordsman, 3 lashers with bronze whips, and 7 daggermen) a couple of minutes in real world time to bring it down. 4 died, and three were mortally injured in the fight. A second minotaur with some long-ass name came a season later, sent by the goblins. But the survivers of the last killed him in seconds. The kingdom of Buffwhip stands strong. I'm expecting titans or a dragon to come next.
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on September 01, 2013, 01:22:35 PM
Lol, minotaurs? Didn't even know they existed in DF :D

Are dwarven lashers strong in combat? I think I read on the forums that they're very strong. I'm sticking with speardwarves now, because well, I like spears :)

A giant came by and stepped right into a cage trap. He will be dumped into the arena with the goblins of course :D
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on September 01, 2013, 01:37:49 PM
Dwarven lashers are sickly strong, becuase they get a lash attack which causes an enemy to cower, then they close in and can punch/bite/etc.

The thing about the first minotaur that shocked me was 10 lines of this:

Marksdwarf is demoralized by the size of the minotaur and retreats!
Axedwarf is demoralized by the size of the minotaur and retreats!
Sworddwarf is demoralized by the size of the minotaur and retreats!

If your dwarves have never seen a minotaur before, it scares the everloving piss out of them for a minute or two, and they scatter. Because of that, the first one began rampaging and killing children/cats/livestock at random. It was a long fight.
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on September 01, 2013, 02:51:34 PM
Haha

Well you can always pour some magma over it  :D
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on September 01, 2013, 03:23:41 PM
Just find a gold vein and start making gold cabinets to go in every dwarf's room. You'll attract something big eventually.

Also, minotaurs are dicks. he knocked out this guy's teeth, snapped both of his arms, both of his legs, and then splattered the dwarf's head as a killing blow.
(http://radcore.us/DUMP/minotaurs_are_dicks.jpg)
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on September 02, 2013, 10:17:46 AM
Lol that minotaur is a child...she probably only wanted to play with that poor Recruit!

Today I started another fortress and I had the great idea to embark without axes. Now I have to wait for the caravan >.<
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on September 02, 2013, 05:10:24 PM
Embarking without axes can be interesting. hehe.

I'm continuing the BuffWhip saga. As the story goes....
When the first seven dwarves arrived, they found only the unforgiving wilderness. The first settlement lasted no more than 2 months before starvation and disease set in and ruined everything.
4 years later, I reclaimed the site. After four years of three goblin sieges, and three giant minotaur child rampages, when the Metropolis had reached its height population of 153, the dragons that those races served, awoke  and rose from their caves to march on the fort with two goblin platoons mounted on Giant Olms.

Thus, the battle of buffwhip began.

http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP.jpg)
http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP2.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP2.jpg)

Dragons break down the south gates and are slaughtered by the caravan guards and militia coming from the rear.

http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP3.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP3.jpg)
http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP4.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP4.jpg)

Overwhelmed by goblin archers riding Olms

http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP5.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP5.jpg)
http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP6.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP6.jpg)

Nguslu leads a platoon of goblins in from the east.

http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP7.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP7.jpg)
http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP8.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP8.jpg)

Nguslu and three of his men defect here, and then are escorted to the city jail as the platoon is slaughtered.

http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP9.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP9.jpg)
http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP10.jpg (http://radcore.us/DUMP/Buffwhip/photos/TheGreatBattleForBUFFWHIP10.jpg)

The invaders clashed against not only the remote metropolis' fledgeling military, but the extended might of Xesorsuza in the midst of trading negotiations. Over 70 dwarves would fall in this battle, and a single white dragon with green eyes by the name of Nguslu would turn on his comrads and contribute to ending the siege. While the battle was won, the population was in shambles. Shaken and demoralized by the savagary of this region, the dwarves would soon abandon the fort to be cared for by Nguslu and his personal servents Bosa, Bax, and Tode. 1 year later, when Xesorsuza was ready, the kingdom would send a third expedition, to wake Nguslu, reopen Buffwhip's stockpiles and begin again where the former metropolis left off. Nguslu, who slumbers deep within the fort's mines, accepted the new dwarves with open arms.

A new episode begins.
(http://radcore.us/DUMP/comrads.jpg)
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on September 03, 2013, 03:08:14 AM
How in hell did you manage to get friendly dragons and goblins? D:
Title: Ghosts are a-holes
Post by: ArwingXL on September 03, 2013, 03:35:47 AM
I don't know honestly. After the battle, i checked the units for extra hostiles and saw that these four were friendly, and checked the battle logs, and sure enough, the dragon and those three defected. but then again, so did two of my militia captains and several of my soldiers. At one point of the battle I asked myself "why are several of my guys on their side unharmed and in the squad target list?"

So like... yeah. War is hell.

Fort is too haunted. had to abandon. Angry ghosts have killed half of my dwarves and refuse to be put to rest.
(http://radcore.us/DUMP/ghosts_are_dicks_too.jpg)
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on September 05, 2013, 06:08:24 AM
"Urist McGhostBuster cancels job: cross fluxes - interrupted by Ghost"
Title: Re: Dwarf Fortress Thread
Post by: Derpblob on September 07, 2013, 09:01:38 PM
We honestly need a DF Category. So many cool stories from those that have delved into both DF and Gnomoria. Though I wouldn't be surprised if most people just use Gnomoria has a stepping stone into Dwarf Fortress. Or just play both anyways.

As for my interesting tid bit of DF. I had a soldier that didn't have armor and I put it into replace armor. The Gnome got embarrassed from putting itself in the nude. Eventually leading into a fit, which after the text was when I figured out the dwarf was unhappy out about.
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on September 08, 2013, 03:41:06 PM
Well I discovered DF earlier than Gnomoria, but I love both of them. They...complement each other rather well :D

Also, don't talk me about clothing and armor. I'm hating it. My crossbowmen won't wear their leather helmets because they already wear a hood and a cap. But their uniforms DEMAND a helmet! They see no problem wearing their armor over the clothing tho...

@ArwingXL:
I'm going to equip my next squad with whips and try that out. I already bought two of them. I'm gonna call that squad "The Moustached Tamers". (I need some tame lions too)
Title: DF 2013 - Early November
Post by: ArwingXL on September 11, 2013, 06:24:55 AM
coolness. I went over my fort's history in legends mode. a lot of goblins were killed by whip wielders. :-O

Also, DF 2013 is coming out soon. GET READY.
https://twitter.com/Bay12Games/status/377598916780236800
Title: Re: Dwarf Fortress Thread
Post by: zlob on September 18, 2013, 01:27:55 PM
I've got an idea. How about we have some succession game?  :)
I never tried it, but would love to.
Anyone still playing good old DF?  :D
Title: Re: Dwarf Fortress Thread
Post by: Derpblob on September 18, 2013, 07:44:13 PM
I've got an idea. How about we have some succession game?  :)
I never tried it, but would love to.
Anyone still playing good old DF?  :D
Yup, we're still here. I think we should try out The Eternal Halls succession, that could get fun. Or one year from one person to the next would be fun as well. First off though, the newbiest goes first, see how well it goes. Could be fun.
Title: Re: regarding the succession game
Post by: ArwingXL on September 19, 2013, 09:47:09 PM
We'd have to make a sign-in list along with emails to keep track of who is running the fort, and do the SA tradition of nicknaming a new dwarf to the player in control before promoting him/her to mayor/duke/leader/etc.  That way, we have an in-game log of who has ruled.

Also, if you die while in office, you have to pass the game to the next person.

I would suggest STARTING A NEW THREAD for succession games, and letting the thread owner handle the player lists, contact info, game distrobution, etc.
Title: Re: Dwarf Fortress Thread
Post by: zlob on September 20, 2013, 06:58:30 AM
Ok, so who's the host? :)
I can be, but I've no previous experience - my job application would prolly be rejected :<
Title: Re: Dwarf Fortress Thread
Post by: Tool_dc on September 20, 2013, 08:01:50 AM
I never had a succession game before either. I'm not even sure how to extract / insert savegames... but I might like it.

I'm far from being an expert DF player, some days ago I found myself asking how and when my brewer became Mayor of StormCobalt City :D and the last Baron I had, in another gameplay, went stark raving mad because another dwarf had a way cooler bedroom than him.

Damn nobles. Only good for magma.
Title: Re: Dwarf Fortress Thread
Post by: zlob on September 20, 2013, 09:24:04 AM
I tested those historically infamous whips you were talking about. It seems they completely bypass any armor (dragon scale as well), making it deadly whenever it hits (hitting a head and hurting a brain results in death).
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on September 20, 2013, 12:39:38 PM
I could start a succession game. I have an ftp that i can set an account on for uploading/storing the save raws. We just need a list of people willing to play.
Title: Re: Dwarf Fortress Thread
Post by: Derpblob on September 20, 2013, 05:16:50 PM
I could start it, my only question is how long the interval is going to be? Should we have the Endless Halls situation?

I say, each person has a single year or fort death, and then given to someone else.

If you lose your fort, the position of course recorded before the first embark. The next person to do continue their own fort. This could be fun.

So how about it?
Title: Re: Dwarf Fortress Thread
Post by: zlob on September 21, 2013, 02:22:38 AM
I'd go for one year per a turn. That way we all wouldn't have to wait long between our turns. But that's just me. If you want it the other way, I don't mind it ;)
Title: Re: Dwarf Fortress Thread
Post by: Derpblob on September 21, 2013, 02:37:49 PM
I'd go for one year per a turn. That way we all wouldn't have to wait long between our turns. But that's just me. If you want it the other way, I don't mind it ;)
Well, I have the thread going, working on the map currently. So not everything is finished. Probably going to be a little bit. So check there and tell me if you wish to join.

Edit: Link is in my Signature!
Also here (http://forums.gnomoria.com/index.php?topic=5525.0)
Title: Re: Dwarf Fortress Thread
Post by: Derpblob on September 23, 2013, 05:34:48 PM
The people that saw the Dwarf Succession thread will know of my Aquifer woes. I got through my first aquifer! I did a collpase and finally got to some stone (had no stone of almost the first year). I feel accomplished, which is sad considering some similarly skilled DF people can easily go through aquifers . . . .
Title: Latest Adventure Mode Trajedy
Post by: ArwingXL on September 29, 2013, 03:20:20 AM
(http://radcore.us/DUMP/DFA/dozier_gloryrun1.jpg)
so I heard there was a goblin bandit camp west of my hometown. I found three armed adventurers to come with me

(http://radcore.us/DUMP/DFA/dozier_gloryrun2.jpg)
Plotted the destination

(http://radcore.us/DUMP/DFA/dozier_gloryrun3.jpg)
Took longer than expected to get there, since we had to cross through the lower waters of the valley streams before they turned into rivers. rested, ate and drank before finishing the final third of the journey. we ran into no issues along the way.

(http://radcore.us/DUMP/DFA/dozier_gloryrun4.jpg)
disembarking from fast travel and entering the woodlands, I took point.

(http://radcore.us/DUMP/DFA/dozier_gloryrun5.jpg)
behold a goblin bowman standing guard

(http://radcore.us/DUMP/DFA/dozier_gloryrun6.jpg)
he calls for a pikeman to charge while he loads an arrow. the pikeman is shot down by Molcet.

(http://radcore.us/DUMP/DFA/dozier_gloryrun7.jpg)
while my companions did a good job cleaning out the camp and finishing the mission, i died fighting the first goblin that ran for me. He stabbed me so many times in the legs and hands before my companions killed him, that all i could do was wait, lying in my own blood, sleepy, dizzy, and hoping for the best.
Title: Re: Dwarf Fortress Thread
Post by: zlob on September 29, 2013, 05:44:15 AM
It happens. I have killed many monstrosities throughout my adventurer's life, be it dragons, vampires, necromancers and such. I lost a hand to dragon's teeth, but then I killed the bastard and reported the success, as always. Yet I got ambushed by kobolds. A lucky shot to the right arm - you lose a hold of the steel battle axe. A few more shots and I was on the ground. Then stabbed, stabbed, stabbed, and dead.
Title: Re: Dwarf Fortress Thread
Post by: ArwingXL on October 01, 2013, 03:46:12 AM
I like the turn-based combat system. My biggest issue so far is giant dingos luckily grabbing me by the foot and shaking it around furiously until it comes off. When a giant dingo is trying to wrench off your foot, you -CAN'T PROPERLY SWING AT IT TO MAKE IT STOP.-
Title: Re: Dwarf Fortress Thread
Post by: RedDagger on July 07, 2014, 08:11:17 PM
Just a heads-up to anyone interested, seems a new DF version was just released (after, what, almost two years since the previous release).

I haven't tried it out yet, but I thought maybe you people wanted to try it too.
Title: Re: Dwarf Fortress Thread
Post by: EriktheRead on July 09, 2014, 08:46:01 PM
Those graphics look awfully familiar....
Title: Re: Dwarf Fortress Thread
Post by: frightlever on July 24, 2014, 07:42:22 AM
You've probably seen the DF graphics before, on your keyboard.
Title: Re: Dwarf Fortress Thread
Post by: zlob on August 13, 2014, 10:44:48 AM
I've tried out this new update. I love the new multi-tile trees :P
AI is kinda broken now, but hopefully it gets better.